Price entry for listings with tiers as helpers; exclude storage containers from selling

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
ZHU MINCHAOandClaude Sonnet 5.5 committed 2026-11-03 21:58:19 +08:00
1 parent ce02773738
commit 776f66fd2c
5 files changed
+83 -24

No files matched your search

+2
View File
@@ -30,6 +30,8 @@
- 订单改成商家货架(用户意见):黑市页"订单"改名"商家",每周从 6 种类型里抽 5 家(全新矿卡经销商、二手矿卡贩子、模组高科技、军火、证件芯片、药物),另有 25% 的周出现一家大宗商家(库存 10–25 件、价格系数 0.55–0.75、送货 6 天)。每家有自己的价格系数(订单价 = 基础价 × 系数,一般 0.70–0.95,全新卡 0.85–1.00,二手卡 0.65–0.90),每家 4 种货、库存 3–6 件。一次订 5 件以上 95 折、10 件以上 9 折。界面:件数按钮 ×1 / ×5 / ×10,商家按钮,所选商家的货架。药物(药片、梦尘、管制化学品)只在药物商家和大宗商家出现,也能转手出售。每周货架总值在游戏里抽样 60 周平均 13.2k(目标 1.4 万)。
- 商家类型扩到 18 种 + 大宗(用户意见,对照游戏的物品目录和玩家职业):全新矿卡经销商、二手矿卡贩子、矿架与能源、模组、军火(枪、手雷、炸药、刀具、电击枪)、枪匠配件(枪械配件、3D 打印芯片与模组、枪械零件)、证件芯片、药物(药片、注射器、血袋、手术工具)、化学品(化学用品、助熔剂、化学设备模组、量筒试剂瓶)、酿酒(酵母、荧光莓、啤酒、酒瓶)、水培农场(种子、水培模组、植物分析仪)、养殖(鱼卵、鱼子酱、循环水养殖系统、血清、屠宰机)、矿工(矿石、金属锭、电子元件、拾荒扫描仪)、水务(滤水、净水、储水、检测)、仓储(走私暗格、储藏区扩建、军用背包)、工具(涡轮增压器、等离子切割机、X 射线扫描仪、心智重编程器)、奢侈品(香水、精华液、香烟)。每周 7 家:2 家从矿卡 / 矿架 / 模组 4 类里抽(保证矿工路线总有货),其余 5 家从其余类型里抽;每家 3 种货,库存 2–5 件,单件基础价超过 4000 的不上。游戏里抽样 60 周货架总值平均 13.2k(目标 1.4 万)。药物改成并入药物商家,现货柜台的货不变。所有货都能转手出售。
- 尖端店铺与个人卖家(用户意见):贵货(单件基础价 ≥ 2000:超科技涡轮增压器、超科技储藏区、心智重编程器、顶级显卡等)不再被一刀切掉,改由"尖端店铺"卖:每周只有 15% 的概率出现,2 种货、库存 1–2 件、价格系数 0.85–1.00、送货 5 天;顶级全新显卡也在这里。个人卖家:每周固定 2 位,什么都卖(可能是药、模组、显卡、仍有 10% 混进贵货),每件价格系数各自随机 0.50–1.20(捡漏或被宰),库存 1–2 件,是骗子的概率 25%,都是新号所以只接受托管。常规商家仍只卖基础价 ≤ 4000 的货。
- 定价改成直接输价格(用户意见):点货架上的"上架"或"我的订单"里的"改价",出现"设定标价"页,显示参考价(真实价)和输入框;×0.6–×1.8 档位只是帮忙把价格填进输入框,也可以手输整数,输入后显示"标价 83(×1.38)";价格要在参考价的 0.6–1.8 倍之间(显示可输范围),确定后走付款确认(上架费 5% / 改价费 2% 按新标价算)。成交速度和货款污点都按 标价 ÷ 参考价 的实际比例连续计算(不再只有档位)。"我的订单"里每件上架的货显示"参考 60 标价 83(×1.38)",下面是"改价"和"撤下"。出售页顶上的档位按钮保留,作为默认倍率(预填价格、"全部上架"用)。游戏内验证:档位填价(×1.5 → 90)、手输 83(×1.38,上架费 5)、范围外(200)被拒并提示 36–108。
- 自己的储藏区和背包不再出现在可上架的货里,有内容的容器也不行(之前储藏区(扩建)会被列出来,上架会把里面的东西一起带走)。
- 上架后可以改价(用户意见):"我的订单与情报"页每件上架的货下面一排倍率按钮(0.6–1.8,当前的带方括号)和"撤下",点倍率先走付款确认(改价费 2%,`BmRepriceFee`,手输平台地址),标价按参考价重算,成交概率按新倍率走,上架日不变。游戏内验证:0.6 倍的 RTX 70 改成 ×1.2,改价费 12,标价 600。蜜罐基础概率维持 1%(模拟里进取策略罪证 ≥ 300 约 48 天,用户认为可接受)。
