using System; using System.Collections.Generic; using Decentralized.Domain; namespace Decentralized { /// /// 二手显卡贩子:偶尔上门,把几张卡摆上柜台,玩家按外观自己判断(翻面看背面)。 /// 老实人按真实价值卖,中间商加价,骗子夹带假卡并按标称型号报价;柜台价写在物品的报价标签上,物品归玩家之后只值真实价值。 /// 另外把显卡登记为鉴定公会的鉴定物品,正确价值与实际售价是同一个数。 /// public static class UsedDealerClient { public const string Appraisal = "pd_gpu_appraisal"; private static int lastVisitDay = -1; public static void Subscribe() { ModHook.OnGenerateCustomerNormal += OnGenerate; ShowcaseCases.Register(); ModHelper.AddAppraisalItem(ModInfo.Id, Appraisal, Items.GpuId("RTX60"), 2, CreateForAppraisal, u => (int)CardValue.True(Items.ToUnit(u)), Items.IsGpu, Items.Guide, () => L.T("appraisal.gpu")); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Appraisal client (test)", () => Log.Guard("鉴定客户(测试)", () => { while (AppraisalRankHelper.GetRank() < 2) AppraisalRankHelper.Promote(); var pool = AppraisalItemRegistry.GetPool(AppraisalRankHelper.GetRank()); Log.Info($"鉴定等级 {AppraisalRankHelper.GetRank()},可抽的物品:{string.Join(", ", pool.ConvertAll(t => t.id))}"); var client = StoreClientListAppraisal.CreateAppraisalRandom(); PlayerStore.Instance.currentClientInstance = StoreClientInstance.CreateClientInstance(client); // 测试:直接换成鉴定客户 for (int i = 0; i < 3; i++) PlayerStore.Instance.AddDirectSellingItemToTable(CreateForAppraisal()); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Appraisal cards to counter (test)", () => Log.Guard("鉴定显卡(测试)", () => { for (int i = 0; i < 3; i++) PlayerStore.Instance.AddDirectSellingItemToTable(CreateForAppraisal()); })); ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Used dealer visit (test)", () => Log.Guard("二手贩子(测试)", () => { var m = PlayerStore.Instance.storeClientManager; var c = Create(DealerKind.Scammer, 40); PlayerStore.Instance.currentClientInstance = StoreClientInstance.CreateClientInstance(c); // 测试:直接换成这位贩子 Place(DealerKind.Scammer, UsedDealers.Cards(DealerKind.Scammer, 40, Session.Data.Rng), Session.Data.Rng); Log.Info($"二手贩子(测试)已排入,队列 {m.clientStack.Count} 人"); })); } public static void Unsubscribe() { ModHook.OnGenerateCustomerNormal -= OnGenerate; ModHelper.RemoveAppraisalItems(ModInfo.Id); } private static void OnGenerate(StoreClientManager manager) { if (Session.Data == null || !Unlock.IsUnlocked) return; Log.Guard("二手贩子", () => { int day = StoreStation.GetDayCounter(); if (day < Tuning.UsedFirstDay || day == lastVisitDay || !Session.Data.Rng.Chance(Tuning.UsedVisitChance)) return; lastVisitDay = day; manager.AddClient(Create(UsedDealers.Kind(day, Session.Data.Rng))); }); } /// 鉴定公会送来的卡:一成是假卡;默认估价是按标称型号算的价。 private static GameItem CreateForAppraisal() { if (ShowcaseCases.Override != null) { var o = ShowcaseCases.Override(); ShowcaseCases.Override = null; return o; } var rng = Session.Data?.Rng ?? new Rng(1); int day = StoreStation.GetDayCounter(); var cards = UsedDealers.Cards(DealerKind.Middleman, day, rng); var c = cards[0]; var item = Items.NewCard(c.Model, c.Health, c.FakeOf, rng, DealerKind.Middleman); // 带一份说法:鉴定时玩家要指出哪些不实 AppraisalHelper.InitAppraisalItem(item, (int)item.unitValue); return item; } internal static StoreClient Create(DealerKind kind, int? atDay = null) { int day = atDay ?? StoreStation.GetDayCounter(); var rng = Session.Data.Rng; var cards = UsedDealers.Cards(kind, day, rng); var client = new StoreClient { identifier = "pd_used_dealer", displayName = L.T("dealer.name"), spriteName = SpriteDict.GetRandomScavSpriteName(), clientIntent = StoreClient.ClientIntent.SELL, }; StoreClientFactionSetup.InitScav(client); client.mainDialogue.SetText(client.displayName, L.T("dealer.line1." + rng.Range(1, 3))).NextDialogue().SetText(client.displayName, L.T("dealer.line2." + rng.Range(1, 3))) .SetEndAction(() => Place(kind, cards, rng)); client.AddBasicDialog(); client.CompleteClientCreation(); return client; } private static void Place(DealerKind kind, List cards, Rng rng) => Log.Guard("二手贩子上货", () => { NegociationUIManager.Instance.OpenUI(); if (ShowcaseCases.Override != null) { var one = ShowcaseCases.Override(); ShowcaseCases.Override = null; PlayerStore.Instance.AddDirectSellingItemToTable(one); return; } var placed = new List(); foreach (var c in cards) { var item = Items.NewCard(c.Model, c.Health, c.FakeOf, rng, kind, c.MarkupPct); PlayerStore.Instance.AddDirectSellingItemToTable(item); placed.Add($"{c.Model}{(c.FakeOf != null ? "←" + c.FakeOf : "")} {c.Health:0}% 加价 {c.MarkupPct}% 柜台价 {item.unitValue}(真实 {CardValue.True(Items.ToUnit(item))})"); } Log.Info($"二手贩子({kind}):{string.Join(",", placed)}"); }); } }