Commit Graph
11 Commits
Author SHA1 Message Date
ZHU MINCHAOandClaude Sonnet 5.5 9441d4d1bd Terminal: home with three entries (Bank, Poinbase, Web3) plus report; entry icons
Bank shows real credits, rent and deposits/withdrawals; Poinbase is the
compliant exchange; Web3 is the wallet and decentralised trading.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 15:23:15 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 7f458b0139 Tiers drive physical traits and serial checks; guide item
Fans (1/2/3/3) and power connectors (6/8/8/8+8) follow the real chip's tier,
so a fake shows its real tier physically. Serial numbers (brand prefix, tier
code, factory code, four digits) are drawn on the sticker from card state;
the label bar gets power-and-fans and serial rows, eight in total, with a
framed panel. A graphics card appraisal guide item holds the rules.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 14:18:01 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 2be4c90c8e GPU art: drop the diagonal stub at the end of the accent stripe; appraisal test helpers
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 13:11:41 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 6b2d394023 Inspection overlays designed by agy; appearance dimensions tied to value, wear and death
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 13:04:45 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 dd95aad7aa Dedicated large inspection art for graphics cards
192x128 drawings made for the magnifier tray instead of enlarging the
48x32 item sprite: nine-blade fans, fin stack, heat pipes, power connector,
PCB parts, per-contact gold fingers; back with brushed backplate, QR and
barcode sticker, seal. Appearance overlays share coordinates with the base.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 12:21:40 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 e643332a41 GPU art: redraw front and back with real detail
Six-blade fans with rim, air duct and hub, graphite shroud with fin stack,
copper heat-pipe ends and an 8-pin connector, PCB with parts and per-contact
gold fingers; back has brushed backplate, vents, screws, recessed silkscreen
plate, QR/barcode sticker and a seal. Overlays realigned.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 12:04:08 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 42608a4acd Cards: 3x2 front/back sprites, appearance overlays, flip via the Toggle menu
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 11:26:11 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 3a4572efb6 Terminal and graphics cards redrawn; rig slots 2 to 5 with electronics
Terminal: monitor with a top face and a trapezoid keyboard. Graphics card:
a metal bracket with ports, two fans, brand stripe, gold fingers with a PCIe
notch and power connectors on top, now 2x2 cells. Rig: two slots by default,
an upgrade slot that takes the next level's electronics (4 common, 1 rare,
2 rare) and consumes them at once; the card grid reshapes with the slot
count, which is kept on the rig's tags. Verified in game, including the
slot limit, the upgrade items, five cards, and save and reload.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 10:18:19 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 9d51c74f56 Rig sprite: slightly top-down view like the game's machines
Top face with vents and an indicator, lit left edge, darker right side,
front with three card bays and a power port, two feet, rounded outline.
The cell-centre check still passes, so nothing can sit under it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 10:05:06 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 a2a4d12ad3 Fix item shapes: mod sprites need an opaque pixel at the centre of every cell
The game decides which cells an item occupies by the alpha of one pixel at
the centre of each 16x16 cell. The rig's rack bays left gaps exactly on the
centre rows, so 8 of 9 cells counted as empty and other items were placed
underneath it; the terminal's stand did the same. The rig gets a solid
back plate, the terminal's stand is widened, and art/sprites.py now checks
every cell the way the game does and refuses to write a sprite with a hole.
Verified in game: new rigs are 3x3 solid, new terminals 2x2 solid.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 10:01:16 +08:00
ZHU MINCHAOandClaude Opus 5.5 750b26e4b3 Mod: mining rig, graphics cards, trading terminal, nightly settlement
First playable slice, tested in game on the test save:
- Network upgrade "Mining Access" (300) delivers a trading terminal, a
  mining rig and an RZX 50.
- The rig is a machine with a battery slot and four card slots; each night
  it draws its total power from the battery and its cards mine PSCoin.
  Cards show hashrate, power draw and condition, wear every night and can
  burn out. All state lives on item tags or in the mod save data.
- Trading terminal with wallet, trade (four pairs, deposit credits as CRC,
  withdraw CRC through the compliance desk) and report pages.
- Nightly log lines; exchange opening and halving news on the paper.
- English and Chinese text; sprites generated by art/sprites.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 09:11:46 +08:00