- 追查调整(经济模拟后):同一晚到期的追查按来源合成一次事件,记入货款的 40%(`BmTrapShare`),同一次蜜罐 / 落网累计最多 400(`BmTrapWindowCap`);没收到货的订单(骗子退款、被截获、跑路、拒签、被查封)取消对应追查。原来每单各记一次、每晚上限 400,一个蜜罐窗口能连续记几千,模拟里一局 120 天几乎一直在罪证线以上。
- 手输收款地址(用户意见):Web3 里的付款与转账——黑市现货、商家下单、上架费、混币器存入、Ponero 兑换——点下去先出"确认付款"页,显示摘要和收款地址(商家是名字里的 0x… ,平台、混币器、Ponero 兑换处各有自己的随机地址,存档保存),要手输地址才放款,不分大小写,输错提示"地址不符,没有付款",可取消。DEX 兑换和银行存取不加(没有收款方);交易所的转账等阶段 5 多钱包时再接同一个确认页。游戏内验证:现货买超频模组,输错一位被拒、输对成交;Ponero 兑换处进入确认页。
+4 -1
View File
@@ -65,8 +65,11 @@ namespace Decentralized
return Merchants.IsGood(id) ? id : null;
}
/// <summary>自己的储藏区、背包不能上架:卖掉会带走里面的东西,也会丢掉容量。</summary>
private static readonly System.Collections.Generic.HashSet<string> StorageIds = new System.Collections.Generic.HashSet<string>(Merchants.Table[MerchantType.Storage].Select(e => e.Id));
public static System.Collections.Generic.List<GameItem> Sellable() =>
GraphUtils.FindAllChildrenType<GameItem>(EmporiumEntry.Instance.invElement, i => GeneralHelper.IsItemOwned(i) && SellId(i) != null, i => i.identifier != Items.Rig);
GraphUtils.FindAllChildrenType<GameItem>(EmporiumEntry.Instance.invElement, i => GeneralHelper.IsItemOwned(i) && SellId(i) != null && !StorageIds.Contains(i.identifier) && i.FindAllChildItems().Count == 0, i => i.identifier != Items.Rig);
/// <summary>参考价:显卡按标称型号与成色,其余按游戏基础价。</summary>
public static long RefValue(GameItem it)
@@ -300,7 +300,7 @@ black.sell.listed,"Listed: {0} at {1}."
black.sell.delist,Take down
black.sell.rating,"Rating {0}%"
black.mine.sales,My listings
black.mine.sale,"{0} x{1}: {2}"
black.mine.sale,"{0} ref {1} price {2} (x{3}): {4}"
black.sale.Listed,listed
black.sale.Sold,"sold, payout day {0}"
black.sale.Paid,paid
@@ -343,6 +343,13 @@ black.pay.cancel,Cancel
black.pay.bad,Address does not match; nothing paid.
pay.mix,"Mixer {0} {1}"
pay.swap,"Ponero desk {0} {1}"
pay.listfee, (listing fee)
pay.listfee," (listing fee x{0})"
pay.repricefee," (repricing fee x{0})"
black.sell.repriced,"Repriced: {0}, now {1}."
black.edit.ref,"Reference price {0}"
black.edit.input,Enter a price
black.edit.price,"Price {0} (x{1})"
black.edit.ok,OK
black.edit.cancel,Cancel
black.edit.range,"The price must be 0.6 to 1.8 times the reference ({0} to {1})."
