using System; using System.Collections.Generic; using System.Linq; using Decentralized.Domain; // 纯逻辑单元测试(不需要游戏)。每个 Test 是一个场景,失败时打印原因,最后返回非零退出码。 // 涉及数值的检查以离线经济模拟的结果为对照。 internal static class Program { private static int _failed, _passed; private static void Check(bool ok, string what) { if (ok) _passed++; else { _failed++; Console.WriteLine(" ✗ " + what); } } private static void Test(string name, Action body) { Console.WriteLine("• " + name); try { body(); } catch (Exception ex) { _failed++; Console.WriteLine(" ✗ 异常: " + ex); } } private static bool Near(double a, double b, double tol) => Math.Abs(a - b) <= tol; private static int Main() { Test("随机数:同种子同序列;状态可复制后继续", () => { var a = new Rng(42); var b = new Rng(42); Check(Enumerable.Range(0, 100).All(_ => a.NextUInt() == b.NextUInt()), "同种子序列相同"); var c = new Rng { S0 = a.S0, S1 = a.S1, S2 = a.S2, S3 = a.S3 }; Check(Enumerable.Range(0, 100).All(_ => a.NextDouble() == c.NextDouble()), "复制状态后序列相同(存档读档)"); var r = new Rng(7); double mean = Enumerable.Range(0, 20000).Select(_ => r.NextDouble()).Average(); Check(Near(mean, 0.5, 0.01), $"均匀分布均值约 0.5:{mean:0.000}"); double g = Enumerable.Range(0, 20000).Select(_ => r.Gauss()).Select(x => x * x).Average(); Check(Near(g, 1.0, 0.05), $"正态分布方差约 1:{g:0.000}"); }); Test("资产登记:Ponero 不可追踪、不上合规交易所;稳定币挂钩", () => { Check(!Assets.Get(Assets.Ponero).Traceable && !Assets.Get(Assets.Ponero).Compliant, "Ponero"); Check(Assets.Get(Assets.CRC).Stable && Assets.Get(Assets.CRC).Freezable, "CRC 可冻结"); Check(Assets.Get(Assets.CRA).Stable && !Assets.Get(Assets.CRA).Freezable, "CRA 不可冻结"); Assets.Register(new AssetSpec { Id = "NPC_TEST", Issued = true }); Check(Assets.Get("NPC_TEST")?.Issued == true, "新增币种只是登记一条"); }); Test("交易对:恒定乘积、手续费、500 信用点约 2% 价格冲击", () => { var pool = Pool.Create(Venue.Dex, Assets.PSC, Assets.CRC, 100, 50000, Tuning.DexFee); Check(Near(pool.Price, 100, 1e-9), "初始价格 100"); double k = pool.BaseReserve * pool.QuoteReserve; Check(Near(pool.ImpactOfBuy(500), 0.02, 0.001), $"500 信用点买入的冲击约 2%:{pool.ImpactOfBuy(500):P2}"); double got = pool.BuyBase(500); Check(got > 4.9 && got < 4.97, $"500 信用点买到约 4.93 PSC:{got:0.000}"); Check(pool.BaseReserve * pool.QuoteReserve >= k, "手续费留在池里,k 不减少"); double back = pool.SellBase(got); Check(back < 500 && back > 496, $"马上卖回只损失手续费:{back:0.00}"); }); Test("交易对:夜间向目标价回归 15%(对数空间)并重设深度", () => { var pool = Pool.Create(Venue.Dex, Assets.PSC, Assets.CRC, 80, 50000, Tuning.DexFee); pool.Revert(100, Tuning.Revert, 60000); double expect = Math.Exp(Math.Log(80) + 0.15 * (Math.Log(100) - Math.Log(80))); Check(Near(pool.Price, expect, 1e-9), $"回归后价格 {pool.Price:0.00},期望 {expect:0.00}"); Check(Near(pool.QuoteReserve, 60000, 1e-9), "深度重设"); }); Test("地址:污点和成本按价值比例随币走;Ponero 换入时污点停止传播", () => { Func px = a => a == Assets.PSC ? 