diff --git a/src/Decentralized.Domain/CardLook.cs b/src/Decentralized.Domain/CardLook.cs new file mode 100644 index 0000000..ebce2e1 --- /dev/null +++ b/src/Decentralized.Domain/CardLook.cs @@ -0,0 +1,86 @@ +using System; + +namespace Decentralized.Domain +{ + /// + /// 显卡的外观:5 个维度,每个 3 种取值,共 243 种组合。前三个画在正面,后两个画在背面(右键"切换"翻面)。 + /// 老化类的维度(风扇、金手指、挡板划痕)随健康度出现,真卡也会有;破绽类的取值只会出现在假卡上, + /// 玩家要结合名字(标称型号)与背面的丝印、序列号贴纸判断。 + /// + public struct CardLook + { + /// 风扇:0 干净,1 积灰,2 叶片缺角(老化)。 + public int Fan; + /// 金手指:0 光亮,1 发暗,2 氧化发绿(老化)。 + public int Fingers; + /// 挡板:0 完好,1 划痕(老化),2 接口数量不对(假卡)。 + public int Bracket; + /// 背面丝印:0 与标称型号一致,1 印的是真实芯片的型号(假卡),2 重新印过、字歪(假卡)。 + public int Print; + /// 背面贴纸与封条:0 印刷序列号、封条完好,1 手写序列号(假卡),2 封条缺失(旧卡或翻新卡)。 + public int Sticker; + + public const int Variants = 3; + + /// 只在假卡上出现的取值:玩家一旦看到,就能肯定是假的。 + public bool HasFakeSign => Bracket == 2 || Print != 0 || Sticker == 1; + + /// + /// 生成外观。真卡:老化维度按健康度出现,封条缺失在二手卡上很常见,不会出现破绽类取值。 + /// 假卡:在三类破绽(接口数、丝印、手写序列号)里随机挑 1–3 处,再叠加老化与封条缺失。 + /// + public static CardLook Generate(Rng rng, double health, bool fake) + { + double worn = 1 - Math.Max(0, Math.Min(100, health)) / 100.0; + var look = new CardLook + { + Fan = Pick(rng, 0.10 + 0.55 * worn, 0.35 * worn), + Fingers = Pick(rng, 0.08 + 0.55 * worn, 0.40 * worn), + Bracket = rng.Chance(0.10 + 0.50 * worn) ? 1 : 0, + Sticker = rng.Chance(fake ? 0.35 : 0.15 + 0.30 * worn) ? 2 : 0, + }; + if (!fake) return look; + int signs = rng.Chance(0.55) ? 1 : rng.Chance(0.6) ? 2 : 3; + var order = new[] { 0, 1, 2 }; + for (int i = order.Length - 1; i > 0; i--) + { + int j = rng.Range(0, i); + (order[i], order[j]) = (order[j], order[i]); + } + for (int k = 0; k < signs; k++) + { + switch (order[k]) + { + case 0: look.Bracket = 2; break; + case 1: look.Print = rng.Chance(0.6) ? 1 : 2; break; + default: look.Sticker = 1; break; + } + } + return look; + } + + /// p1 的概率取 1,再以 p2 的概率升到 2。 + private static int Pick(Rng rng, double p1, double p2) => rng.Chance(p1) ? (rng.Chance(p2 / Math.Max(p1, 1e-9)) ? 2 : 1) : 0; + } + + /// + /// 显卡的统一价值函数:实际售价和鉴定公会的"正确价值"是同一个数。按真实芯片和健康度算; + /// 假卡的标称价(贩子报的价)用标称型号算,二者之差就是被坑的钱。 + /// + public static class CardValue + { + /// 价值 = 型号定价 × 健康度系数。健康 100 时满价,健康 0 时只剩 25%。 + public static long Of(string model, double health) + { + var spec = Hardware.Specs[model]; + double f = 0.25 + 0.75 * Math.Max(0, Math.Min(100, health)) / 100.0; + return Math.Max(1, (long)Math.Round(spec.Price * f)); + } + + /// 真实价值(芯片型号 + 健康度)。 + public static long True(Unit u) => Of(u.FakeOf ?? u.Model, u.Health); + + /// 标称价:贩子报的价,按标称型号算;二手卡也折旧,但只按贩子"自称"的健康度。 + public static long Quoted(Unit u, double claimedHealth) => Of(u.Model, claimedHealth); + } +} diff --git a/src/Decentralized.Domain/Mining.cs b/src/Decentralized.Domain/Mining.cs index ea92bf9..7bcc5d3 100644 --- a/src/Decentralized.Domain/Mining.cs +++ b/src/Decentralized.Domain/Mining.cs @@ -29,10 +29,10 @@ namespace Decentralized.Domain public static readonly IReadOnlyDictionary Specs = new[] { - Gpu("RZX50", Probidia, 1.0, 4, 120), Gpu("RZX60", Probidia, 1.5, 5, 