using System.Collections.Generic; using System.Linq; using Decentralized.Domain; namespace Decentralized { /// /// 每天的推进:开门时日内波动和 NPC 大户;睡觉时(游戏 EndNight 的最后)挖矿、损耗与暴毙、全网、稳定币、行情结算,写晨间日志,存档。 /// 矿架自己在夜间早段扣电并登记显卡(Items.NightDraw),这里只结算。 /// public static class Night { public static void Subscribe() { ModHook.OnShutterOpenedLate += OnOpen; ModHook.OnGoingSleepEarly += OnSleepEarly; ModHook.OnGoingSleepLate += OnSleepLate; } public static void Unsubscribe() { ModHook.OnShutterOpenedLate -= OnOpen; ModHook.OnGoingSleepEarly -= OnSleepEarly; ModHook.OnGoingSleepLate -= OnSleepLate; } private static bool Active => Session.Data != null && Unlock.IsUnlocked; /// 游戏新闻事件与派系行动 → 行情事件。 public static List ActiveEvents() { var list = new List(); var mgr = StoreStation.Instance?.storeEventManager; if (mgr == null) return list; foreach (var e in mgr.GetActiveEvents()) { switch (e.identifier) { case "stationWideBlackout": case "powerShortage": case "powerPlantMaintenance": list.Add(MarketEvent.Blackout); break; case "crackdown": case "sec_martial_law": list.Add(MarketEvent.Crackdown); break; case "bm_gang_war": list.Add(MarketEvent.GangWar); break; case "rev_raid_upper_level": list.Add(MarketEvent.RevRaidUpper); break; case "ll_riot": case "ll_worker_strike": list.Add(MarketEvent.LowerUnrest); break; } } return list.Distinct().ToList(); } private static void OnOpen() { if (!Active) return; Log.Guard("开门行情", () => { var d = Session.Data; int day = StoreStation.GetDayCounter(); d.Market.Open(ActiveEvents(), d.Rng, day); d.Market.Whale(d.Rng); if (!d.OpeningNewsShown) { News.Show("pd_news_open", L.T("news.open.title"), L.T("news.open.desc"), 2); d.OpeningNewsShown = true; } Session.Save(); }); } private static void OnSleepEarly() { Session.TonightCards.Clear(); Session.TonightRigs = Session.TonightPoweredRigs = 0; Session.TonightKj = 0; } private static void OnSleepLate() { if (!Active) return; Log.Guard("夜间结算", Settle); } /// 链上的夜间事件:网络拥堵、地址投毒的 0 币转入、钓鱼公告。 private static void ChainNight(SaveData d, int day) { if (d.GasPhase < 0) d.GasPhase = d.Rng.Range(0, Tuning.TxGasPeriod - 1); d.Gas = TxRules.Gas(day + 1, d.GasPhase, d.Rng); Log.Info($"明天 gas ×{d.Gas:0.00}"); if (day >= d.CongestedUntil && d.Rng.Chance(Tuning.TxCongestionChance)) { d.CongestedFrom = day + 1; d.CongestedUntil = day + d.Rng.Range(1, Tuning.TxCongestionDaysMax); News.Show("pd_news_congest_" + day, L.T("news.congest.title"), L.T("news.congest.desc"), d.CongestedUntil - day); } foreach (var p in d.PoisonPlans.Where(x => x.Day <= day + 1).ToList()) { d.PoisonPlans.Remove(p); var w = d.Own(p.Wallet); if (w == null) continue; string fake = ChainAddress.Lookalike(p.Target, d.Rng); TxRules.Record(w.History, new TxRecord { Addr = fake, Asset = Assets.PSC, Amount = 0, Day = day + 1, In = true }); Log.Info($"地址投毒:{p.Target} 的相似地址 {fake} 向 {w.Address} 转入 0 币"); } if (d.Rng.Chance(Tuning.TxPhishChance)) { string fake = ChainAddress.Make(d.Rng.NextUInt()); if (Unlock.BlackUnlocked && d.Rng.Chance(0.5)) d.Black.Forum.Add("phish:" + fake); else News.Show("pd_news_phish_" + day, L.T("news.phish.title"), L.T("news.phish.desc", fake), 2); Log.Info("钓鱼公告:" + fake); } } private static void Settle() { var d = Session.Data; int day = StoreStation.GetDayCounter(); var events = ActiveEvents(); Log.Info($"夜间事件:{string.Join(",", events)}(新增 {string.Join(",", events.Where(e => !d.ActiveEvents.Contains(e)))}),黑市声望 {StoreReputation.GetBMReputation()}"); bool wasSanctioned = d.Mixer.Sanctioned(day); foreach (var ev in events.Where(e => !d.ActiveEvents.Contains(e))) { d.Stable.OnEventStart(ev, day, d.Rng); d.Mixer.OnEvent(ev, day, d.Rng); // 镇压开始:黑市为换取放行,按声望出卖一批 CRT 地址 if (ev == MarketEvent.Crackdown && Stablecoins.CrtFrozenByCrackdown(StoreReputation.GetBMReputation(), d.Rng)) { double frozen = d.Wallets.Sum(w => w.Freeze(Assets.CRT, Tuning.CrtFreezeShare, day + Tuning.CrtUnfreezeAfter)); if (frozen > 0) { PlayerStore.Instance.AddNightLog(L.T("nightlog.crt_freeze", Fmt.Num(frozen), day + Tuning.CrtUnfreezeAfter), "cc7755"); News.Show("pd_news_crtfreeze_" + day, L.T("news.crtfreeze.title"), L.T("news.crtfreeze.desc"), 3); } } } foreach (var w in d.Wallets) foreach (var t in w.Thaw(day)) PlayerStore.Instance.AddNightLog(L.T("nightlog.thaw", Fmt.Num(t.Value), t.Key)); if (!wasSanctioned && d.Mixer.Sanctioned(day) && Unlock.MixerUnlocked) News.Show("pd_news_sanction_" + day, L.T("news.sanction.title"), L.T("news.sanction.desc"), 3); d.ActiveEvents = events; if (Unlock.BlackUnlocked) BlackDelivery.Night(d, day, events.Contains(MarketEvent.Crackdown)); d.Network.Availability = (events.Contains(MarketEvent.Blackout) ? 