Inspection overlays designed by agy; appearance dimensions tied to value, wear and death

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
ZHU MINCHAOandClaude Sonnet 5.5 committed 2026-11-03 13:04:45 +08:00
1 parent dd95aad7aa
commit 6b2d394023
76 files changed
+1221 -11

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@@ -58,6 +58,34 @@ namespace Decentralized
});
}
/// <summary>检视大图的叠加层。五个维度各自对应一种或几种细节,组合时再加几处同源的小细节(磕碰、开过壳的螺丝、重新粘过的封条)。</summary>
public static List<string> BigOverlays(GameItem item)
{
var o = new List<string>();
var u = Items.ToUnit(item);
if (u.Dead) return o;
var l = u.Look;
string P = "gpu_big_ov_";
if (!Items.IsBack(item))
{
if (l.Fan == 1) o.Add(P + (l.Fingers > 0 ? "fan_dust2" : "fan_dust1"));
if (l.Fan == 2) { o.Add(P + "fan_chip"); if (l.Fingers == 2) o.Add(P + "fan_oil"); }
if (l.Fingers == 1) o.Add(P + "fin_dim");
if (l.Fingers == 2) o.Add(P + "fin_oxide");
if (l.Bracket == 1) { o.Add(P + "brk_scratch"); if (l.Fan > 0) o.Add(P + "shroud_chip"); }
if (l.Bracket == 2) o.Add(P + "brk_port");
}
else
{
string model = (l.Print == 1 && u.FakeOf != null ? u.FakeOf : u.Model).ToLowerInvariant();
o.Add(P + "print_" + (l.Print == 2 ? "skew_" : l.Print == 1 ? "stamp_" : "normal_") + model);
if (l.Print == 2) o.Add(P + "screw_opened"); // 重印过,说明拆开过
if (l.Sticker == 1) o.Add(P + "sticker_hand");
if (l.Sticker == 2) o.Add(P + (l.Print != 0 ? "seal_reglued" : "seal_missing"));
}
return o;
}
private void Build(InspectionUIManager m)
{
root = new GameObject("_PdGpuInspection", typeof(RectTransform)).GetComponent<RectTransform>();
@@ -92,12 +120,11 @@ namespace Decentralized
{
foreach (Transform c in cardRoot) Destroy(c.gameObject);
var keys = new List<string>();
string baseKey = Items.LookKeys(item, keys);
keys.Insert(0, baseKey);
foreach (var small in keys)
string baseKey = Items.LookKeys(item, keys); // 小图键名只用来取底图(品牌与正反面)
var layers = new List<string> { "gpu_big_" + baseKey.Substring("gpu_".Length) };
layers.AddRange(BigOverlays(item));
foreach (var k in layers)
{
// 检视用大图:键名对应小图(gpu_probidia_f → gpu_big_probidia_f,gpu_ov_fan1 → gpu_big_ov_fan1)
string k = small.StartsWith("gpu_ov_") ? "gpu_big_ov_" + small.Substring("gpu_ov_".Length) : "gpu_big_" + small.Substring("gpu_".Length);
var sprite = Items.ModSprite(k);
if (sprite == null) continue;
var go = new GameObject(k, typeof(RectTransform), typeof(Image));