180), Gpu("RZX70", Probidia, 5.0, 12, 450), - Gpu("RZX80Ti", Probidia, 8.0, 18, 750), Gpu("RZX90", Probidia, 20.0, 30, 2800), - Gpu("RZ470", Pmd, 0.8, 2.5, 90), Gpu("RZ580", Pmd, 1.2, 3, 140), Gpu("RZ6800", Pmd, 4.0, 8, 380), - Gpu("RZ7900", Pmd, 15.0, 20, 2200), + Gpu("RZX50", Probidia, 1.0, 4, 220), Gpu("RZX60", Probidia, 1.5, 5, 330), Gpu("RZX70", Probidia, 5.0, 12, 800), + Gpu("RZX80Ti", Probidia, 8.0, 18, 1300), Gpu("RZX90", Probidia, 20.0, 30, 5000), + Gpu("RZ470", Pmd, 0.8, 2.5, 170), Gpu("RZ580", Pmd, 1.2, 3, 250), Gpu("RZ6800", Pmd, 4.0, 8, 680), + Gpu("RZ7900", Pmd, 15.0, 20, 4000), Asic("M1", 50, 60, 6000), Asic("M2", 120, 110, 15000), Asic("M3", 300, 220, 40000), }.ToDictionary(s => s.Model); diff --git a/tests/Decentralized.Domain.Tests/Program.cs b/tests/Decentralized.Domain.Tests/Program.cs index 84555a2..0a3f51f 100644 --- a/tests/Decentralized.Domain.Tests/Program.cs +++ b/tests/Decentralized.Domain.Tests/Program.cs @@ -128,6 +128,37 @@ internal static class Program Check(r.Refurbish() && r.Health == 80 && !r.Refurbish(), "翻新一次 +30,不能再翻新"); }); + Test("显卡外观:5 个维度 243 种;真卡没有破绽类取值,假卡至少一处;老化随健康度;价值函数统一", () => + { + var rng = new Rng(99); + int n = 6000; + int fakeNoSign = 0, realSign = 0, newWorn = 0, oldWorn = 0, fakeSigns = 0; + var seen = new System.Collections.Generic.HashSet(); + for (int i = 0; i < n; i++) + { + var real = CardLook.Generate(rng, 100, false); + var oldReal = CardLook.Generate(rng, 30, false); + var fake = CardLook.Generate(rng, 60, true); + if (real.HasFakeSign || oldReal.HasFakeSign) realSign++; + if (!fake.HasFakeSign) fakeNoSign++; + fakeSigns += (fake.Bracket == 2 ? 1 : 0) + (fake.Print != 0 ? 1 : 0) + (fake.Sticker == 1 ? 1 : 0); + if (real.Fan > 0 || real.Fingers > 0) newWorn++; + if (oldReal.Fan > 0 || oldReal.Fingers > 0) oldWorn++; + seen.Add($"{fake.Fan}{fake.Fingers}{fake.Bracket}{fake.Print}{fake.Sticker}"); + seen.Add($"{oldReal.Fan}{oldReal.Fingers}{oldReal.Bracket}{oldReal.Print}{oldReal.Sticker}"); + } + Check(realSign == 0, "真卡从不出现破绽类取值(接口数不对、丝印不对、手写序列号)"); + Check(fakeNoSign == 0, "假卡至少有一处破绽"); + Check(Near(fakeSigns / (double)n, 1.65, 0.12), $"假卡平均 1.65 处破绽:{fakeSigns / (double)n:0.00}"); + Check(oldWorn > newWorn * 1.8, $"低健康度的真卡明显更旧:{oldWorn / (double)n:P0} 对 {newWorn / (double)n:P0}"); + Check(seen.Count >= 120, $"抽样见到 {seen.Count} 种不同组合(上限 243)"); + Check(Hardware.Specs["RZX50"].Price == 220 && Hardware.Specs["RZX90"].Price == 5000 && Hardware.Specs["RZ7900"].Price == 4000, "价格已抬高到约 1.8 倍"); + var u = new Unit { Model = "RZX90", FakeOf = "RZX60", Health = 80 }; + Check(CardValue.True(u) == CardValue.Of("RZX60", 80) && CardValue.Quoted(u, 80) == CardValue.Of("RZX90", 80), "真实价值按芯片型号,标称价按标称型号"); + Check(CardValue.Quoted(u, 80) > CardValue.True(u) * 8, $"假 RZX 90 的标称价 {CardValue.Quoted(u, 80)} 远高于真值 {CardValue.True(u)}"); + Check(CardValue.Of("RZX70", 100) == 800 && CardValue.Of("RZX70", 0) == 200 && CardValue.Of("RZX70", 50) == 500, "健康 100 满价、0 剩 25%、50 为 62.5%"); + }); + Test("矿架槽位:默认 2 个,投入电子元件逐个升级到最多 5 个;只收下一级需要的;形状随槽数变化", () => { int slots = RigSlots.Base, prog = 0;