using System; using System.Collections.Generic; namespace Decentralized.Domain { /// /// 三种稳定币的价格与状态:CRC(上层,托管银行出事时脱锚、可能减记),CRT(黑市,镇压或火并时脱锚, /// 镇压期间按黑市声望出卖客户),CRA(革命军,质押付息,补贴池告急或外生触发时进入三天死亡螺旋)。 /// public sealed class Stablecoins { public double Crc = 1, Crt = 1, Cra = 1; public int CrcDepegEnd = -1, CrtDepegEnd = -1; public bool CrcHaircutPending; public double CraSubsidy = Tuning.CraSubsidy0; public int CraWarnDay = -1, CraSpiralDay = -1; public double RevPower = 50; /// 平衡代币 SPARK 的价格(信用点);SparkPre 是螺旋开始前一刻的价格,螺旋三天按它的倍数走。 public double Spark = Tuning.SparkStart, SparkPre = -1; public List RevHistory = new List(); public double Price(string asset) { switch (asset) { case Assets.CRC: return Crc; case Assets.CRT: return Crt; case Assets.CRA: return Cra; case Assets.SPARK: return Spark; default: return 1; } } /// 减记发生时返回 CRC 持有量要乘的系数(其余情况为 1)。 public double OnEventStart(MarketEvent ev, int day, Rng rng) { if (ev == MarketEvent.RevRaidUpper && CrcDepegEnd < 0 && rng.Chance(Tuning.CrcDepegChance)) { Crc = rng.Range(Tuning.CrcDepegMin, Tuning.CrcDepegMax); CrcDepegEnd = day + rng.Range(Tuning.CrcDepegDaysMin, Tuning.CrcDepegDaysMax); CrcHaircutPending = rng.Chance(Tuning.CrcHaircutChance); } if ((ev == MarketEvent.GangWar || ev == MarketEvent.Crackdown) && CrtDepegEnd < 0 && rng.Chance(Tuning.CrtDepegChance)) { Crt = rng.Range(Tuning.CrtDepegMin, Tuning.CrtDepegMax); CrtDepegEnd = day + rng.Range(Tuning.CrtDepegDaysMin, Tuning.CrtDepegDaysMax); } if (ev == MarketEvent.RevRaidUpper) Spark *= Tuning.SparkRaidShock; if (ev == MarketEvent.LowerUnrest) Spark *= Tuning.SparkUnrestShock; return 1; } /// 镇压开始时,玩家持有的 CRT 被冻结一半的概率:黑市声望 0 时 40%,50 以上为 0。 public static double CrtFreezeChance(double blackMarketRep) => Math.Max(0, Tuning.CrtFreezeBase - blackMarketRep * Tuning.CrtFreezePerRep); /// 镇压开始时是否冻结玩家的 CRT:按黑市声望,声望越低越容易被黑市"出卖"。 public static bool CrtFrozenByCrackdown(double blackMarketRep, Rng rng) => rng.Chance(CrtFreezeChance(blackMarketRep)); /// 铸造:用 CRA 按当前价换 SPARK,收手续费。余额不足返回 -1。 public double Mint(Wallet w, double cra) { if (cra <= 0 || Spark <= 0 || w.Avail(Assets.CRA) + 1e-9 < cra) return -1; double got = cra * Cra / Spark * (1 - Tuning.SparkFee); w.Add(Assets.CRA, -cra); w.Add(Assets.SPARK, got); w.RecordBuy(Assets.SPARK, got, cra * Cra); return got; } /// 销毁:用 SPARK 按当前价换 CRA,收手续费。余额不足返回 -1。 public double Burn(Wallet w, double spark) { if (spark <= 0 || Cra <= 0 || w.Avail(Assets.SPARK) + 1e-9 < spark) return -1; double got = spark * Spark / Cra * (1 - Tuning.SparkFee); w.Add(Assets.SPARK, -spark); w.Add(Assets.CRA, got); w.RecordBuy(Assets.CRA, got, spark * Spark); return got; } public bool CraSubsidyLow => CraSubsidy <= Tuning.CraSubsidy0 * Tuning.CraSubsidyWarn; /// CRA 的预兆:外生螺旋的新闻已出,或补贴池告急(利率下调)。螺旋开始后不再算预兆。 public bool CraWarning(int day) => (CraWarnDay >= 0 && CraWarnDay <= day || CraSubsidyLow) && Cra >= 0.97; public double CraRate => CraSubsidyLow ? Tuning.CraRateLow : Tuning.CraRate; /// /// 夜间结算。返回 CRC 持有量要乘的系数(减记兑现时为 0.95,否则为 1)。 /// playerStaked:玩家的 CRA 质押额,用来算补贴支出(玩家的利息由调用方按 发放)。 /// public double Night(int day, Rng rng, double playerStaked) { double crcFactor = 1; if (CrcDepegEnd == day) { Crc = 1; if (CrcHaircutPending) crcFactor = Tuning.CrcHaircut; CrcDepegEnd = -1; CrcHaircutPending = false; } if (CrtDepegEnd == day) { Crt = 1; CrtDepegEnd = -1; } RevHistory.Add(RevPower); if (RevHistory.Count > 7) RevHistory.RemoveAt(0); RevPower = Math.Max(0, Math.Min(100, RevPower + rng.Gauss() * 3)); if (CraSpiralDay < 0) { CraSubsidy -= (Tuning.CraNpcStake + playerStaked) * CraRate; bool revFalling = RevHistory.Count == 7 && RevPower < RevHistory[0] - 5; double weekly = Tuning.CraSpiralWeekly * (revFalling ? 3 : 1); double daily = 1 - Math.Pow(1 - weekly, 1.0 / 7); if (CraWarnDay < 0 && (rng.Chance(daily) || CraSubsidy <= 0)) { CraWarnDay = day; CraSpiralDay = day + rng.Range(Tuning.CraWarnLeadMin, Tuning.CraWarnLeadMax); } } if (CraSpiralDay > 0 && day >= CraSpiralDay) { int k = Math.Min(day - CraSpiralDay, Tuning.CraSpiralPath.Length - 1); Cra = Tuning.CraSpiralPath[k]; if (SparkPre < 0) SparkPre = Spark; Spark = SparkPre * Tuning.SparkSpiralPath[Math.Min(day - CraSpiralDay, Tuning.SparkSpiralPath.Length - 1)]; } else { Spark *= Math.Exp(rng.Gauss() * Tuning.SparkVol); Spark += (Tuning.SparkStart - Spark) * Tuning.SparkRevert; Spark = Math.Max(Tuning.SparkStart * Tuning.SparkMinMult, Math.Min(Tuning.SparkStart * Tuning.SparkMaxMult, Spark)); } return crcFactor; } } }