Chain drama: fee tiers, congestion, mempool drops, address poisoning, clipboard hijack, phishing; selected-button style
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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using System.Collections.Generic;
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namespace Decentralized.Domain
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{
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/// <summary>钱包里的一条转账记录:对方地址、币种、数量、哪天、转入还是转出。地址投毒的 0 币转入也记在这里。</summary>
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public sealed class TxRecord
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{
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public string Addr, Asset;
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public double Amount;
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public int Day;
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public bool In;
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}
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/// <summary>手续费档位:慢最便宜,网络拥堵时可能被挤出内存池;快最贵,拥堵时也照常确认。</summary>
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public enum FeeTier { Slow, Normal, Fast }
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/// <summary>链上转账的规则:手续费、需要的确认数、拥堵时慢档被丢弃的概率。</summary>
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public static class TxRules
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{
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/// <summary>手续费(信用点等值,按转出的币扣):档位基础价 × 拥堵倍数。</summary>
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public static double FeeCredits(FeeTier t, bool congested) =>
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(t == FeeTier.Slow ? Tuning.TxFeeSlow : t == FeeTier.Normal ? Tuning.TxFeeNormal : Tuning.TxFeeFast) * (congested ? Tuning.TxCongestedFeeMult : 1);
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/// <summary>需要的确认数:金额越大越多。</summary>
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public static int Confirmations(double valueCredits) =>
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valueCredits >= Tuning.TxConfirmBigValue ? Tuning.TxConfirmBig : valueCredits >= Tuning.TxConfirmMidValue ? Tuning.TxConfirmMid : Tuning.TxConfirmBase;
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/// <summary>每次确认的间隔倍数:拥堵时慢档、普通档变慢。</summary>
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public static double Slowdown(FeeTier t, bool congested) => !congested ? 1 : t == FeeTier.Fast ? 1 : t == FeeTier.Normal ? Tuning.TxCongestedNormalSlow : Tuning.TxCongestedSlowSlow;
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/// <summary>拥堵时慢档交易被挤出内存池的概率(交易作废,手续费照扣)。</summary>
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public static double DropChance(FeeTier t, bool congested) => congested && t == FeeTier.Slow ? Tuning.TxSlowDrop : 0;
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/// <summary>转账记录最多保留几条。</summary>
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public const int HistoryMax = 20;
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public static void Record(List<TxRecord> history, TxRecord r)
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{
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history.Insert(0, r);
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if (history.Count > HistoryMax) history.RemoveRange(HistoryMax, history.Count - HistoryMax);
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}
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}
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}
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