using System; using System.Collections.Generic; using System.Linq; using Decentralized.Domain; // 纯逻辑单元测试(不需要游戏)。每个 Test 是一个场景,失败时打印原因,最后返回非零退出码。 // 涉及数值的检查以离线经济模拟的结果为对照。 internal static class Program { private static int _failed, _passed; private static double BlackMarketTestRug() => Tuning.BmRugBase * 3; private static void Check(bool ok, string what) { if (ok) _passed++; else { _failed++; Console.WriteLine(" ✗ " + what); } } private static void Test(string name, Action body) { Console.WriteLine("• " + name); try { body(); } catch (Exception ex) { _failed++; Console.WriteLine(" ✗ 异常: " + ex); } } private static bool Near(double a, double b, double tol) => Math.Abs(a - b) <= tol; /// 生成 TuningTable.cs:占位符取值走查表而不是运行时反射(游戏的模组扫描会把反射算作未声明的权限)。 private static string GenerateTuningTable() { var fields = typeof(Tuning).GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static) .OrderBy(f => f.Name, StringComparer.Ordinal).ToList(); var sb = new System.Text.StringBuilder(); sb.Append("// 由测试项目生成:dotnet run --project tests/Decentralized.Domain.Tests -c Release -- --gen-tuning-table\n"); sb.Append("// Tuning 增删数值后要重新生成(单元测试会核对)。\n"); sb.Append("using System;\nusing System.Collections.Generic;\n\nnamespace Decentralized.Domain\n{\n"); sb.Append(" internal static class TuningTable\n {\n"); sb.Append(" public static readonly Dictionary Scalars = new Dictionary\n {\n"); foreach (var f in fields.Where(f => !f.FieldType.IsArray)) sb.Append($" [\"{f.Name}\"] = Tuning.{f.Name},\n"); sb.Append(" };\n\n public static readonly Dictionary Arrays = new Dictionary\n {\n"); foreach (var f in fields.Where(f => f.FieldType.IsArray)) sb.Append($" [\"{f.Name}\"] = Array.ConvertAll(Tuning.{f.Name}, v => (double)v),\n"); sb.Append(" };\n }\n}\n"); return sb.ToString(); } private static string FindRoot() => System.IO.Path.GetFullPath(System.IO.Path.Combine(AppContext.BaseDirectory, "../../../../..")); private static int Main(string[] args) { if (args.Contains("--gen-tuning-table")) { System.IO.File.WriteAllText(System.IO.Path.Combine(FindRoot(), "src/Decentralized.Domain/TuningTable.cs"), GenerateTuningTable().Replace("\r", "")); Console.WriteLine("TuningTable.cs 已生成"); return 0; } Test("占位符查表(TuningTable)和 Tuning 一致", () => { var path = System.IO.Path.Combine(FindRoot(), "src/Decentralized.Domain/TuningTable.cs"); Check(System.IO.File.ReadAllText(path).Replace("\r", "") == GenerateTuningTable().Replace("\r", ""), "TuningTable.cs 已过期,重新生成:dotnet run --project tests/Decentralized.Domain.Tests -c Release -- --gen-tuning-table"); var src = System.IO.File.ReadAllText(System.IO.Path.Combine(FindRoot(), "src/Decentralized.Domain/TuningText.cs")); Check(!src.Contains("System.Reflection") && !src.Contains("GetField"), "TuningText 不用反射"); }); Test("随机数:同种子同序列;状态可复制后继续", () => { var a = new Rng(42); var b = new Rng(42); Check(Enumerable.Range(0, 100).All(_ => a.NextUInt() == b.NextUInt()), "同种子序列相同"); var c = new Rng { S0 = a.S0, S1 = a.S1, S2 = a.S2, S3 = a.S3 }; Check(Enumerable.Range(0, 100).All(_ => a.NextDouble() == c.NextDouble()), "复制状态后序列相同(存档读档)"); var r = new Rng(7); double mean = Enumerable.Range(0, 20000).Select(_ => r.NextDouble()).Average(); Check(Near(mean, 0.5, 0.01), $"均匀分布均值约 0.5:{mean:0.000}"); double g = Enumerable.Range(0, 20000).Select(_ => r.Gauss()).Select(x => x * x).Average(); Check(Near(g, 1.0, 0.05), $"正态分布方差约 1:{g:0.000}"); }); Test("资产登记:Ponero 不可追踪、不上合规交易所;稳定币挂钩", () => { Check(!Assets.Get(Assets.Ponero).Traceable && !Assets.Get(Assets.Ponero).Compliant, "Ponero"); Check(Assets.Get(Assets.CRC).Stable && Assets.Get(Assets.CRC).Freezable, "CRC 可冻结"); Check(Assets.Get(Assets.CRA).Stable && !Assets.Get(Assets.CRA).Freezable, "CRA 不可冻结"); Assets.Register(new AssetSpec { Id = "NPC_TEST", Issued = true }); Check(Assets.Get("NPC_TEST")?.Issued == true, "新增币种只是登记一条"); }); Test("交易对:恒定乘积、手续费、500 信用点约 2% 价格冲击", () => { var pool = Pool.Create(Venue.Dex, Assets.PSC, Assets.CRC, 100, 50000, Tuning.DexFee); Check(Near(pool.Price, 100, 1e-9), "初始价格 100"); double k = pool.BaseReserve * pool.QuoteReserve; Check(Near(pool.ImpactOfBuy(500), 0.02, 0.001), $"500 信用点买入的冲击约 2%:{pool.ImpactOfBuy(500):P2}"); double got = pool.BuyBase(500); Check(got > 4.9 && got < 4.97, $"500 信用点买到约 4.93 PSC:{got:0.000}"); Check(pool.BaseReserve * pool.QuoteReserve >= k, "手续费留在池里,k 不减少"); double back = pool.SellBase(got); Check(back < 500 && back > 496, $"马上卖回只损失手续费:{back:0.00}"); }); Test("交易对:夜间向目标价回归 15%(对数空间)并重设深度", () => { var pool = Pool.Create(Venue.Dex, Assets.PSC, Assets.CRC, 80, 50000, Tuning.DexFee); pool.Revert(100, Tuning.Revert, 60000); double expect = Math.Exp(Math.Log(80) + 0.15 * (Math.Log(100) - Math.Log(80))); Check(Near(pool.Price, expect, 1e-9), $"回归后价格 {pool.Price:0.00},期望 {expect:0.00}"); Check(Near(pool.QuoteReserve, 60000, 1e-9), "深度重设"); }); Test("地址:污点和成本按价值比例随币走;Ponero 换入时污点停止传播", () => { Func px = a => a == Assets.PSC ? 100 : 1; var a = new Wallet { Address = "A", Taint = 300, Basis = 1000 }; a.Add(Assets.CRT, 1000); var b = new Wallet { Address = "B" }; Wallet.Transfer(a, b, Assets.CRT, 250, px); Check(Near(b.Taint, 75, 1e-9) && Near(a.Taint, 225, 1e-9), $"转出 1/4,污点带走 1/4:{b.Taint}"); Check(Near(b.Basis, 250, 1e-9), "成本带走 1/4"); var c = new Wallet { Address = "C" }; b.Add(Assets.Ponero, 10); Wallet.Transfer(b, c, Assets.Ponero, 10, px); Check(c.Taint == 0, "Ponero 转入的地址不带污点"); bool threw = false; try { a.Add(Assets.CRT, -10000); } catch (InvalidOperationException) { threw = true; } Check(threw, "余额不足时拒绝"); }); Test("挖矿:开局 1 H 每晚约 26.9 信用点;减半在第 90 天", () => { var net = new Network(); double perH = net.Mine(1) * Tuning.PscStartPrice; Check(Near(perH, 