using System; namespace Decentralized { /// 人脉网络里的"Web3 治理社区":整个 mod 的入口。买下后交付交易终端、一个矿架、一张 RTX 60 和一本显卡鉴定手册,并开始每天的行情与挖矿结算;更多显卡、矿架向杰克逊博士购买。 public static class Unlock { public const string Id = "PD_WEB3_COMMUNITY"; public const int Price = Domain.Tuning.UnlockPrice; private const string Card = "Service"; /// 人脉网络里本 mod 自己的一页:入口、混币器等 Web3 相关升级都放在这里。 public const string Tab = "PD_WEB3"; public const string MixerId = "PD_MIXER"; public const int MixerPrice = Domain.Tuning.MixerUnlockPrice; public static bool MixerUnlocked => PlayerStore.Instance != null && ModHelper.IsNetworkUpgradeUnlocked(MixerId); public const string BlackId = "PD_BLACKMARKET"; public static bool BlackUnlocked => PlayerStore.Instance != null && ModHelper.IsNetworkUpgradeUnlocked(BlackId); public static bool IsUnlocked => PlayerStore.Instance != null && ModHelper.IsNetworkUpgradeUnlocked(Id); public static void Register() { // 分类用游戏自己的 "Service" 键,和 Probably Automated 一样归进现有的"服务"栏; // 标题和说明用回调:OnEnable 时 mod 本地化表还没加载 ModHelper.SetNetworkTabLabel(Tab, () => L.T("upgrade.tab")); // 登记定义后游戏会访问 PlayerStore.Instance,主菜单阶段为空会抛异常;定义已登记,读档时游戏会把升级补进这一局。 // 每个升级单独 try,免得前一个抛异常时后面的没登记上。 Add(Id, Price, () => L.T("upgrade.title"), () => L.T("upgrade.desc"), OnPurchased, "terminal", null); Add(MixerId, MixerPrice, () => L.T("mixer.upgrade.title"), () => L.T("mixer.upgrade.desc"), () => Log.Info("混币器已解锁"), "ui_web3", new[] { Id }); Add(BlackId, Domain.Tuning.BmUnlockPrice, () => L.T("black.upgrade.title"), () => L.T("black.upgrade.desc"), () => Log.Info("Web3 黑市已解锁"), "ui_web3", new[] { Id }); } private static void Add(string id, int price, Func title, Func desc, Action onUnlock, string icon, string[] prerequisites) { try { ModHelper.AddNetworkUpgrade(ModInfo.Id, id, price, Card, title, desc, onUnlock, tab: Tab, iconKey: ModInfo.Id + ":" + icon, prerequisites: prerequisites); } catch (NullReferenceException) { Log.Info($"人脉升级 {id} 已登记(主菜单阶段访问 PlayerStore 失败,已忽略)"); } } private static void OnPurchased() { Items.Give(ModHelper.SpawnItem(Items.Terminal)); Items.GiveToMachineBay(ModHelper.SpawnItem(Items.Rig)); Items.Give(ModHelper.SpawnItem(Items.GpuId("RTX60"))); Items.Give(ModHelper.SpawnItem(Items.Guide)); Items.Give(ModHelper.SpawnItem(Items.Web3Guide)); Log.Info("已加入 Web3 治理社区"); } } }