0.8 : 1) * (events.Contains(MarketEvent.LowerUnrest) ? 0.9 : 1); var units = Session.TonightCards.Select(c => (item: c.Key, unit: Items.ToUnit(c.Key), bonus: c.Value)).ToList(); double hash = units.Sum(x => x.unit.Hash(x.bonus)); double mined = d.Network.Mine(hash); if (mined > 0) d.Hot.Add(Assets.PSC, mined); var report = new NightReport { Day = day, Rigs = Session.TonightRigs, PoweredRigs = Session.TonightPoweredRigs, Kj = Session.TonightKj, Hash = hash, NetworkHash = d.Network.NpcHash * d.Network.Availability + hash, Mined = mined, }; foreach (var (item, unit, bonus) in units) { bool died = unit.Night(bonus, d.Rng); Items.Store(item, unit); if (died) report.Burnt.Add(item.name); } double rewardBefore = d.Network.Reward; d.Network.Night(day, d.Market.Price, hash); if (d.Network.Reward < rewardBefore) d.Market.OnHalving(d.Rng); if (d.Network.Reward < rewardBefore) News.Show("pd_news_halving_" + day, L.T("news.halving.title"), L.T("news.halving.desc"), 2); double crcFactor = d.Stable.Night(day, d.Rng, 0); if (crcFactor < 1) foreach (var w in d.Wallets.Append(d.Poinbase)) if (w.Get(Assets.CRC) > 0) w.Balances[Assets.CRC] = w.Get(Assets.CRC) * crcFactor; d.Market.UpdateSupply(day); if (Tuning.HalvingDays - day % Tuning.HalvingDays == 3) News.Show("pd_news_prehalving_" + day, L.T("news.prehalving.title"), L.T("news.prehalving.desc"), 3); d.Market.Night(events, d.Rng, day, Session.Price); report.Price = d.Market.Price; d.LastNight = report; d.Day = day; var ps = PlayerStore.Instance; if (mined > 0) ps.AddNightLog(L.T("nightlog.mined", Fmt.Num(mined))); foreach (var m in d.Mixer.Night(d.WalletAt, day, Session.Price, d.Rng)) { Log.Info($"混币器:{(m.Rugged ? "跑路" : "提回")} {m.Amount:0.##} {m.Asset},污点 {m.TaintBefore:0} → {m.TaintAfter:0},标记 {m.Flagged}"); if (m.Rugged) ps.AddNightLog(L.T("nightlog.mixer_rug", Fmt.Num(m.Amount), m.Asset), "cc7755"); else { string line = L.T("nightlog.mixer", Fmt.Num(m.Amount), m.Asset, Fmt.Credits(m.TaintBefore), Fmt.Credits(m.TaintAfter)) + (m.Flagged ? L.T("nightlog.mixer_flag") : ""); if (m.Flagged) ps.AddNightLog(line, "cc7755"); else ps.AddNightLog(line); } } // 被投毒的硬件钱包:钱够多以后,别人用手里的助记词把它转空 foreach (var w in d.Wallets.Where(x => x.Poisoned)) { double v = w.Value(Session.Price); if (!d.Rng.Chance(Wallet.DrainChance(v))) continue; w.Drain(Session.Price); Log.Info($"投毒钱包 {w.Address} 被转空:{v:0}"); ps.AddNightLog(L.T("nightlog.drained", WalletWindow.NameOf(w), Fmt.Credits(v)), "cc7755"); } ChainNight(d, day); foreach (var name in report.Burnt) ps.AddNightLog(L.T("nightlog.burnt", name), "cc7755"); int unpowered = report.Rigs - report.PoweredRigs; if (unpowered > 0 && units.Count + unpowered > 0) ps.AddNightLog(L.T("nightlog.unpowered", unpowered), "cc7755"); if (d.CoinSalesToday > 0) ps.AddNightLog(L.T("nightlog.coinpay", Fmt.Credits(d.CoinSalesToday))); d.CoinSalesToday = 0; Log.Info($"夜间结算第 {day} 天:钱包污点 {d.Hot.Taint:0},CRT {d.Hot.Get(Assets.CRT):0}(冻结 {(d.Hot.Frozen.TryGetValue(Assets.CRT, out var fz) ? fz : 0):0}),混币器在途 {d.Mixer.Pending.Count},制裁至 {d.Mixer.SanctionedUntil}"); Session.Save(); } } /// mod 新闻:不带价格修正的新闻事件,和原版新闻一样出现在报纸上。 public static class News { public static void Show(string id, string title, string text, int days) { var mgr = StoreStation.Instance?.storeEventManager; if (mgr == null || mgr.IsEventActive(id)) return; mgr.ActivateEvent(new StoreEvent { identifier = id, newsName = title, displayName = title, newsDescription = text, duration = days, eventType = StoreEvent.EventType.COSMETIC, eventArea = StoreEvent.EventArea.ALL, importance = 2, cooldown = 0, negociationDatas = new List(), }); } } }