26.9, 0.2), $"1 H 每晚约 26.9 信用点(抽成后):{perH:0.00}"); for (int d = 1; d <= 89; d++) net.Night(d, 100, 0); Check(net.Reward == Tuning.BlockReward, "第 89 天还没减半"); net.Night(90, 100, 0); Check(net.Reward == Tuning.BlockReward / 2, "第 90 天减半"); }); Test("挖矿:NPC 算力在有利可图时扩张,币价低时关机", () => { var up = new Network(); up.Night(1, 100, 0); Check(up.NpcHash > Tuning.NpcHash0, $"币价 100:扩张到 {up.NpcHash:0.0}"); var down = new Network(); down.Night(1, 30, 0); Check(down.NpcHash < Tuning.NpcHash0 && down.NpcHash >= Tuning.NpcHash0 * 0.95, $"币价 30:关机,最多 −5%:{down.NpcHash:0.0}"); }); Test("显卡:型号、显示单位、健康度与算力衰减", () => { Check(Hardware.Specs["RTX70"].DisplayHash == 50 && Hardware.Specs["RX80"].DisplayHash == 40, "RTX70 50 MH/s,RX80 40 MH/s"); Check(Near(Hardware.Specs["M3"].DisplayHash, 3, 1e-9), "RatDigg M3 3 GH/s"); var u = new Unit { Model = "RTX70" }; Check(u.Hash(ModuleBonus.None) == 5, "满健康 5 H"); u.Health = 25; Check(Near(u.Hash(ModuleBonus.None), 4.0, 1e-9), "健康 25:5 × (0.6 + 0.4 × 0.5) = 4 H"); u.Health = 0; Check(Near(u.Hash(ModuleBonus.None), 3.0, 1e-9), "健康 0:60%"); Check(Near(new Unit { Model = "RTX70" }.Hash(ModuleBonus.From(36, -44, 0)), 5 * 1.09, 1e-9), "一个超频模块(+36 性能):算力 +9%"); var fake = new Unit { Model = "RTX90", FakeOf = "RTX60" }; Check(fake.Hash(ModuleBonus.None) == Hardware.Specs["RTX60"].Hash && fake.Label.Model == "RTX90", "假卡标着 RTX90,算力按 RTX60"); Check(Near(fake.DeathChance(ModuleBonus.None), new Unit { Model = "RTX90" }.DeathChance(ModuleBonus.None) * 2, 1e-12), "假卡暴毙率 ×2"); var r = new Unit { Model = "RTX70", Health = 50 }; Check(r.Refurbish() && r.Health == 80 && !r.Refurbish(), "翻新一次 +30,不能再翻新"); }); Test("显卡外观:5 个维度 243 种;真卡没有破绽类取值,假卡至少一处;老化随健康度;价值函数统一", () => { var rng = new Rng(99); int n = 6000; int fakeNoSign = 0, realSign = 0, newWorn = 0, oldWorn = 0, fakeSigns = 0; var seen = new System.Collections.Generic.HashSet(); for (int i = 0; i < n; i++) { var real = CardLook.Generate(rng, 100, false); var oldReal = CardLook.Generate(rng, 20 + (i % 40), false); var fake = CardLook.Generate(rng, 20 + (i % 80), true); if (real.HasFakeSign || oldReal.HasFakeSign) realSign++; if (!fake.HasFakeSign) fakeNoSign++; fakeSigns += (fake.Print != 0 ? 1 : 0) + (fake.Serial != 0 ? 1 : 0); if (real.Fan > 0 || real.Fingers > 0) newWorn++; if (oldReal.Fan > 0 || oldReal.Fingers > 0) oldWorn++; seen.Add($"{fake.Fan}{fake.Fingers}{fake.Bracket}{fake.Print}{fake.Sticker}"); seen.Add($"{oldReal.Fan}{oldReal.Fingers}{oldReal.Bracket}{oldReal.Print}{oldReal.Sticker}"); } Check(realSign == 0, "真卡从不出现破绽类取值(丝印不对、序列号不合规)"); Check(oldWorn > newWorn * 1.8, $"低健康度的真卡明显更旧:{oldWorn / (double)n:P0} 对 {newWorn / (double)n:P0}"); Check(seen.Count >= 60, $"抽样见到 {seen.Count} 种不同组合(上限 243)"); Check(Hardware.Specs["RTX60"].Price == 220 && Hardware.Specs["RTX90"].Price == 5000 && Hardware.Specs["RX900"].Price == 4000, "价格已抬高到约 1.8 倍"); var u = new Unit { Model = "RTX90", FakeOf = "RTX60", Health = 80 }; Check(CardValue.True(u) == CardValue.Of("RTX60", 80) && CardValue.Of("RTX90", 80) > CardValue.True(u) * 8, "真实价值按芯片型号,标称型号的价远高于真值"); var worn = new Unit { Model = "RTX70", Health = 100, Look = new CardLook { Fan = 2, Fingers = 2, Bracket = 1, Sticker = 2 } }; Check(CardValue.True(worn) == (long)Math.Round(800 * (1 - 0.12 - 0.12 - 0.02 - 0.06)), "各标签折扣相加进真实价值:风扇缺角 + 金手指氧化 + 划痕 + 封条缺失"); var clean = new Unit { Model = "RTX70", Health = 80 }; var dusty = new Unit { Model = "RTX70", Health = 80, Look = new CardLook { Fan = 2, Fingers = 2 } }; Check(dusty.DeathChance(ModuleBonus.None) > clean.DeathChance(ModuleBonus.None) * 1.5 && Near(CardLook.Decode("20000").WearFactor, 1.3, 1e-9), "风扇缺角、金手指氧化抬高暴毙概率与损耗"); Check(CardValue.Of("RTX70", 100) == 800 && CardValue.Of("RTX70", 0) == 200 && CardValue.Of("RTX70", 50) == 500, "健康 100 满价、0 剩 25%、50 为 62.5%"); }); Test("矿架槽位:默认 2 个,投入电子元件逐个升级到最多 5 个;只收下一级需要的;形状随槽数变化", () => { int slots = RigSlots.Base, prog = 0; Check(slots == 2 && RigSlots.Next(2) == ("common_electronic", 4), "默认 2 槽,升到第 3 槽要 4 个普通电子元件"); Check(RigSlots.Insert(ref slots, ref prog, "rare_electronic", 1) == 0 && slots == 2 && prog == 0, "第 3 槽不收稀有元件"); Check(RigSlots.Insert(ref slots, ref prog, "common_electronic", 3) == 3 && slots == 2 && prog == 3, "先投 3 个:进度 3/4"); Check(RigSlots.Insert(ref slots, ref prog, "common_electronic", 3) == 1 && slots == 3 && prog == 0, "再投 3 个只收 1 个,解锁第 3 槽,多的 2 个退回"); Check(RigSlots.Next(3) == ("rare_electronic", 1) && RigSlots.Insert(ref slots, ref prog, "rare_electronic", 5) == 1 && slots == 4, "第 4 槽:1 个稀有元件"); Check(RigSlots.Next(4) == ("rare_electronic", 2) && RigSlots.Insert(ref slots, ref prog, "rare_electronic", 1) == 1 && slots == 4 && prog == 1, "第 5 槽:2 个稀有元件,先投 1 个进度 1/2"); Check(RigSlots.Insert(ref slots, ref prog, "rare_electronic", 1) == 1 && slots == 5, "投满解锁第 5 槽"); Check(RigSlots.Next(5) == null && RigSlots.Insert(ref slots, ref prog, "rare_electronic", 1) == 0, "满 5 槽后不再收"); Check(RigSlots.Shape(2) == "000000" + "000000" + new string('1', 18) && RigSlots.Shape(5) == new string('0', 30) && RigSlots.Shape(3).Length == 30, "形状:宽 3、共 10 行,前 2 × 槽数行可放"); }); Test("模块:折算系数 4,算力 +20%、省电 25%、损耗 −30% 封顶;性能加成提高损耗与暴毙", () => { var perf = ModuleBonus.From(16, 0, 0); Check(Near(perf.Hash, 1.04, 1e-9) && Near(perf.Wear, 1.04, 1e-9) && Near(perf.Death, 1.04, 1e-9), "一个性能模块(+16):算力 +4%,损耗和暴毙 +4%"); var cores = ModuleBonus.From(200 * 3, -100 * 3, 100 * 3); Check(Near(cores.Hash, 1.20, 1e-9), $"塞满神经核心,算力也只 +20%:{cores.Hash:0.00}"); Check(Near(cores.Kj, 1.75, 1e-9), $"神经核心的负效率照常增加耗电:×{cores.Kj:0.00}"); Check(Near(cores.Wear, 0.70 * 1.20, 1e-9), "品质封顶 −30%,再乘性能带来的 +20%"); var eco = ModuleBonus.From(-16, 32 * 5, 0); Check(Near(eco.Kj, 0.75, 