black.sell.reprice,Reprice
1 # Probably Decentralized localization table: English (en)
300 black.sell.delist
301 black.sell.rating
302 black.mine.sales
303 black.mine.sale
304 black.sale.Listed
305 black.sale.Sold
306 black.sale.Paid
343 black.pay.bad
344 pay.mix
345 pay.swap
346 pay.listfee
347 pay.repricefee
348 black.sell.repriced
349 black.edit.ref
350 black.edit.input
351 black.edit.price
352 black.edit.ok
353 black.edit.cancel
354 black.edit.range
355 black.sell.reprice
@@ -299,7 +299,7 @@ black.sell.listed,"已上架:{0},标价 {1}。"
black.sell.delist,撤下
black.sell.rating,"好评 {0}%"
black.mine.sales,我的上架
black.mine.sale,"{0} ×{1}:{2}"
black.mine.sale,"{0} 参考 {1} 标价 {2}(×{3}):{4}"
black.sale.Listed,上架中
black.sale.Sold,"已成交,第 {0} 天放款"
black.sale.Paid,已到账
@@ -342,6 +342,13 @@ black.pay.cancel,取消
black.pay.bad,地址不符,没有付款。
pay.mix,"混币器 {0} {1}"
pay.swap,"Ponero 兑换处 {0} {1}"
pay.listfee,(上架费)
pay.listfee,"(上架费 ×{0})"
pay.repricefee,"(改价费 ×{0})"
black.sell.repriced,"已改价:{0},标价 {1}。"
black.edit.ref,"参考价 {0}"
black.edit.input,输入标价
black.edit.price,"标价 {0}(×{1})"
black.edit.ok,确定
black.edit.cancel,取消
black.edit.range,"标价要在参考价的 0.6 到 1.8 倍之间({0} 到 {1})。"
black.sell.reprice,改价
1 # Probably Decentralized 本地化表:简体中文(zh)
299 black.sell.delist
300 black.sell.rating
301 black.mine.sales
302 black.mine.sale
303 black.sale.Listed
304 black.sale.Sold
305 black.sale.Paid
342 black.pay.bad
343 pay.mix
344 pay.swap
345 pay.listfee
346 pay.repricefee
347 black.sell.repriced
348 black.edit.ref
349 black.edit.input
350 black.edit.price
351 black.edit.ok
352 black.edit.cancel
353 black.edit.range
354 black.sell.reprice
+59 -19
View File
@@ -18,6 +18,9 @@ namespace Decentralized
private static Page _page = Page.Home;
private sealed class PendingPay { public string Address, Summary; public int Total; public Action Execute; }
private static PendingPay _pay;
private sealed class EditPrice { public GameItem Item; public BmSale Sale; public string Id; public long Ref; }
private static EditPrice _edit;
private static string _editPrice = "";
private static string _addr = "";
private static string _amount = "";
private static string _message;
@@ -33,7 +36,7 @@ namespace Decentralized
{
var page = p;
string name = L.T("tab." + p.ToString().ToLowerInvariant());
b.AddButton(page == _page ? $"[{name}]" : name, () => { _page = page; _message = null; _pay = null; Open(); });
b.AddButton(page == _page ? $"[{name}]" : name, () => { _page = page; _message = null; _pay = null; _edit = null; Open(); });
}
b.End();
b.AddSeparator();
@@ -51,7 +54,7 @@ namespace Decentralized
b.Show();
}
private static void Go(Page p) { _page = p; _message = null; _pay = null; Open(); }
private static void Go(Page p) { _page = p; _message = null; _pay = null; _edit = null; Open(); }
private static void Entry(CustomUIBuilder b, string icon, string name, string line1, string line2, Page target)
{
@@ -248,7 +251,7 @@ namespace Decentralized
if ((t == Web3Tab.Mixer && !Unlock.MixerUnlocked) || (t == Web3Tab.Black && !Unlock.BlackUnlocked)) continue;
var tab = t;
string name = L.T("web3.sub." + t.ToString().ToLowerInvariant());
b.AddButton(tab == _web3Tab ? $"[{name}]" : name, () => { _web3Tab = tab; _message = null; _pay = null; Open(); });