100 : 1; var a = new Wallet { Address = "A", Taint = 300, Basis = 1000 }; a.Add(Assets.CRT, 1000); var b = new Wallet { Address = "B" }; Wallet.Transfer(a, b, Assets.CRT, 250, px); Check(Near(b.Taint, 75, 1e-9) && Near(a.Taint, 225, 1e-9), $"转出 1/4,污点带走 1/4:{b.Taint}"); Check(Near(b.Basis, 250, 1e-9), "成本带走 1/4"); var c = new Wallet { Address = "C" }; b.Add(Assets.Ponero, 10); Wallet.Transfer(b, c, Assets.Ponero, 10, px); Check(c.Taint == 0, "Ponero 转入的地址不带污点"); bool threw = false; try { a.Add(Assets.CRT, -10000); } catch (InvalidOperationException) { threw = true; } Check(threw, "余额不足时拒绝"); }); Test("挖矿:开局 1 H 每晚约 13.4 信用点;减半在第 90 天", () => { var net = new Network(); double perH = net.Mine(1) * Tuning.PscStartPrice; Check(Near(perH, 13.4, 0.2), $"1 H 每晚约 13.4 信用点(抽成后):{perH:0.00}"); for (int d = 1; d <= 89; d++) net.Night(d, 100, 0); Check(net.Reward == Tuning.BlockReward, "第 89 天还没减半"); net.Night(90, 100, 0); Check(net.Reward == Tuning.BlockReward / 2, "第 90 天减半"); }); Test("挖矿:NPC 算力在有利可图时扩张,币价低时关机", () => { var up = new Network(); up.Night(1, 100, 0); Check(up.NpcHash > Tuning.NpcHash0, $"币价 100:扩张到 {up.NpcHash:0.0}"); var down = new Network(); down.Night(1, 30, 0); Check(down.NpcHash < Tuning.NpcHash0 && down.NpcHash >= Tuning.NpcHash0 * 0.95, $"币价 30:关机,最多 −5%:{down.NpcHash:0.0}"); }); Test("显卡:型号、显示单位、健康度与算力衰减", () => { Check(Hardware.Specs["RZX70"].DisplayHash == 50 && Hardware.Specs["RZ6800"].DisplayHash == 40, "RZX70 50 MH/s,RZ6800 40 MH/s"); Check(Near(Hardware.Specs["M3"].DisplayHash, 3, 1e-9), "RatDigg M3 3 GH/s"); var u = new Unit { Model = "RZX70" }; Check(u.Hash(false) == 5, "满健康 5 H"); u.Health = 25; Check(Near(u.Hash(false), 4.0, 1e-9), "健康 25:5 × (0.6 + 0.4 × 0.5) = 4 H"); u.Health = 0; Check(Near(u.Hash(false), 3.0, 1e-9), "健康 0:60%"); Check(Near(new Unit { Model = "RZX70" }.Hash(true), 6.25, 1e-9), "超频 +25%"); var fake = new Unit { Model = "RZX90", FakeOf = "RZX60" }; Check(fake.Hash(false) == 1.5 && fake.Label.Model == "RZX90", "假卡标着 RZX90,算力按 RZX60"); Check(Near(fake.DeathChance(false), new Unit { Model = "RZX90" }.DeathChance(false) * 2, 1e-12), "假卡暴毙率 ×2"); var r = new Unit { Model = "RZX70", Health = 50 }; Check(r.Refurbish() && r.Health == 80 && !r.Refurbish(), "翻新一次 +30,不能再翻新"); }); Test("显卡:累计暴毙概率与模拟器一致(第 50 / 100 / 150 天)", () => { double[] Run(string model, bool oc, int n) { var rng = new Rng(2026); var deadBy = new int[3]; for (int i = 0; i < n; i++) { var u = new Unit { Model = model }; for (int d = 1; d <= 150; d++) { u.Night(oc, rng); if (u.Dead) { if (d <= 50) deadBy[0]++; if (d <= 100) deadBy[1]++; deadBy[2]++; break; } } } return deadBy.Select(x => (double)x / n).ToArray(); } var p = Run("RZX70", false, 20000); Check(Near(p[0], 0.11, 0.02) && Near(p[1], 0.53, 0.02) && Near(p[2], 0.84, 0.02), $"Probidia 11% / 53% / 84%:{p[0]:P0} / {p[1]:P0} / {p[2]:P0}"); var q = Run("RZ6800", false, 20000); Check(Near(q[0], 0.20, 0.02) && Near(q[1], 0.76, 0.02) && Near(q[2], 0.95, 0.02), $"PMD 20% / 76% / 95%:{q[0]:P0} / {q[1]:P0} / {q[2]:P0}"); }); Test("市场:价格锚受停电、镇压影响;夜间向锚回归并限制在 0.3–3 倍", () => { var m = Market.CreateDefault(1); var none = new MarketEvent[0]; Check(Near(m.Anchor(none), 100, 1e-9) && Near(m.Anchor(new[] { MarketEvent.Blackout }), 110, 1e-9) && Near(m.Anchor(new[] { MarketEvent.Crackdown }), 92, 1e-9), "锚:基准 100,停电 ×1.1,镇压 ×0.92"); Check(Market.Volatility(new[] { MarketEvent.GangWar }) == Tuning.PscVol * 2, "火并时波动 ×2"); m.Main.SetPrice(60, Tuning.PoolDepth(1)); var