First playable slice, tested in game on the test save:
- Network upgrade "Mining Access" (300) delivers a trading terminal, a
mining rig and an RZX 50.
- The rig is a machine with a battery slot and four card slots; each night
it draws its total power from the battery and its cards mine PSCoin.
Cards show hashrate, power draw and condition, wear every night and can
burn out. All state lives on item tags or in the mod save data.
- Trading terminal with wallet, trade (four pairs, deposit credits as CRC,
withdraw CRC through the compliance desk) and report pages.
- Nightly log lines; exchange opening and halving news on the paper.
- English and Chinese text; sprites generated by art/sprites.py.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pure logic layer with no game references: xoshiro128** RNG with savable
state, asset registry (PSC, CRC, CRT, CRA, SPARK, Ponero), wallets whose
taint and cost basis move with transfers, constant-product pools with
nightly reversion, and mining (Probidia/PMD GPUs, RatDigg ASICs, network
hash response, halving, wear and sudden death). 35 checks pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>