using System.Collections.Generic; using System.Linq; using Decentralized.Domain; namespace Decentralized { /// /// 用币付款的顾客:每天排队的买家里,按派系(上层 CRC、黑市 CRT、革命派 CRA、下层 PSC)有一小部分改用币结算。 /// 成交时在店里扣回刚入账的信用点,换成币进热钱包;赃物的款项不记销赃,改成币带污点(货值 × 赃物热度%)。 /// public static class CoinCustomers { private static readonly HashSet Marked = new HashSet(); private static int markDay = -1, supportDay = -1; public static void Subscribe() { ModHook.OnGenerateCustomerLate += OnGenerate; ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Run night (test)", () => Log.Guard("过夜(测试)", () => { // 走游戏自己的夜间流程(EndNight 会触发本 mod 的夜间结算),再进下一天并开门前的日程 // 游戏过夜会清空前柜台,先把自己的东西收进物品栏 foreach (var it in EmporiumEntry.Instance.frontInvinvElement.childItems.ToList()) if (GeneralHelper.IsItemOwned(it)) GraphUtils.TryAcceptAll(EmporiumEntry.Instance.invElement, it); PlayerStore.Instance.EndNight(); StoreStation.Instance.storeEventManager.OnDayEnd(); // 让事件按天数过期 StoreStation.Instance.StartDay(); Log.Info($"过夜完成,现在是第 {StoreStation.GetDayCounter()} 天"); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Morning report (test)", () => Log.Guard("晨间日志(测试)", () => StartOfDayUIManager.Instance.ShowMorningReport())); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Newspaper (test)", () => Log.Guard("报纸(测试)", () => NewsUIManager.Instance.ToggleUI())); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Start crackdown (test)", () => Log.Guard("镇压(测试)", () => { StoreStation.Instance.storeEventManager.ActivateEvent(OperationListSec.Crackdown()); Log.Info("镇压事件已激活"); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Frozen CRT (test)", () => Log.Guard("冻结 CRT(测试)", () => { var w = Session.Data.Hot; w.Add(Assets.CRT, 1000); double f = w.Freeze(Assets.CRT, Tuning.CrtFreezeShare, StoreStation.GetDayCounter() + Tuning.CrtUnfreezeAfter); Log.Info($"CRT {w.Get(Assets.CRT):0},冻结 {f:0},可动用 {w.Avail(Assets.CRT):0}"); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Tainted wallet (test)", () => Log.Guard("带污点的钱包(测试)", () => { var w = Session.Data.Hot; w.AddDirty(Assets.PSC, 100, 30); w.AddDirty(Assets.CRT, 1000, 1000); w.Basis += 2000; Log.Info($"钱包:PSC {w.Get(Assets.PSC):0.##}(脏 {w.DirtyOf(Assets.PSC):0.##}),CRT {w.Get(Assets.CRT):0}(脏 {w.DirtyOf(Assets.CRT):0})"); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Terminal (test)", () => Log.Guard("终端(测试)", TerminalWindow.Open)); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Black market +50 rep, restock (test)", () => Log.Guard("黑市(测试)", () => { StoreReputation.ModReputation("FACTION_BLACK_MARKET", 50); if (!Unlock.IsUnlocked) ModHelper.GetNetworkUpgrade(Unlock.Id)?.Unlock(); if (!Unlock.BlackUnlocked) ModHelper.GetNetworkUpgrade(Unlock.BlackId)?.Unlock(); if (!Unlock.MixerUnlocked) ModHelper.GetNetworkUpgrade(Unlock.MixerId)?.Unlock(); var d = Session.Data; d.Hot.Add(Assets.PSC, 20); d.Hot.AddDirty(Assets.CRT, 3000, 2000); d.Hot.Basis += 1000; BlackDelivery.Restock(d, StoreStation.GetDayCounter(), true); Log.Info($"黑市:声望 {StoreReputation.GetBMReputation()},上架 {d.Black.Offers.Count} 种:{string.Join(", ", d.Black.Offers.Select(o => o.Item + "×" + o.Qty + "@" + o.Price))},解锁 {Unlock.BlackUnlocked}"); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Black market sample (test)", () => Log.Guard("黑市抽样(测试)", () => { var d = Session.Data; int day = StoreStation.GetDayCounter(); var vals = new System.Collections.Generic.List(); var tech = new System.Collections.Generic.List(); for (int i = 0; i < 60; i++) { BlackDelivery.Restock(d, day, true); vals.Add(d.Black.CatalogValue); } var missing = Merchants.Table.SelectMany(kv => kv.Value.Select(e => (kv.Key, e.Id))).Where(x => BlackDelivery.Value(x.Item2) <= 0).Select(x => x.Item1 + ":" + x.Item2).ToList(); var costs = Merchants.Table.SelectMany(kv => kv.Value.Select(e => (kv.Key, e.Id))).Select(x => BlackDelivery.Value(x.Item2)).Where(v => v > 0).OrderBy(v => v).ToList(); Log.Info("黑市抽样:基础价 >2500 的货:" + string.Join(", ", Merchants.Table.SelectMany(kv => kv.Value.Select(e => (kv.Key, e.Id))).Select(x => (id: x.Item2, v: BlackDelivery.Value(x.Item2))).Where(x => x.v > 2500).Select(x => x.id + "=" + x.v))); Log.Info($"黑市抽样:无法造出或价格为 0 的货 {missing.Count} 个:{string.Join(", ", missing)};基础价中位 {costs[costs.Count / 2]},最高 {costs.Last()}"); Log.Info($"黑市抽样:60 周货架总值 平均 {vals.Average():0},最小 {vals.Min():0},最大 {vals.Max():0}"); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Black market all merchants (test)", () => Log.Guard("黑市全部商家(测试)", () => { var d = Session.Data; d.Black.RefreshOrders(StoreStation.GetDayCounter(), StoreReputation.GetBMReputation(), d.Rng, BlackDelivery.Value, true); Log.Info($"黑市全部商家(测试):{d.Black.Sellers.Count} 家,货架 {d.Black.Catalog.Count} 种,{string.Join("/", d.Black.Sellers.Select(x => x.Type))}"); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Black market negative cases (test)", () => Log.Guard("黑市负面场景(测试)", () => { var d = Session.Data; int day = StoreStation.GetDayCounter(); d.Black.RefreshOrders(day, StoreReputation.GetBMReputation(), d.Rng, BlackDelivery.Value, true); var w = d.Hot; w.Add(Assets.CRT, 20000); BmListing First(MerchantType t) => d.Black.Catalog.First(l => d.Black.Sellers[l.Seller].Type == t); // 骗子(老号,接受提前放款):二手矿卡;诚实:全新矿卡;诚实二手卡里夹假卡 var scamUsed = First(MerchantType.GpuUsed); var sUsed = d.Black.Sellers[scamUsed.Seller]; sUsed.Scam = true; sUsed.Trades = 120; sUsed.Rating = 97; var honest = First(MerchantType.GpuNew); d.Black.Sellers[honest.Seller].Scam = false; d.Black.Sellers[honest.Seller].Trades = 150; foreach (var s in d.Black.Sellers.Where(x => x.Type == MerchantType.Personal)) s.Scam = true; var fakeL = First(MerchantType.Modules); var fakeCard = new BmListing { Seller = d.Black.Sellers.FindIndex(x => x.Type == MerchantType.Modules), Item = "gpu:RTX70", Kind = GoodKind.Gpu, Level = 2, Model = "RTX70", FakeOf = "RTX60", Health = 55, Price = 500, Qty = 5 }; d.Black.Sellers[fakeCard.Seller].Scam = false; d.Black.Sellers[fakeCard.Seller].Trades = 150; d.Black.Catalog.Add(fakeCard); var persL = d.Black.Catalog.First(l => d.Black.Sellers[l.Seller].Type == MerchantType.Personal); d.Black.HoneypotUntil = day + 6; int before = d.Black.Orders.Count; var o1 = d.Black.Place(scamUsed, 1, PayMode.Escrow, w, Assets.CRT, day, Session.Price); // 骗子 + 托管 → 退款 var o2 = d.Black.Place(scamUsed, 1, PayMode.Advance, w, Assets.CRT, day, Session.Price); // 骗子 + 提前放款 → 钱没了 var o3 = d.Black.Place(fakeCard, 2, PayMode.Escrow, w, Assets.CRT, day, Session.Price); // 假卡 var o4 = d.Black.Place(persL, 1, PayMode.Advance, w, Assets.CRT, day, Session.Price); // 个人卖家不接受提前放款 → null var o5 = d.Black.Place(persL, 1, PayMode.Escrow, w, Assets.CRT, day, Session.Price); // 个人卖家(骗子)+ 托管 Log.Info($"负面场景:下单 骗子托管={o1 != null} 骗子提前={o2 != null} 假卡={o3 != null} 个人提前={o4 != null}(应为 False)个人托管={o5 != null},蜜罐至第 {d.Black.HoneypotUntil} 天,追查 {d.Black.Traps.Count} 笔,钱包 CRT {w.Get(Assets.CRT):0} 污点 {w.Taint:0}"); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Black market events (test)", () => Log.Guard("黑市事件(测试)", () => { var d = Session.Data; int day = StoreStation.GetDayCounter(); d.Black.Traps.Add(new BmTrap { Day = day, Amount = 300, Why = "honeypot", Item = "c4" }); var w = d.Hot; for (int i = 0; i < 8; i++) d.Black.List("gpu:RTX70", "RTX70", "RTX60", 60, 500, 0.6, w, Assets.CRT, day - 1, Session.Price); var l = d.Black.Catalog.FirstOrDefault(); if (l != null) { var o = d.Black.Place(l, 1, PayMode.Escrow, w, Assets.CRT, day, Session.Price); if (o != null) { o.State = OrderState.Ready; o.Controlled = true; } } Log.Info($"黑市事件(测试):追查 300 今晚到期,假卡上架 8 件,受控订单 {d.Black.Orders.Count(x => x.Controlled)} 个"); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Courier (test)", () => Log.Guard("黑市快递(测试)", () => { foreach (var o in Session.Data.Black.Orders.Where(x => x.State == OrderState.Pending)) { o.State = OrderState.Ready; } PlayerStore.Instance.currentClientInstance = null; PlayerStore.Instance.storeClientManager.clientStack.Insert(0, BlackDelivery.CreateCourier()); PlayerStore.Instance.TryCallNextClient(); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Courier trap (test)", () => Log.Guard("受控交付(测试)", () => { foreach (var o in Session.Data.Black.Orders.Where(x => x.State == OrderState.Pending)) { o.State = OrderState.Ready; o.Controlled = true; } PlayerStore.Instance.currentClientInstance = null; PlayerStore.Instance.storeClientManager.clientStack.Insert(0, BlackDelivery.CreateCourier()); PlayerStore.Instance.TryCallNextClient(); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Coin buyer forged (test)", () => { ForceFake = true; CoinBuyerTest(); }); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Coin buyer (test)", () => { ForceFake = false; CoinBuyerTest(); }); } private static bool ForceFake; private static void CoinBuyerTest() => Log.Guard("用币付款顾客(测试)", () => { var c = new StoreClient { identifier = "pd_coin_test", displayName = "Coin buyer", spriteName = SpriteDict.GetRandomScavSpriteName(), clientFaction = "FACTION_BLACK_MARKET", useClientBudget = true, clientIntent = StoreClient.ClientIntent.BUY, canClientExposeFeature = ClientCanExposeFunc.BasicClientExposeCapacity, }; c.SetBudget(5000); c.clientBuyingTagList.Add("SEED"); c.mainDialogue.SetText(c.displayName, "CRT.").SetEndAction(() => { }); c.AddBasicDialog(); c.CompleteClientCreation(); Mark(c, Assets.CRT, ForceFake); Log.Info($"用币付款顾客(测试)已设置,钱包污点 {Session.Data.Hot.Taint:0.##},当前顾客 {PlayerStore.Instance.currentClientInstance?.GetClientBlueprint()?.identifier},队列 {PlayerStore.Instance.storeClientManager.clientStack.Count} 人"); PlayerStore.Instance.currentClientInstance = null; // 测试:丢掉在场的顾客(开局的高利贷者不可遣散) PlayerStore.Instance.storeClientManager.clientStack.Insert(0, c); PlayerStore.Instance.TryCallNextClient(); // 把后柜里的种子都标成赃物(热度 50%),买走后钱包的污点应为成交额的一半 foreach (var it in EmporiumEntry.Instance.backInvinvElement.childItems) if (it.IsTag("SEED")) it.ModifyTag("STOLEN_VALUE_INT", t => t.Enable().SetInt(50)); }); public static void Unsubscribe() => ModHook.OnGenerateCustomerLate -= OnGenerate; private static void OnGenerate(StoreClientManager manager) { if (Session.Data == null || !Unlock.IsUnlocked || !Session.Data.Connected) return; // 没有连接钱包就没有用币付款的顾客 Log.Guard("用币付款", () => { int day = StoreStation.GetDayCounter(); if (day != markDay) { Marked.Clear(); markDay = day; } // 假客服:一天最多一次 if (day >= Tuning.ScamMinDay && supportDay != day) { supportDay = day; if (Session.Data.Rng.Chance(Tuning.FakeSupportChance)) manager.AddClient(FakeSupport()); } foreach (var c in manager.clientStack) { if (c == null || c.isSecurity || Marked.Contains(c) || c.clientIntent != StoreClient.ClientIntent.BUY || c.isNoContributeToEvidence) continue; Marked.Add(c); string asset = CoinPayment.AssetFor(c.clientFaction); if (asset == null || !Session.Data.Rng.Chance(CoinPayment.Chance(asset))) continue; Mark(c, asset, day >= Tuning.ScamMinDay && Session.Data.Rng.Chance(Tuning.FakeTransferShare)); } }); } /// /// 标成用币付款的顾客。开口先说用什么币付:正常的说"链上确认要一会儿";骗子(伪造转账)说"已经转了,给你看截图,快给货"—— /// 成交后信用点照样被扣回,币却不会到账。玩家能做的就是听清这句话,不卖给他。 /// private static void Mark(StoreClient c, string asset, bool fake) { var before = c.onItemBought; double total = 0; // 这位顾客这一单一共付了多少币 c.isNoContributeToEvidence = true; var intro = new Dialogue().SetText(c.displayName, L.T(fake ? "coinpay.intro.fake" : "coinpay.intro", asset)); intro.SetNextDialogue(c.mainDialogue); c.mainDialogue = intro; c.onItemBought = (item, cost) => { before?.Invoke(item, cost); Log.Guard("用币付款成交", () => { if (fake) { FakePay(c, asset, item, cost); total += cost / Session.Price(asset); } else total += Pay(c, asset, item, cost); Say(c, asset, total); }); }; } /// 伪造转账:信用点扣回(顾客没真付),币不会到账,晨间日志说明。 private static void FakePay(StoreClient client, string asset, GameItem item, int cost) { if (cost <= 0) return; ModHelper.AddCredit(-cost, false); Session.Data.FakePaidToday.Add(L.T("coinpay.fake.entry", client.displayName, item.name, cost)); Log.Info($"伪造转账:{client.displayName} 拿走 {item.name}({cost} 信用点),{asset} 不会到账"); } /// 假客服:自称 Poinbase 客服,说账户被风控,要把 CRC 转到"安全地址"。Poinbase 从不上门,也从不要求转账;转过去的币就没了。 public static StoreClient FakeSupportForTest() => FakeSupport(); private static StoreClient FakeSupport() { var d = Session.Data; string addr = ChainAddress.Make(d.Rng.NextUInt()); d.Scams.ScamAddrs.Add(addr); int amount = 100 * d.Rng.Range(3, 15); var c = new StoreClient { identifier = "pd_fake_support", displayName = L.T("scam.support.name"), spriteName = SpriteDict.GetRandomUpperSpriteName(), clientIntent = StoreClient.ClientIntent.DIALOGUE, }; c.mainDialogue.SetText(c.displayName, L.T("scam.support.1")).NextDialogue() .SetText(c.displayName, L.T("scam.support.2", amount, addr)).NextDialogue() .SetText(c.displayName, L.T("scam.support.3")); ModHelper.SetClientSource(c, ModInfo.Id); c.AddBasicDialog(); c.CompleteClientCreation(); Log.Info($"假客服上门:要 {amount} CRC 转到 {addr}"); return c; } /// 成交后顾客说的话:告诉玩家这单是币到账,不是信用点。 private static void Say(StoreClient client, string asset, double total) { client.acceptDealDialogue = new Dialogue().SetText(client.displayName, L.T("coinpay.line", Fmt.Num(total), asset)); client.acceptDealDialogue.priority = 4; client.acceptDealDialoguePlayed = false; } private static double Pay(StoreClient client, string asset, GameItem item, int cost) { var d = Session.Data; double price = Session.Price(asset); if (cost <= 0 || price <= 0) return 0; int heat = item.IsTag("STOLEN_VALUE_INT") ? item.GetTagReadonly("STOLEN_VALUE_INT").GetInt() : 0; ModHelper.AddCredit(-cost, false); double qty = CoinPayment.Receive(d.Hot, asset, cost, price, heat); d.Chain(ChainAddress.Make(d.Rng.NextUInt()), d.Hot.Address, asset, qty); d.CoinSalesToday += cost; Log.Info($"用币付款:{item.name} {cost} 信用点 → {qty:0.####} {asset},污点 +{cost * heat / 100.0:0}"); return qty; } } }