Black market in Web3 page, shelf UI, no dead drop, tech and GPU goods; rules moved to Web3 handbook

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
ZHU MINCHAOandClaude Sonnet 5.5 committed 2026-11-03 20:06:32 +08:00
1 parent 6bc479f710
commit e44a4439ed
12 files changed
+296 -245

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@@ -567,7 +567,7 @@ internal static class Program
Func<string, double> price = a => a == Assets.Ponero ? 50 : a == Assets.PSC ? 100 : 1;
var bm = new BlackMarket();
Check(!bm.Refresh(10, 5, new Rng(1), id => 100) && bm.Offers.Count == 0, "声望不够不开放");
Check(bm.Refresh(10, 45, new Rng(1), id => 100) && bm.Offers.Count > 0 && bm.Offers.All(o => o.Level <= 2 && o.Price == 130), "声望 45 开放中档,溢价 30%");
Check(bm.Refresh(10, 45, new Rng(1), id => 100) && bm.Offers.Count > 0 && bm.Offers.Where(o => o.Kind == GoodKind.Contraband).All(o => o.Level <= 2 && o.Price == 130), "声望 45 开放中档,溢价 30%");
Check(!bm.Refresh(12, 45, new Rng(2), id => 100) && bm.Refresh(17, 45, new Rng(2), id => 100), "每周刷新");
var w = new Wallet { Address = "t" };
w.Add(Assets.PSC, 10); w.Add(Assets.CRT, 1000); w.Taint = 400; w.Basis = 800; // 总价值 2000
@@ -590,8 +590,8 @@ internal static class Program
Func<string, double> price = a => a == Assets.CRT ? 1 : 100;
Func<string, long> value = id => 200;
var bm = new BlackMarket();
bm.RefreshOrders(75, new Rng(5), value);
Check(bm.Sellers.Count == Tuning.BmSellerCount && bm.Catalog.Count > 0 && bm.Catalog.All(l => l.Price == 170), "目录:卖家与订单价(基础价 × 0.85)");
bm.RefreshOrders(10, 75, new Rng(5), value);
Check(bm.Sellers.Count == Tuning.BmSellerCount && bm.Catalog.Count > 0 && bm.Catalog.Where(l => l.Kind == GoodKind.Contraband).All(l => l.Price == 170), "目录:卖家与订单价(基础价 × 0.85)");
Check(BlackMarket.Pay(170, PayMode.Escrow) == 170 + 9 && BlackMarket.Pay(170, PayMode.Advance) == 153, "托管多付 5%,提前放款打九折");
var good = new BmSeller { Name = "g", Trades = 100, Rating = 95 };
var bad = new BmSeller { Name = "b", Trades = 100, Rating = 95, Scam = true };
@@ -600,38 +600,38 @@ internal static class Program
var lb = new BmListing { Seller = 1, Item = "x", Price = 1000 };
var w = new Wallet { Address = "t" };
w.Add(Assets.CRT, 10000); w.Taint = 4000; w.Basis = 5000;
var o = bm.Place(lb, PayMode.Escrow, Delivery.Door, w, Assets.CRT, 10, price);
Check(o != null && Near(w.Get(Assets.CRT), 10000 - 1050, 1e-9) && w.Taint < 4000 && bm.Place(lg, PayMode.Escrow, Delivery.Door, w, Assets.CRC, 10, price) == null, "托管下单:扣币、污点留在订单上;不收 CRC");
var o = bm.Place(lb, PayMode.Escrow, w, Assets.CRT, 10, price);
Check(o != null && Near(w.Get(Assets.CRT), 10000 - 1050, 1e-9) && w.Taint < 4000 && bm.Place(lg, PayMode.Escrow, w, Assets.CRC, 10, price) == null, "托管下单:扣币、污点留在订单上;不收 CRC");
double tBefore = 4000;