rng = new Rng(5); double sum = 0; for (int i = 0; i < 400; i++) { var mm = Market.CreateDefault(1); mm.Main.SetPrice(60, Tuning.PoolDepth(1)); mm.Night(none, new Rng((ulong)i), 1, a => 1); sum += Math.Log(mm.Price); } double expect = Math.Log(60) + 0.15 * (Math.Log(100) - Math.Log(60)); Check(Near(sum / 400, expect, 0.01), $"从 60 起一晚平均回到 {Math.Exp(expect):0.0} 附近:{Math.Exp(sum / 400):0.0}"); var hi = Market.CreateDefault(1); hi.Main.SetPrice(1000, Tuning.PoolDepth(1)); hi.Night(none, rng, 1, a => 1); Check(hi.Price <= 300 + 1e-9, $"上限 3 倍:{hi.Price:0.0}"); }); Test("市场:其他交易对每晚被套利拉向参考价,三角价差收敛", () => { var m = Market.CreateDefault(1); var crt = m.Find(Venue.Dex, Assets.PSC, Assets.CRT); crt.SetPrice(130, crt.QuoteReserve); for (int d = 1; d <= 5; d++) m.Night(new MarketEvent[0], new Rng((ulong)d), 1, a => 1); double gap = Math.Abs(crt.Price / m.Price - 1); Check(gap < 0.03, $"五晚后 PSC/CRT 与参考价相差 {gap:P1}"); var crtCrc = m.Find(Venue.Dex, Assets.CRT, Assets.CRC); m.Night(new MarketEvent[0], new Rng(9), 1, a => a == Assets.CRT ? 0.9 : 1); Check(crtCrc.Price < 0.98, $"CRT 脱锚时 CRT/CRC 向 0.9 靠拢:{crtCrc.Price:0.000}"); }); Test("稳定币:CRC 脱锚与减记,CRT 脱锚与冻结概率", () => { int depegs = 0, haircuts = 0; for (int i = 0; i < 2000; i++) { var s = new Stablecoins(); var rng = new Rng((ulong)i); s.OnEventStart(MarketEvent.RevRaidUpper, 10, rng); if (s.Crc < 1) { depegs++; Check(s.Crc >= 0.88 && s.Crc <= 0.93 && s.CrcDepegEnd >= 12 && s.CrcDepegEnd <= 13, "CRC 脱锚深度与持续"); double f = 1; for (int d = 10; d <= s.CrcDepegEnd; d++) f *= s.Night(d, rng, 0); if (f < 1) haircuts++; Check(s.Crc == 1, "到期恢复"); } } Check(Near(depegs / 2000.0, 0.30, 0.03), $"革命军袭击上层时 30% 脱锚:{depegs / 2000.0:P0}"); Check(Near(haircuts / (double)depegs, 0.15, 0.04), $"其中 15% 减记:{haircuts / (double)depegs:P0}"); Check(Near(Stablecoins.CrtFreezeChance(0), 0.40, 1e-9) && Stablecoins.CrtFreezeChance(50) == 0 && Near(Stablecoins.CrtFreezeChance(25), 0.2, 1e-9), "CRT 冻结概率:声望 0 为 40%,25 为 20%,50 为 0"); }); Test("稳定币:CRA 补贴池告急即为预兆;螺旋三天 0.85 / 0.30 / 0.02", () => { var s = new Stablecoins { CraSubsidy = Tuning.CraSubsidy0 * 0.19 }; Check(s.CraWarning(1) && s.CraRate == Tuning.CraRateLow, "补贴池低于 20%:预兆出现、利率降到 0.2%"); var t = new Stablecoins { CraSubsidy = 1 }; var rng = new Rng(3); t.Night(1, rng, 100000); Check(t.CraWarnDay == 1 && t.CraSpiralDay >= 5 && t.CraSpiralDay <= 8, $"补贴池吃空触发螺旋,提前 4–7 天:第 {t.CraSpiralDay} 天开始"); var path = new List(); for (int d = 2; d <= t.CraSpiralDay + 3; d++) { t.Night(d, rng, 0); if (d >= t.CraSpiralDay) path.Add(t.Cra); } Check(path.Take(3).SequenceEqual(new[] { 0.85, 0.30, 0.02 }), $"螺旋路径:{string.Join(" / ", path)}"); Check(!t.CraWarning(t.CraSpiralDay + 1), "螺旋开始后不再算预兆"); }); Test("合规出金:干净小额不查;污点高时重度命中记罪证;轻度命中只没收污点部分;只对收益计税", () => { Func px = a => 1; Check(Exchange.HitChance(500, 0, 0, 200, false) == 0, "干净、低于 5 倍房租:不查"); Check(Near(Exchange.HitChance(2000, 0, 0, 200, false), 0.2, 1e-9), "单笔为大额阈值 2 倍:20%"); Check(Near(Exchange.HitChance(1000, 500, 0, 200, false), 0.75, 1e-9), "污点 50%:75%"); Check(Exchange.HitChance(100000, 100000, 1e6, 200, true) == Tuning.AmlMaxChance, "上限 90%"); int