Trap grouping and caps after economy simulation
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
205c321840
commit
a76f04c75e
5 files changed
+23
-9
No files matched your search
@@ -98,6 +98,8 @@ namespace Decentralized.Domain
|
||||
/// 订单被截获时变成受控交付的概率;每晚某个近期卖家落网的概率。</summary>
|
||||
public const double BmHoneypotBase = 0.01, BmHoneypotPerSecRep = 0.0004, BmHoneypotMax = 0.06, BmControlled = 0.35, BmSellerBust = 0.008;
|
||||
public const int BmHoneypotDays = 6, BmTrapDelay = 4;
|
||||
/// <summary>追查记罪证:记入的比例(货款 × 比例)、同一次蜜罐(或一次落网)累计最多记多少。</summary>
|
||||
public const double BmTrapShare = 0.4, BmTrapWindowCap = 400;
|
||||
/// <summary>货架上除违禁品外的两类货:高科技物品(需中档声望)和显卡的出现概率、加价(在现货溢价 / 订单价之外再加),显卡里夹假卡的比例、是全新卡(成色 100、封条完好、不会是假卡)的概率。</summary>
|
||||
public const double BmTechChance = 0.30, BmGpuChance = 0.30, BmTechMarkup = 0.5, BmGpuMarkup = 0.2, BmGpuFake = 0.20, BmGpuNew = 0.15;
|
||||
/// <summary>玩家上架出售:标价倍率范围(相对参考价)、上架费、成交抽成、成交后货款托管天数、假卡被买家看穿的概率;
|
||||
|
||||
Reference in new issue
Block a user