Used cards: counter quote tag instead of client-temporary feature; item type Material
Client-temporary features are stripped when an item sits on the front counter, so the scam markup never applied. The quote now lives in a tag and counts only while the item is not owned. GPU item type ELECTRONIC has no translation in the game, so cards are typed as Material. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -21,7 +21,7 @@ namespace Decentralized
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public const string FakeTag = "PD_FAKE_OF";
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public const string RefurbTag = "PD_REFURBISHED";
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public const string DeadTag = "PD_DEAD";
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public const string LookTag = "PD_LOOK", BackTag = "PD_BACK";
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public const string LookTag = "PD_LOOK", BackTag = "PD_BACK", QuoteTag = "PD_QUOTE";
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public static Action OpenTerminal;
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@@ -69,7 +69,7 @@ namespace Decentralized
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private static GameItem CreateGpu(HardwareSpec spec)
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{
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var item = ItemDirectory.CreateEmptyItem(GpuId(spec.Model));
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item.SetGameItemType("ELECTRONIC");
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item.SetGameItemType("MATERIAL");
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item.onLoaded = Refresh;
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// 右键"切换"翻面;外观差异用叠加图画在同一张底图上
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item.EnableTag(ToggleAppearanceHelper.TOGGLE_APPEARANCE_TAG);
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@@ -95,6 +95,20 @@ namespace Decentralized
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return item;
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}
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/// <summary>贩子的柜台报价:只在物品还不属于玩家时按报价算,归玩家之后立刻只值真实价值。</summary>
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public static void SetQuote(GameItem item, long quote)
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{
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item.ModifyTag(QuoteTag, t => t.Enable().SetLong(quote));
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Refresh(item);
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}
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private static void SyncValue(GameItem item)
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{
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if (item.IsTag(DeadTag)) return;
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long value = item.IsTag(QuoteTag) && !GeneralHelper.IsItemOwned(item) ? item.GetTagReadonly(QuoteTag).GetLong() : CardValue.True(ToUnit(item));
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if (item.unitValue != value) item.unitValue = value;
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}
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public static Unit ToUnit(GameItem item)
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{
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string model = item.identifier.Substring(GpuPrefix.Length);
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@@ -135,6 +149,7 @@ namespace Decentralized
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item.name = L.T("item.gpu.name", label.Brand, DisplayModel(label.Model));
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item.shortDescription = L.T("item.gpu.desc", Fmt.Num(label.DisplayHash), Fmt.Num(label.Kj), Mathf.RoundToInt((float)u.Health));
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item.unitValue = CardValue.True(u);
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SyncValue(item);
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}
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private static Sprite ModSprite(string key)
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@@ -147,6 +162,7 @@ namespace Decentralized
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private static List<ItemSpriteModifier> Overlays(GameItem item)
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{
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var list = new List<ItemSpriteModifier>();
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SyncValue(item); // 归属变化(买下)后价格随之变回真实价值
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if (item.IsTag(DeadTag)) return list;
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var u = ToUnit(item);
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var keys = new List<string>();
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