Rig: game module bay with damped, capped effects
The rig gets the game's universal module bay (module adjacency included). The machine's summed performance, efficiency and quality percentages are divided by 4, like the ratios vanilla machines use, and capped: hashrate at most +20%, power saving at most 25%, card wear at most -30%. Performance also raises wear and burn-out chance by the same amount; negative efficiency (overclock module, neural cores) raises power draw. Replaces the planned mod-specific overclock module. Tested in game. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
750b26e4b3
commit
79d4c686a0
9 files changed
+113
-44
No files matched your search
@@ -37,7 +37,7 @@ namespace Decentralized
|
||||
public static SaveData Data;
|
||||
|
||||
/// <summary>今晚有电的矿架上的显卡(矿架在夜间早段扣电时登记,结算时用)。</summary>
|
||||
public static readonly List<GameItem> TonightCards = new List<GameItem>();
|
||||
public static readonly List<KeyValuePair<GameItem, ModuleBonus>> TonightCards = new List<KeyValuePair<GameItem, ModuleBonus>>();
|
||||
public static int TonightRigs, TonightPoweredRigs;
|
||||
public static double TonightKj;
|
||||
|
||||
|
||||
Reference in new issue
Block a user