Terminal and graphics cards redrawn; rig slots 2 to 5 with electronics
Terminal: monitor with a top face and a trapezoid keyboard. Graphics card: a metal bracket with ports, two fans, brand stripe, gold fingers with a PCIe notch and power connectors on top, now 2x2 cells. Rig: two slots by default, an upgrade slot that takes the next level's electronics (4 common, 1 rare, 2 rare) and consumes them at once; the card grid reshapes with the slot count, which is kept on the rig's tags. Verified in game, including the slot limit, the upgrade items, five cards, and save and reload. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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- 入口升级归入游戏原有的"服务"栏(和 Probably Automated 一样),图标用交易终端。
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- 修复矿架、交易终端与别的物品重叠:游戏按 mod 物品图每格中心的一个像素判断这一格算不算占用,矿架的卡位之间有缝,缝正好落在中心行上,8 格被当成空格。矿架加了实心背板、终端支架拉通;art/sprites.py 生成时按游戏的方式检查每格中心,有透明格就报错。
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- 矿架重画成和原版机器一样的略微俯视:顶面(带散热格栅和指示灯)、受光的左缘、暗的右侧面、正面三层显卡位和电源口、底部两只脚,轮廓削圆。
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- 交易终端和显卡重画成略微俯视:终端是带顶面的显示器加梯形键盘;显卡是一块真正的显卡(左端金属挡板带接口、两个风扇、品牌色条、底边金手指和 PCIe 缺口、顶上供电口),尺寸改为 2×2 格。
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- 矿架默认 2 个显卡槽,投入电子元件升级,最多 5 个:第 3 槽 4 个普通电子元件,第 4 槽 1 个稀有,第 5 槽 2 个稀有。窗口里新增"升级槽位",只收下一级需要的元件,放进去立即消耗并累计进度;显卡格子的形状随槽数变化,槽数与进度存在矿架标签上。
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