b.AddButton(tab == _web3Tab ? $"[{name}]" : name, () => { _web3Tab = tab; _message = null; _pay = null; _edit = null; Open(); });
}
b.End();
if (_web3Tab == Web3Tab.Mining) { ReportPage(b); return; }
@@ -310,10 +313,11 @@ namespace Decentralized
if (t == BlackTab.Desk && !desk) continue;
var tab = t;
string name = L.T("black.sub." + t.ToString().ToLowerInvariant());
b.AddButton(tab == _blackTab ? $"[{name}]" : name, () => { _blackTab = tab; _message = null; _pay = null; Open(); });
b.AddButton(tab == _blackTab ? $"[{name}]" : name, () => { _blackTab = tab; _message = null; _pay = null; _edit = null; Open(); });
}
b.End();
if (d.Black.Closed(day)) { b.AddLabel(L.T("black.rugged", d.Black.ClosedUntil - day + 1)); return; }
if (_edit != null) { EditPage(b); return; }
if (_blackTab == BlackTab.Desk && desk) { DeskPage(b, rep, day); return; }
if (_blackTab == BlackTab.Mine) { MinePage(b, day); return; }
if (_blackTab == BlackTab.Sell) { SellPage(b, day); return; }
@@ -366,7 +370,7 @@ namespace Decentralized
}
b.End();
b.AddLabel(L.T("mixer.balance", _payAsset, Fmt.Num(d.Hot.Avail(_payAsset))) + " " + L.T("black.sell.rating", d.Black.Rating) + " " + L.T("black.sell.slots", d.Black.ActiveListings, Tuning.BmMaxListings));
b.AddButton(L.T("black.sell.all"), () => BeginPay(d.Address("platform"), L.T("black.sell.all") + L.T("pay.listfee"), BlackDelivery.Sellable().Sum(it => BlackMarket.ListFee(BlackMarket.ListPriceOf(BlackDelivery.RefValue(it), _sellMult))), ListAll));
b.AddButton(L.T("black.sell.all"), () => BeginPay(d.Address("platform"), L.T("black.sell.all") + L.T("pay.listfee", _sellMult.ToString("0.0", CultureInfo.InvariantCulture)), BlackDelivery.Sellable().Sum(it => BlackMarket.ListFee(BlackMarket.ListPriceOf(BlackDelivery.RefValue(it), _sellMult))), ListAll));
b.AddSeparator();
var items = BlackDelivery.Sellable();
if (items.Count == 0) { b.AddLabel(L.T("black.sell.none")); return; }
@@ -384,7 +388,7 @@ namespace Decentralized
GoodHead(c, g, "");
c.AddLabel(L.T("black.price", g.Price));
c.AddFlexibleSpace();
c.AddButton(L.T("black.sell.list"), () => BeginPay(d.Address("platform"), ItemName(g.Item) + L.T("pay.listfee"), BlackMarket.ListFee(g.Price), () => ListItem(it)));
c.AddButton(L.T("black.sell.list"), () => BeginEdit(new EditPrice { Item = it, Id = g.Item, Ref = BlackDelivery.RefValue(it) }, g.Price));
});
}
@@ -409,13 +413,13 @@ namespace Decentralized
Open();
}
private static void ListItem(GameItem it)
private static void ListItem(GameItem it, double mult)
{
var d = Session.Data;
string id = BlackDelivery.SellId(it);
if (id == null) { Open(); return; }
var u = Items.IsGpu(it) ? Items.ToUnit(it) : null;
var s = d.Black.List(id, u?.Model, u?.FakeOf, u?.Health ?? 0, BlackDelivery.RefValue(it), _sellMult, d.Hot, _payAsset, StoreStation.GetDayCounter(), Session.Price);
var s = d.Black.List(id, u?.Model, u?.FakeOf, u?.Health ?? 0, BlackDelivery.RefValue(it), mult, d.Hot, _payAsset, StoreStation.GetDayCounter(), Session.Price);
if (s == null) { _message = d.Black.ActiveListings >= Tuning.BmMaxListings ? L.T("black.sell.full", Tuning.BmMaxListings) : L.T("msg.balance"); Open(); return; }
it.Destroy();
_message = L.T("black.sell.listed", ItemName(id), s.ListPrice);
@@ -551,6 +555,51 @@ namespace Decentralized
Open();
}
private static void BeginEdit(EditPrice e, int initial)
