using System; using System.Collections.Generic; using System.Linq; namespace Decentralized.Domain { /// /// 影响行情的游戏事件种类。接入层把游戏的新闻事件与派系行动映射到这里(例如全站停电、电力短缺 → Blackout)。 /// public enum MarketEvent { Blackout, Crackdown, GangWar, RevRaidUpper, LowerUnrest } /// /// PSC 行情与全部交易对。PSC 有一个参考价(主交易对:合规交易所 PSC/CRC); /// 夜间参考价向价格锚回归并加噪声,其余交易对由 NPC 套利者拉向参考价。 /// public sealed class Market { public double Sentiment = 1.0; /// 供给因子:出块奖励减半抬高挖矿成本,价格锚随之上移;减半前一周有预期行情。每晚向目标靠拢。 public double Supply = 1.0; public List Pools = new List(); /// 开门时的参考价,夜间用它和收盘价算当日均价(合约的标记价)。 public double OpenPrice = Tuning.PscStartPrice; public const double ArbRate = 0.5; // 非主交易对每晚被拉回参考价的比例 public const double SideDepthShare = 0.3; // 非主交易对的深度占主交易对的比例 public static Market CreateDefault(int day) { var m = new Market(); double depth = Tuning.PoolDepth(day), p = Tuning.PscStartPrice; m.Pools.Add(Pool.Create(Venue.Exchange, Assets.PSC, Assets.CRC, p, depth, Tuning.ExchangeFee)); m.Pools.Add(Pool.Create(Venue.Dex, Assets.PSC, Assets.CRT, p, depth * SideDepthShare, Tuning.DexFee)); m.Pools.Add(Pool.Create(Venue.Dex, Assets.PSC, Assets.CRA, p, depth * SideDepthShare, Tuning.DexFee)); m.Pools.Add(Pool.Create(Venue.Dex, Assets.CRT, Assets.CRC, 1, depth * SideDepthShare, Tuning.DexFee)); return m; } public Pool Main => Pools[0]; public Pool Find(Venue venue, string baseAsset, string quote) => Pools.FirstOrDefault(x => x.Venue == venue && x.Base == baseAsset && x.Quote == quote); /// PSC 的参考价(信用点)。 public double Price => Main.Price; /// 历次减半抽到的传导指数之和:价格锚的供给因子目标为 2^此值。 public double HalvingLog; /// 减半当晚:抽本次的传导指数。 public void OnHalving(Rng rng) => HalvingLog += Tuning.HalvingPassMin + rng.NextDouble() * (Tuning.HalvingPassMax - Tuning.HalvingPassMin); /// 供给因子的目标:已发生的减半各自抬高锚;减半前 7 天内再逐日加预期。 public double SupplyTarget(int day) { double t = Math.Pow(2, HalvingLog); int toHalving = Tuning.HalvingDays - day % Tuning.HalvingDays; // 减半当晚 day % HalvingDays == 0,那天之后又是一个完整周期 if (toHalving <= Tuning.HalvingRampDays) t *= 1 + Tuning.HalvingRamp * (Tuning.HalvingRampDays - toHalving + 1) / Tuning.HalvingRampDays; return t; } public void UpdateSupply(int day) => Supply += (SupplyTarget(day) - Supply) * Tuning.SupplyAdjust; public double Anchor(ICollection active) { double a = Tuning.PscStartPrice * Sentiment * Supply; if (active.Contains(MarketEvent.Blackout)) a *= 1.10; if (active.Contains(MarketEvent.Crackdown)) a *= 0.92; return a; } public static double Volatility(ICollection active) { double v = Tuning.PscVol; if (active.Contains(MarketEvent.GangWar)) v *= 2; else if (active.Contains(MarketEvent.RevRaidUpper)) v *= 1.5; return v; } /// 开门:一次日内波动(幅度为日波动率的一半)。 public void Open(ICollection active, Rng rng, int day) { double p = Price * Math.Exp(rng.Gauss() * Volatility(active) / 2); Main.SetPrice(p, Tuning.PoolDepth(day)); OpenPrice = p; } /// NPC 大户:每周约 2 笔、每笔 2,000–8,000 信用点,随机买或卖。返回成交额(正为买入),没有交易时为 0。 public double Whale(Rng rng) { if (!rng.Chance(2.0 / 7)) return 0; double size = rng.Range(2000.0, 8000.0); if (rng.Chance(0.5)) { Main.BuyBase(size); return size; } Main.SellBase(size / Price); return -size; } /// 当日均价:合约强平与借贷估值用它,白天的插针不触发强平。 public double Mark => (OpenPrice + Price) / 2; /// /// 夜间:情绪做均值回归随机游走;参考价向锚回归 15% 并加噪声,限制在锚的 0.3–3 倍; /// 其余交易对按各自计价币的价格拉向参考价。 /// public void Night(ICollection active, Rng rng, int day, Func stablePrice) { Sentiment *= Math.Exp(Tuning.SentimentKappa * -Math.Log(Sentiment) + rng.Gauss() * Tuning.SentimentVol); double anchor = Anchor(active); double lp = Math.Log(Price); lp += Tuning.Revert * (Math.Log(anchor) - lp) + rng.Gauss() * Volatility(active); double p = Math.Max(Tuning.PscStartPrice * Tuning.PriceFloor, Math.Min(Tuning.PscStartPrice * Tuning.PriceCeiling, Math.Exp(lp))); double depth = Tuning.PoolDepth(day); Main.SetPrice(p, depth); foreach (var pool in Pools.Skip(1)) { double baseCredits = pool.Base == Assets.PSC ? p : stablePrice(pool.Base); double quoteCredits = pool.Quote == Assets.PSC ? p : stablePrice(pool.Quote); if (quoteCredits <= 0) continue; pool.Revert(baseCredits / quoteCredits, ArbRate, depth * SideDepthShare / quoteCredits); } } } }