using System.Linq; using Decentralized.Domain; namespace Decentralized { /// /// 本 mod 自己的剧情线:混币器运营者 Tumbler。解锁混币器、第 30 天起,四次上门(游戏的对话顾客): /// 1 自我介绍;2 说治安部在查混币服务(当晚混币器被制裁几天);3 求你藏密钥盘,三选一(藏 / 举报 / 卖给黑市);4 结局。 /// 进度存在 ,结果改动混币器(见 )。 /// public static class TumblerStory { public static void Subscribe() => ModHook.OnGenerateCustomerLate += OnGenerate; public static void Unsubscribe() => ModHook.OnGenerateCustomerLate -= OnGenerate; public static void ForceVisit(StoreClientManager manager) => OnGenerate(manager); private static void OnGenerate(StoreClientManager manager) { var d = Session.Data; if (d == null || !Unlock.IsUnlocked) return; Log.Guard("Tumbler", () => { int day = StoreStation.GetDayCounter(); var t = d.Story.Tumbler; if (t.TryStart(day, Unlock.MixerUnlocked)) Log.Info($"Tumbler 剧情开始:第 {t.StartDay} 天第一次上门"); int due = t.Due(day); if (due == 0) return; // 举报之后第 4 次不上门;其余的上门要等对话真正走完才算数(当天没聊完、被清场或读档重来,明天照样来) if (due == 4 && t.Choice == Tumbler.Report) { t.Visited(day); Log.Info("Tumbler 已被举报,不再上门"); Session.Save(); return; } var c = Visit(due, t.Choice); manager.AddNextClient(c); Log.Info($"Tumbler 第 {due} 次上门(选择 {t.Choice})"); Session.Save(); }); } /// 夜间:第 2 次上门那天,治安部封了混币器节点。 public static void Night(SaveData d, int day) { var t = d.Story.Tumbler; if (t.Stage == 2 && t.VisitedDay == day && !d.Story.Has("tumbler_sanction")) { d.Story.Applied.Add("tumbler_sanction"); d.Mixer.SanctionedUntil = System.Math.Max(d.Mixer.SanctionedUntil, day + 4); News.Show("pd_news_tumbler_sanction", L.T("news.tumbler.sanction.title"), L.T("news.tumbler.sanction.desc"), 3, 8); } } private static StoreClient New() { var c = new StoreClient { identifier = "pd_tumbler", displayName = L.T("tumbler.name"), spriteName = SpriteDict.GetRandomShadySpriteName(), clientIntent = StoreClient.ClientIntent.DIALOGUE, nonShootable = true, dismissable = false, }; ModHelper.SetClientSource(c, ModInfo.Id); return c; } private static Dialogue Lines(StoreClient c, Dialogue first, string prefix, int n) { var dl = first.SetText(c.displayName, L.T(prefix + "1")); for (int i = 2; i <= n; i++) dl = dl.NextDialogue().SetText(c.displayName, L.T(prefix + i)); return dl; } private static StoreClient Visit(int n, int choice) { var c = New(); var d = Session.Data; switch (n) { case 1: Lines(c, c.mainDialogue, "tumbler.v1.", 4).SetEndAction(() => Finish(1)); break; case 2: Lines(c, c.mainDialogue, "tumbler.v2.", 3).SetEndAction(() => Finish(2)); break; case 3: { var ask = new Dialogue(); var hide = new Dialogue(); var report = new Dialogue(); var sell = new Dialogue(); hide.SetText("PLAYER", L.T("tumbler.v3.choice.hide")).NextDialogue().SetText(c.displayName, L.T("tumbler.v3.thanks1")).NextDialogue().SetText(c.displayName, L.T("tumbler.v3.thanks2")).SetEndAction(Leave); sell.SetText("PLAYER", L.T("tumbler.v3.choice.sell")).NextDialogue().SetText(c.displayName, L.T("tumbler.v3.thanks1")).NextDialogue().SetText(c.displayName, L.T("tumbler.v3.thanks2")).SetEndAction(Leave); report.SetText("PLAYER", L.T("tumbler.v3.choice.report")).NextDialogue().SetText(c.displayName, L.T("tumbler.v3.report1")).SetEndAction(Leave); Lines(c, c.mainDialogue, "tumbler.v3.", 