var ev = bm.Night(13, false, w, new Rng(1));
Check(ev.Any(e => e.Kind == "scam_refund") && Near(w.Get(Assets.CRT), 10000, 1e-6) && Near(w.Taint, tBefore, 1e-6) && Near(w.Basis, 5000, 1e-6), "骗子卖家 + 托管:退款,污点与成本一并还回(不能借退款洗钱)");
var o2 = bm.Place(lb, PayMode.Advance, Delivery.Drop, w, Assets.CRT, 20, price);
var ev2 = bm.Night(22, false, w, new Rng(2));
var o2 = bm.Place(lb, PayMode.Advance, w, Assets.CRT, 20, price);
var ev2 = bm.Night(23, false, w, new Rng(2));
Check(o2.State == OrderState.Lost && Near(w.Get(Assets.CRT), 10000 - 900, 1e-6), "骗子卖家 + 提前放款:钱没了");
var o3 = bm.Place(lg, PayMode.Escrow, Delivery.Door, w, Assets.CRT, 30, price);
var o3 = bm.Place(lg, PayMode.Escrow, w, Assets.CRT, 30, price);
Check(bm.Night(31, false, w, new Rng(3)).Count == 0 && o3.State == OrderState.Pending, "没到期不动");
int ready = 0, lost = 0;
for (int i = 0; i < 400; i++)
{
var t = new BlackMarket(); t.Sellers.Add(good);
var ww = new Wallet(); ww.Add(Assets.CRT, 5000);
var oo = t.Place(new BmListing { Seller = 0, Item = "x", Price = 100 }, PayMode.Escrow, Delivery.Door, ww, Assets.CRT, 1, price);
var oo = t.Place(new BmListing { Seller = 0, Item = "x", Price = 100 }, PayMode.Escrow, ww, Assets.CRT, 1, price);
t.Night(oo.DueDay, false, ww, new Rng((ulong)i + 7));
if (oo.State == OrderState.Ready) ready++; else lost++;
}
Check(ready > 340 && lost > 10, $"上门:约 {Tuning.BmInterceptDoor:P0} 被截获(跑路另算):到货 {ready},丢失 {lost}");
var c = new BlackMarket(); c.Sellers.Add(good);
var cw = new Wallet(); cw.Add(Assets.CRT, 5000);
var co = c.Place(new BmListing { Seller = 0, Item = "x", Price = 100 }, PayMode.Escrow, Delivery.Door, cw, Assets.CRT, 1, price);
var co = c.Place(new BmListing { Seller = 0, Item = "x", Price = 100 }, PayMode.Escrow, cw, Assets.CRT, 1, price);
c.Night(co.DueDay, true, cw, new Rng(1));
Check(co.State == OrderState.Pending && co.DueDay == 5, "镇压期间到期顺延一天");
// 跑路:托管资金多则概率高;跑路后关闭
var r = new BlackMarket(); r.Sellers.Add(good);
var rw = new Wallet(); rw.Add(Assets.CRT, 1000000);
for (int i = 0; i < 20; i++) r.Place(new BmListing { Seller = 0, Item = "x", Price = 10000 }, PayMode.Escrow, Delivery.Door, rw, Assets.CRT, 1, price);
for (int i = 0; i < 20; i++) r.Place(new BmListing { Seller = 0, Item = "x", Price = 10000 }, PayMode.Escrow, rw, Assets.CRT, 1, price);
Check(r.RugChance > BlackMarketTestRug(), "托管资金越多越容易跑路");
r.ClosedUntil = 40;
Check(r.Closed(40) && !r.Closed(41) && r.Place(new BmListing { Seller = 0, Item = "x", Price = 1 }, PayMode.Escrow, Delivery.Door, rw, Assets.CRT, 30, price) == null, "关闭期间不能下单");
Check(r.Closed(40) && !r.Closed(41) && r.Place(new BmListing { Seller = 0, Item = "x", Price = 1 }, PayMode.Escrow, rw, Assets.CRT, 30, price) == null, "关闭期间不能下单");
});
Console.WriteLine($"\n{_passed} 通过,{_failed} 失败");