{
_edit = e;
_editPrice = initial.ToString(CultureInfo.InvariantCulture);
_message = null;
Open();
}
private static int MinPrice(long refValue) => (int)Math.Ceiling(Tuning.BmSellMin * refValue - 1e-9);
private static int MaxPrice(long refValue) => (int)Math.Floor(Tuning.BmSellMax * refValue + 1e-9);
/// <summary>设定标价:显示参考价,档位按钮只是帮忙填价格,价格也可以手输;按 标价 / 参考价 的比例算成交和污点。</summary>
private static void EditPage(CustomUIBuilder b)
{
var e = _edit;
b.AddHeader(ItemName(e.Id));
b.AddLabel(L.T("black.edit.ref", e.Ref));
b.BeginPanel(RightW, -1f, TextAnchor.MiddleCenter, 0f, 0f);
b.AddInput(L.T("black.edit.input"), _editPrice, s => _editPrice = s, "price", s => _editPrice = s);
b.End();
b.BeginRow();
foreach (var m in SellMults)
{
double mult = m;
b.AddButton("×" + m.ToString("0.0", CultureInfo.InvariantCulture), () => { _editPrice = BlackMarket.ListPriceOf(e.Ref, mult).ToString(CultureInfo.InvariantCulture); Open(); });
}
b.End();
if (int.TryParse((_editPrice ?? "").Trim(), NumberStyles.Integer, CultureInfo.InvariantCulture, out int p) && p > 0)
b.AddLabel(L.T("black.edit.price", p, (p / (double)e.Ref).ToString("0.00", CultureInfo.InvariantCulture)));
b.BeginRow();
b.AddButton(L.T("black.edit.ok"), () =>
{
if (!int.TryParse((_editPrice ?? "").Trim(), NumberStyles.Integer, CultureInfo.InvariantCulture, out int price) || price < MinPrice(e.Ref) || price > MaxPrice(e.Ref))
{ _message = L.T("black.edit.range", MinPrice(e.Ref), MaxPrice(e.Ref)); Open(); return; }
double mult = price / (double)e.Ref;
var d = Session.Data;
int fee = e.Sale != null ? BlackMarket.RepriceFee(price) : BlackMarket.ListFee(price);
_edit = null;
BeginPay(d.Address("platform"), ItemName(e.Id) + L.T(e.Sale != null ? "pay.repricefee" : "pay.listfee", mult.ToString("0.00", CultureInfo.InvariantCulture)), fee,
() => { if (e.Sale != null) RepriceSale(e.Sale, mult); else ListItem(e.Item, mult); });
});
b.AddButton(L.T("black.edit.cancel"), () => { _edit = null; _message = null; Open(); });
b.End();
}
private static void RepriceSale(BmSale s, double mult)
{
var d = Session.Data;
@@ -581,20 +630,11 @@ namespace Decentralized
{
var sale = sl;
string st = sale.State == SaleState.Sold ? L.T("black.sale.Sold", sale.PayDay) : L.T("black.sale." + sale.State + (sale.State == SaleState.Delisted && sale.Why != null ? "." + sale.Why : ""));
l.AddLabel(L.T("black.mine.sale", ItemName(sale.Item), sale.Mult.ToString("0.0", CultureInfo.InvariantCulture), st));
l.AddLabel(L.T("black.mine.sale", ItemName(sale.Item), sale.Ref, sale.ListPrice, sale.Mult.ToString("0.00", CultureInfo.InvariantCulture), st));
if (sale.State == SaleState.Listed)
{
l.BeginRow();
foreach (var m in SellMults)
{
double mult = m;
string n = m.ToString("0.0", CultureInfo.InvariantCulture);
l.AddButton(Math.Abs(mult - sale.Mult) < 1e-9 ? $"[{n}]" : n, () =>
{
if (Math.Abs(mult - sale.Mult) < 1e-9) return;
BeginPay(d.Address("platform"), ItemName(sale.Item) + L.T("pay.repricefee", n), BlackMarket.RepriceFee(BlackMarket.ListPriceOf(sale.Ref, mult)), () => RepriceSale(sale, mult));
});
}
l.AddButton(L.T("black.sell.reprice"), () => BeginEdit(new EditPrice { Sale = sale, Id = sale.Item, Ref = sale.Ref }, sale.ListPrice));
l.AddButton(L.T("black.sell.delist"), () => Delist(sale));
l.End();
}