diff --git a/src/Decentralized/DealerStock.cs b/src/Decentralized/DealerStock.cs index 8a2f3a2..7907be3 100644 --- a/src/Decentralized/DealerStock.cs +++ b/src/Decentralized/DealerStock.cs @@ -41,6 +41,33 @@ namespace Decentralized Walk(m.panel.transform, 0); Log.Info(sb.ToString()); })); + ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Edit claim + offer to buyer (test)", () => Log.Guard("卖出侧测试", () => + { + var rng = Session.Data.Rng; + // 自己的一张真卡:标签机改成旗舰型号并把成色说成没问题,再摆给一位买家 + var item = Items.NewCard("RZX70", 55, null, rng); + Items.Give(item); + var u = Items.ToUnit(item); + var c = Claim.Truth(u); c.Model = "RZX90"; c.Fan = 0; c.Fingers = 0; c.Bracket = 0; c.Sticker = 0; + item.EnableTag(Items.EditedTag); + Items.SetClaim(item, c, 0); + var client = new StoreClient { identifier = "pd_test_buyer", displayName = "买家", spriteName = SpriteDict.GetRandomScavSpriteName(), clientIntent = StoreClient.ClientIntent.BUY }; + client.CompleteClientCreation(); + PlayerStore.Instance.currentClientInstance = StoreClientInstance.CreateClientInstance(client); + Log.Info($"测试:卡 #{item.uniqueId} 说法 {c.Encode()},真实 {Claim.Truth(u).Encode()},价格 {item.unitValue},信誉前"); + Items.OfferForTest(item); + Log.Info($"测试:验货后 Exposed={Items.Exposed(item)} 价格 {item.unitValue}"); + })); + ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Buy scam card (test)", () => Log.Guard("买入侧测试", () => + { + var rng = Session.Data.Rng; + var item = Items.NewCard("RZX90", 60, "RZX60", rng, DealerKind.Scammer, 0); + long before = item.unitValue; + GeneralHelper.SetItemOwned(item, true); + Items.Refresh(item); + Items.Give(item); + Log.Info($"买入测试:卡 #{item.uniqueId} 买前报价 {before},买下后价值 {item.unitValue},真实 {CardValue.True(Items.ToUnit(item))},说法 {(Items.GetClaim(item)?.Encode() ?? "无")}"); + })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Dr. Jackson stock (test)", () => { EmporiumEntry.Instance.ClearFrontInv(); diff --git a/src/Decentralized/Items.cs b/src/Decentralized/Items.cs index 517d19f..568a12f 100644 --- a/src/Decentralized/Items.cs +++ b/src/Decentralized/Items.cs @@ -22,7 +22,7 @@ namespace Decentralized public const string FakeTag = "PD_FAKE_OF"; public const string RefurbTag = "PD_REFURBISHED"; public const string DeadTag = "PD_DEAD"; - public const string LookTag = "PD_LOOK", BackTag = "PD_BACK", SeedTag = "PD_SEED", ClaimTag = "PD_CLAIM", ExposedTag = "PD_EXPOSED", MarkupTag = "PD_MARKUP"; + public const string LookTag = "PD_LOOK", BackTag = "PD_BACK", SeedTag = "PD_SEED", ClaimTag = "PD_CLAIM", ExposedTag = "PD_EXPOSED", MarkupTag = "PD_MARKUP", EditedTag = "PD_EDITED"; public static Action OpenTerminal; @@ -111,7 +111,11 @@ namespace Decentralized var item = ModHelper.SpawnItem(GpuId(model)); var u = new Unit { Model = model, FakeOf = fakeOf, Health = health, Look = CardLook.Generate(rng, health, fakeOf != null) }; Store(item, u); - if (seller != null) SetClaim(item, CardLabels.DealerClaim(u, seller.Value, rng), 0, markupPct); + if (seller != null) + { + GeneralHelper.SetItemOwned(item, false); // 卖家的货:买下之前不属于玩家,说法才有效 + SetClaim(item, CardLabels.DealerClaim(u, seller.Value, rng), 0, markupPct); + } return item; } @@ -125,9 +129,11 @@ namespace Decentralized /// 自己的卡摆给想买的顾客:说法里隐瞒的每一项,顾客有 35% 的概率看出来;看出来就拆穿这一项(价格回到真实情况), /// 并且掉一点信誉。每位顾客对每张卡只看一次。说法比实际更差(把好卡说差了)顾客不会去指。 /// - private static void OnOffered(GameItem item) + public static void OfferForTest(GameItem item) { checkedItems.Clear(); OnOffered(item, true); } + + private static void OnOffered(GameItem item, bool force = false) { - if (item.IsTag(DeadTag) || !GeneralHelper.IsItemOwned(item) || !item.IsRootedInBackInv()) return; + if (item.IsTag(DeadTag) || !GeneralHelper.IsItemOwned(item) || (!force && !item.IsRootedInBackInv())) return; var ci = PlayerStore.Instance.currentClientInstance; var client = ci?.GetClientBlueprint(); if (client == null || (client.clientIntent != StoreClient.ClientIntent.BUY && client.clientIntent != StoreClient.ClientIntent.SELLNBUY)) return; @@ -210,6 +216,7 @@ namespace Decentralized var claim = GetClaim(item) ?? Claim.Truth(u); claim = row == CardLabels.RowSpec ? new Claim { Model = model ?? claim.Model, Fan = claim.Fan, Fingers = claim.Fingers, Bracket = claim.Bracket, Print = claim.Print, Sticker = claim.Sticker } : claim.With(row, value); int exposed = Exposed(item) & ~row; + item.EnableTag(EditedTag); SetClaim(item, claim, exposed); } @@ -226,6 +233,13 @@ namespace Decentralized private static void SyncValue(GameItem item) { if (item.IsTag(DeadTag)) return; + // 买下之后卖家的说法作废:卡回到真实情况,除非玩家用标签机自己改过 + if (GeneralHelper.IsItemOwned(item) && item.IsTag(ClaimTag) && !item.IsTag(EditedTag)) + { + item.ModifyTag(ClaimTag, t => t.Disable()); + item.ModifyTag(ExposedTag, t => t.Disable()); + item.ModifyTag(MarkupTag, t => t.Disable()); + } var u = ToUnit(item); string desc = Desc(item, u); if (item.shortDescription != desc) item.shortDescription = desc;