heavy = 0; double crime = 0; for (int i = 0; i < 1000; i++) { var w = new Wallet { Taint = 500, Basis = 1000 }; w.Add(Assets.CRC, 1000); var r = new Exchange().Cashout(w, 1000, px, 1, 200, false, new Rng((ulong)i)); if (r.Outcome == AmlOutcome.Heavy) { heavy++; crime = r.Crime; Check(Near(r.Received, 998 - 500, 1e-6), "重度:没收污点部分"); } else Check(Near(r.Received, 998, 1e-6) && r.Tax == 0, "未命中:全额到账;本金不计税"); } Check(Near(heavy / 1000.0, 0.75, 0.04) && crime == 500, $"污点 50% 时约 75% 重度命中,罪证 = 污点额:{heavy / 1000.0:P0}"); var light = new Wallet { Taint = 150 }; light.Add(Assets.CRC, 1000); CashoutResult lr = null; for (ulong i = 0; lr == null || lr.Outcome == AmlOutcome.Clear; i++) { var w = new Wallet { Taint = 150 }; w.Add(Assets.CRC, 1000); lr = new Exchange().Cashout(w, 1000, px, 1, 200, false, new Rng(i)); } Check(lr.Outcome == AmlOutcome.Light && lr.Crime == 0 && Near(lr.Confiscated, 150, 1e-6), "污点 15%:轻度命中,没收 150、不记罪证"); Check(Near(lr.Tax, (998 - 150) * Tuning.TaxRate, 1e-6), "成本为 0 时到账部分全额计税"); var ex = new Exchange(); var big = new Wallet(); big.Add(Assets.CRC, 4000); ex.Cashout(big, 2000, px, 1, 200, false, new Rng(1)); Check(Near(Exchange.HitChance(2000, 0, ex.History.Sum(h => h.Value), 200, false), 0.2 + 0.2 * 1000 / 3000.0, 1e-9), "7 天内累计超过 15 倍房租也会提高命中率"); var dep = new Wallet { Basis = 1000 }; dep.Add(Assets.CRC, 1000); var dr = new Exchange().Cashout(dep, 1000, a => 0.9, 1, 200, false, new Rng(1)); Check(Near(dr.Received, 900 * (1 - Tuning.ExchangeFee), 1e-6), "CRC 脱锚时按市价兑出"); }); Test("存档:市场、稳定币、全网、钱包、交易所、随机数序列化后读回,之后的结果一致", () => { var m = Market.CreateDefault(3); var st = new Stablecoins(); var net = new Network(); var w = new Wallet { Address = "hot", Taint = 12, Basis = 34 }; w.Add(Assets.PSC, 5); var ex = new Exchange(); ex.History.Add(new KeyValuePair(2, 100)); var rng = new Rng(77); for (int d = 1; d <= 5; d++) { m.Night(new MarketEvent[0], rng, d, a => 1); st.Night(d, rng, 0); net.Night(d, m.Price, 10); } var bundle = new SaveBundle { Market = m, Stable = st, Network = net, Hot = w, Exchange = ex, Rng = rng }; string json = Newtonsoft.Json.JsonConvert.SerializeObject(bundle); var back = Newtonsoft.Json.JsonConvert.DeserializeObject(json); Check(Near(back.Market.Price, m.Price, 1e-9) && back.Market.Pools.Count == m.Pools.Count && back.Market.Pools[1].Id == m.Pools[1].Id, "交易对与价格"); Check(back.Hot.Get(Assets.PSC) == 5 && back.Hot.Taint == 12 && back.Hot.Basis == 34, "钱包余额、污点、成本"); Check(back.Exchange.History.Count == 1 && back.Exchange.History[0].Value == 100, "出金记录"); Check(Near(back.Network.NpcHash, net.NpcHash, 1e-9) && Near(back.Stable.CraSubsidy, st.CraSubsidy, 1e-9), "全网算力、CRA 补贴池"); for (int d = 6; d <= 10; d++) { m.Night(new MarketEvent[0], rng, d, a => 1); back.Market.Night(new MarketEvent[0], back.Rng, d, a => 1); } Check(Near(back.Market.Price, m.Price, 1e-9), "读回后继续推进,行情与原来完全相同"); }); Console.WriteLine($"\n{_passed} 通过,{_failed} 失败"); return _failed == 0 ? 0 : 1; } } internal sealed class SaveBundle { public Market Market; public Stablecoins Stable; public Network Network; public Wallet Hot; public Exchange Exchange; public Rng Rng; }