Black market: 18 merchant types from the game's items and player professions
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -106,10 +106,12 @@ namespace Decentralized.Domain
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public const double BmSellDaysFast = 1, BmSellDays1 = 2, BmSellDaysMax = 14;
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public const double BmSaleTaintChanceMin = 0.2, BmSaleTaintChanceMax = 0.9, BmSaleTaintRatioMin = 0.2, BmSaleTaintRatioMax = 0.8;
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public const int BmSaleHold = 3, BmRatingStart = 90, BmRatingFakeLoss = 10, BmMaxListings = 10;
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/// <summary>商家货架:每周的商家数(从 6 种类型里抽)、每家的货种数、每种货的库存范围;大宗商家出现概率、库存范围、送货天数;
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/// <summary>商家货架:每周的商家数(其中 2 家从矿卡 / 矿架 / 模组 4 类里抽,其余从其他类型里抽)、每家的货种数、每种货的库存范围;大宗商家出现概率、库存范围、送货天数;
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/// 各类商家的价格系数范围(订单价 = 基础价 × 系数);批量折扣档(件数、折扣)。</summary>
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public const int BmMerchantCount = 5, BmMerchantListings = 4, BmQtyMin = 3, BmQtyMax = 6, BmBulkQtyMin = 10, BmBulkQtyMax = 25, BmBulkDays = 6;
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public const int BmMerchantCount = 7, BmCoreMerchants = 2, BmMerchantListings = 3, BmQtyMin = 2, BmQtyMax = 5, BmBulkQtyMin = 10, BmBulkQtyMax = 25, BmBulkDays = 6;
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public const double BmBulkChance = 0.25, BmFactorMin = 0.70, BmFactorMax = 0.95, BmFactorNewMin = 0.85, BmFactorNewMax = 1.00, BmFactorUsedMin = 0.65, BmFactorUsedMax = 0.90, BmFactorBulkMin = 0.55, BmFactorBulkMax = 0.75;
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/// <summary>商家货架上单件基础价的上限(过贵的货不上,免得一件把周转量撑歪)。</summary>
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public const long BmMaxUnitValue = 4000;
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public const int BmBulk1Count = 5, BmBulk2Count = 10;
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public const double BmBulk1Discount = 0.05, BmBulk2Discount = 0.10;
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/// <summary>出售量越大货款越容易带污点:近 7 天成交额达到参考量时,污点概率与比例各加最多 BmVolumeTaintMax。</summary>
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