3).SetNextDialogue(ask); ask.SetText(c.displayName, L.T("tumbler.v3.ask")) .AddChoice(DirectoryMaster.Item("$"), "-", "", hide, () => Choose(Tumbler.Hide)) .AddChoice(DirectoryMaster.Item("$"), "-", "", report, () => Choose(Tumbler.Report)) .AddChoice(DirectoryMaster.Item("$"), "-", "", sell, () => Choose(Tumbler.Sell)); break; } case 4: if (choice == Tumbler.Hide) { bool has = EmporiumEntry.Instance != null && EmporiumEntry.Instance.GetAllOwnedItems().Any(i => i != null && i.identifier == Items.KeyDrive); if (has) Lines(c, c.mainDialogue, "tumbler.v4.back.", 3).SetEndAction(() => { Returned(); Finish(4); }); else Lines(c, c.mainDialogue, "tumbler.v4.lost.", 3).SetEndAction(() => Finish(4)); } else if (choice == Tumbler.Sell) Lines(c, c.mainDialogue, "tumbler.v4.sold.", 3).SetEndAction(() => Finish(4)); else Lines(c, c.mainDialogue, "tumbler.v4.none.", 1).SetEndAction(() => Finish(4)); break; } c.AddBasicDialog(); c.CompleteClientCreation(); return c; } private static void Leave() => DialogUIManager.Instance.CurrentClientLeave(); /// 第 n 次上门的对话走完:进度推进一步(只在这一次还没记过时),存档,顾客离开。 private static void Finish(int n) { Log.Guard("Tumbler 上门结束", () => { var t = Session.Data.Story.Tumbler; if (t.Stage == n - 1) t.Visited(StoreStation.GetDayCounter()); Log.Info($"Tumbler 第 {n} 次上门结束,进度 {t.Stage}"); Session.Save(); }); Leave(); } /// 第 3 次上门做出的选择。 private static void Choose(int choice) { Log.Guard("Tumbler 选择", () => { var d = Session.Data; d.Story.Tumbler.Choice = choice; if (d.Story.Tumbler.Stage == 2) d.Story.Tumbler.Visited(StoreStation.GetDayCounter()); int day = StoreStation.GetDayCounter(); switch (choice) { case Tumbler.Hide: Items.Give(ModHelper.SpawnItem(Items.KeyDrive)); break; case Tumbler.Report: d.Story.Apply("tumbler_reported", day); ModHelper.AddCredit(Tuning.TumblerBounty, true); StoreReputation.ModSecReputation(Tuning.TumblerSecRep); News.Show("pd_news_tumbler_caught", L.T("news.tumbler.caught.title"), L.T("news.tumbler.caught.desc"), 4, 8); break; case Tumbler.Sell: d.Story.Apply("tumbler_sold", day); d.Hot.Add(Assets.CRT, Tuning.TumblerSellCrt); d.Hot.Taint += Tuning.TumblerSellCrt * 0.5; d.Hot.Basis += Tuning.TumblerSellCrt; StoreReputation.ModReputation(StoreReputation.FACTION_BLACK_MARKET, Tuning.TumblerBmRep); News.Show("pd_news_tumbler_sold", L.T("news.tumbler.sold.title"), L.T("news.tumbler.sold.desc"), 4, 8); break; } Log.Info($"Tumbler:选择 {choice}"); Session.Save(); }); } /// 第 4 次上门取回密钥盘:收走物品,谢礼进当前钱包,混币器降费、匿名集变大。 private static void Returned() { Log.Guard("Tumbler 取回密钥盘", () => { var d = Session.Data; var drive = EmporiumEntry.Instance?.GetAllOwnedItems().FirstOrDefault(i => i != null && i.identifier == Items.KeyDrive); if (drive == null) return; drive.Destroy(); d.Story.Apply("tumbler_kept", StoreStation.GetDayCounter()); d.Hot.Add(Assets.CRT, Tuning.TumblerGift); d.Hot.Basis += Tuning.TumblerGift; PlayerStore.Instance.AddNightLog(L.T("nightlog.tumbler.gift", Fmt.Num(Tuning.TumblerGift), WalletWindow.NameOf(d.Hot))); Session.Save(); }); } } }