Magnifier inspection view for graphics cards
Cards are inspectable. While the magnifier inspection tray shows a card, a mod-owned panel under the tray draws the card enlarged with its appearance overlays and a turn-over button. No Harmony patches: a resident component watches the inspection manager. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
e643332a41
commit
c05fe41ca9
6 files changed
+169
-17
No files matched your search
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using Decentralized.Domain;
|
||||
|
||||
namespace Decentralized
|
||||
@@ -23,6 +24,20 @@ namespace Decentralized
|
||||
Items.Give(Items.NewCard("RZ6800", 30, "RZ580", rng));
|
||||
Items.Give(Items.NewCard("RZ7900", 90, "RZ470", rng));
|
||||
});
|
||||
ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Dump inspection UI (test)", () => Log.Guard("检视界面结构", () =>
|
||||
{
|
||||
var sb = new System.Text.StringBuilder("\n");
|
||||
void Walk(Transform t, int depth)
|
||||
{
|
||||
var rt = t as RectTransform;
|
||||
var img = t.GetComponent<UnityEngine.UI.Image>();
|
||||
sb.AppendLine($"{new string(' ', depth * 2)}{t.name} active={t.gameObject.activeSelf} pos={t.localPosition} size={(rt != null ? rt.sizeDelta.ToString() : "-")} scale={t.localScale}{(img != null ? " img=" + (img.sprite != null ? img.sprite.name : "null") : "")}");
|
||||
if (depth < 5) foreach (Transform c in t) Walk(c, depth + 1);
|
||||
}
|
||||
var m = InspectionUIManager.Instance;
|
||||
Walk(m.panel.transform, 0);
|
||||
Log.Info(sb.ToString());
|
||||
}));
|
||||
ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Dr. Jackson stock (test)", () =>
|
||||
{
|
||||
EmporiumEntry.Instance.ClearFrontInv();
|
||||
|
||||
Reference in new issue
Block a user