1e-9) && Near(eco.Hash, 0.96, 1e-9), "省电封顶 25%;节能模块的负性能照常降低算力"); var none = ModuleBonus.From(0, 0, 0); Check(none.Hash == 1 && none.Kj == 1 && none.Wear == 1 && none.Death == 1, "没有模块时不变"); }); Test("显卡:累计暴毙概率与模拟器一致(第 50 / 100 / 150 天)", () => { double[] Run(string model, ModuleBonus b, int n) { var rng = new Rng(2026); var deadBy = new int[3]; for (int i = 0; i < n; i++) { var u = new Unit { Model = model }; for (int d = 1; d <= 150; d++) { u.Night(b, rng); if (u.Dead) { if (d <= 50) deadBy[0]++; if (d <= 100) deadBy[1]++; deadBy[2]++; break; } } } return deadBy.Select(x => (double)x / n).ToArray(); } var p = Run("RTX70", ModuleBonus.None, 20000); Check(Near(p[0], 0.11, 0.02) && Near(p[1], 0.53, 0.02) && Near(p[2], 0.84, 0.02), $"Probidia 11% / 53% / 84%:{p[0]:P0} / {p[1]:P0} / {p[2]:P0}"); var q = Run("RX80", ModuleBonus.None, 20000); Check(Near(q[0], 0.20, 0.02) && Near(q[1], 0.76, 0.02) && Near(q[2], 0.95, 0.02), $"PMD 20% / 76% / 95%:{q[0]:P0} / {q[1]:P0} / {q[2]:P0}"); }); Test("市场:价格锚受停电、镇压影响;夜间向锚回归并限制在 0.3–3 倍", () => { var m = Market.CreateDefault(1); var none = new MarketEvent[0]; Check(Near(m.Anchor(none), 100, 1e-9) && Near(m.Anchor(new[] { MarketEvent.Blackout }), 110, 1e-9) && Near(m.Anchor(new[] { MarketEvent.Crackdown }), 92, 1e-9), "锚:基准 100,停电 ×1.1,镇压 ×0.92"); Check(Market.Volatility(new[] { MarketEvent.GangWar }) == Tuning.PscVol * 2, "火并时波动 ×2"); m.Main.SetPrice(60, Tuning.PoolDepth(1)); var rng = new Rng(5); double sum = 0; for (int i = 0; i < 400; i++) { var mm = Market.CreateDefault(1); mm.Main.SetPrice(60, Tuning.PoolDepth(1)); mm.Night(none, new Rng((ulong)i), 1, a => 1); sum += Math.Log(mm.Price); } double expect = Math.Log(60) + 0.15 * (Math.Log(100) - Math.Log(60)); Check(Near(sum / 400, expect, 0.01), $"从 60 起一晚平均回到 {Math.Exp(expect):0.0} 附近:{Math.Exp(sum / 400):0.0}"); var hi = Market.CreateDefault(1); hi.Main.SetPrice(1000, Tuning.PoolDepth(1)); hi.Night(none, rng, 1, a => 1); Check(hi.Price <= 300 + 1e-9, $"上限 3 倍:{hi.Price:0.0}"); }); Test("钱包:买入均价按买入记录算,卖出和转出按比例减少,挖出的币不计入", () => { var w = new Wallet { Address = "x" }; w.Add("PSC", 10); // 挖出的 10 个,无买入记录 Check(w.AvgBuy("PSC") == null, "没有买入记录时没有均价"); w.Add("PSC", 5); w.RecordBuy("PSC", 5, 400); w.Add("PSC", 5); w.RecordBuy("PSC", 5, 600); Check(Near(w.AvgBuy("PSC").Value, 100, 1e-9), "买 5 个花 400 + 买 5 个花 600:均价 100"); w.Add("PSC", -10); // 卖掉一半(20 个里的 10 个) Check(Near(w.AvgBuy("PSC").Value, 100, 1e-9) && Near(w.BuyQty["PSC"], 5, 1e-9), "卖出后均价不变,买入记录按比例减少"); w.Add("PSC", -10); Check(w.AvgBuy("PSC") == null, "清仓后记录清除"); }); Test("市场:减半抬高价格锚(随机幅度,逐日靠拢),减半前一周有预期行情", () => { var m = new Market(); Check(Near(m.SupplyTarget(10), 1.0, 1e-9), "减半前很远:目标因子 1"); double before = m.SupplyTarget(89), start = m.SupplyTarget(83); Check(start > 1.0 && before > start && before <= 1 + Tuning.HalvingRamp + 1e-9, $"减半前 7 天逐日抬高,最多 +8%:{start:0.000} → {before:0.000}"); double lo = 1e9, hi = 0; for (int seed = 1; seed <= 200; seed++) { var x = new Market(); x.OnHalving(new Rng((ulong)seed)); lo = Math.Min(lo, x.HalvingLog); hi = Math.Max(hi, x.HalvingLog); } Check(lo >= Tuning.HalvingPassMin && hi <= Tuning.HalvingPassMax && hi - lo > 0.5, $"传导指数在区间内且确有变化:{lo:0.00}–{hi:0.00}"); m.OnHalving(new Rng(7UL)); double after = m.SupplyTarget(91); Check(Near(after, Math.Pow(2, m.HalvingLog), 1e-9), $"减半后目标因子 2^{m.HalvingLog:0.00} = {after:0.000}"); var n = new Market { HalvingLog = m.HalvingLog }; for (int i = 0; i < 7; i++) n.UpdateSupply(91 + i); Check(n.Supply > 1.0 && n.Supply < after, "逐晚靠拢目标,不一次跳到位"); for (int i = 0; i < 40; i++) n.UpdateSupply(100 + i % 5); Check(Near(n.Supply, after, 0.02), "几十晚后基本到位"); Check(n.Anchor(new MarketEvent[0]) > Tuning.PscStartPrice * 1.05, "锚随之上移"); }); Test("市场:其他交易对每晚被套利拉向参考价,价差收敛", () => { var m = Market.CreateDefault(1); var dexPsc = m.DexPool(Assets.PSC); dexPsc.SetPrice(130, dexPsc.QuoteReserve); for (int d = 1; d <= 5; d++) m.Night(new MarketEvent[0], new Rng((ulong)d), 1, a => 1); double gap = Math.Abs(dexPsc.Price / m.Price - 1); Check(gap < 0.03, $"五晚后 DEX 的 PSC/CRC 与参考价相差 {gap:P1}"); var crtCrc = m.DexPool(Assets.CRT); m.Night(new MarketEvent[0], new Rng(9), 1, a => a == Assets.CRT ? 0.9 : 1); Check(crtCrc.Price < 0.98, $"CRT 脱锚时 CRT/CRC 向 0.9 靠拢:{crtCrc.Price:0.000}"); var m2 = Market.CreateDefault(1); var spark = m2.DexPool(Assets.SPARK); m2.Night(new MarketEvent[0], new Rng(11), 1, a => a == Assets.SPARK ? 20 : 1); Check(spark.Price > Tuning.SparkStart * 1.3, $"SPARK/CRC 向 SPARK 价格靠拢:{spark.Price:0.00}"); }); Test("市场:任意两币互换经 CRC 路由,两跳付两次手续费", () => { var m = Market.CreateDefault(1); var oneHop = m.Quote(Assets.CRC, Assets.PSC, 100); var twoHop = m.Quote(Assets.CRA, Assets.PSC, 100); Check(oneHop != null && oneHop.Hops == 1 && twoHop != null && twoHop.Hops == 2, "CRC 在一端走一个池,否则两个池"); Check(m.Quote(Assets.PSC, Assets.PSC, 1) == null && m.Quote(Assets.CRC, Assets.CRC, 1) == null && m.Quote(Assets.CRC, Assets.Ponero, 1) == null, "同币、没有池没有路由"); Check(twoHop.Impact > oneHop.Impact && twoHop.Impact > Tuning.DexFee * 1.9, $"两跳损失更大:{oneHop.Impact:P2} 对 {twoHop.Impact:P2}"); double expect = m.DexPool(Assets.PSC).BaseOut(m.DexPool(Assets.CRA).QuoteOut(100)); Check(Near(twoHop.Out, expect, 1e-9), "两跳的数量 = 先卖成 CRC 再买"); double got = m.Swap(Assets.CRA, Assets.PSC, 100); Check(Near(got, twoHop.Out, 1e-9), "成交数量与报价一致"); Check(m.DexPool(Assets.CRA).Price < 1 && m.DexPool(Assets.PSC).Price > Tuning.PscStartPrice, "成交推动两个池的价格"); var big = Market.CreateDefault(1).Quote(Assets.CRC, Assets.SPARK, 20000); Check(big.Impact > 0.2, $"SPARK 池比较薄,大单滑点大:{big.Impact:P0}"); }); Test("稳定币:CRC 脱锚与减记,CRT 脱锚与冻结概率", () => { int depegs = 0, haircuts = 0; for (int i = 0; i < 2000; i++) { var s = new Stablecoins(); var rng = new Rng((ulong)i); s.OnEventStart(MarketEvent.RevRaidUpper, 10, rng); if (s.Crc < 1) { depegs++; Check(s.Crc >= 0.88 && s.Crc <= 0.93 && s.CrcDepegEnd >= 12 && s.CrcDepegEnd <= 13, "CRC 脱锚深度与持续"); double f = 1; for (int d = 10; d <= s.CrcDepegEnd; d++) f *= s.Night(d, rng, 0); if (f < 1) haircuts++; Check(s.Crc == 1, "到期恢复"); } } Check(Near(depegs / 2000.0, 0.30, 0.03), $"革命军袭击上层时 30% 脱锚:{depegs / 2000.0:P0}"); Check(Near(haircuts / (double)depegs, 0.15, 0.04), $"其中 15% 减记:{haircuts / (double)depegs:P0}"); Check(Near(Stablecoins.CrtFreezeChance(0), 0.40, 1e-9) && Stablecoins.CrtFreezeChance(50) == 0 && Near(Stablecoins.CrtFreezeChance(25), 0.2, 1e-9), "CRT 冻结概率:声望 0 为 40%,25 为 20%,50 为 0"); }); Test("稳定币:CRA 垫子告急即为预兆;储备吃空必崩,螺旋三天 0.85 / 0.30 / 0.02", () => { var s = new Stablecoins { Reserve = Tuning.CraCrashRatio * Tuning.CraS0 + Stablecoins.Cushion0 * 0.19 }; Check(s.CraWarning(1) && s.CraRate == Tuning.CraRateLow, "垫子低于 20%:预兆出现、利率降到 0.2%"); var t = new Stablecoins { Reserve = Tuning.CraS0 * 0.2 }; var rng = new Rng(3); t.Night(1, rng, 100000); Check(t.CraWarnDay == 1 && t.CraEventDay >= 5 && t.CraEventDay <= 8, $"垫子吃空触发预兆,提前 4–7 天:第 {t.CraEventDay} 天挪用"); int ev = t.CraEventDay; var path = new List(); for (int d = 2; d <= ev + 3; d++) { t.Night(d, rng, 0); if (d >= ev) path.Add(t.Cra); } Check(t.CraCrashDay == ev && path.Take(3).SequenceEqual(new[] { 0.85, 0.30, 0.02 }), $"崩盘路径:{string.Join(" / ", path)}"); Check(!t.CraWarning(ev + 1), "崩盘开始后不再算预兆"); }); Test("稳定币:挪用后 R/S 低于崩盘线才崩,否则只是折价;劫掠上层补回储备", () => { int crashes = 0, discounts = 0; for (ulong seed = 1; seed <= 60; seed++) { var s = new Stablecoins { Supply = 100000, Reserve = 100000, C = 0.8, CraWarnDay = 1, CraEventDay = 2 }; s.Night(2, new Rng(seed), 0); double r = s.Ratio; Check(r >= 1 - Tuning.CraEmbezzleMax - 0.01 && r <= 1 - Tuning.CraEmbezzleMin + 0.01 && s.CraEventDay < 0 && s.CraWarnDay < 0, $"储备被拿走 40%–80%:R/S {r:0.00}"); if (r < Tuning.CraCrashRatio) { crashes++; Check(s.CraCrashDay == 2 && s.Cra == Tuning.CraSpiralPath[0], "R/S 跌破崩盘线:当天进入螺旋"); } else { discounts++; Check(s.CraCrashDay < 0 && Near(s.Cra, Stablecoins.PriceOfRatio(r), 1e-9), $"折价:{s.Cra:0.000}"); } } Check(crashes > 5 && discounts > 5, $"两种结果都会出现:崩盘 {crashes}、折价 {discounts}"); var t = new Stablecoins(); double before = t.Reserve; t.OnEventStart(MarketEvent.RevRaidUpper, 3, new Rng(1)); Check(Near(t.Reserve, before + Tuning.CraLoot * t.Supply, 1e-6), "劫掠上层把流通量 × 9% 的 CRC 并入储备"); Check(Stablecoins.PriceOfRatio(Tuning.CraSafeRatio) == 1 && Near(Stablecoins.PriceOfRatio(Tuning.CraCrashRatio), 1 - Tuning.CraDiscountMax, 1e-9), "价格曲线:安全线 1,崩盘线折价 15%"); }); Test("浏览器账本:最新在前、按地址过滤、超过上限丢最旧", () => { var l = new Ledger(); string a = ChainAddress.Make(1), b = ChainAddress.Make(2), c = ChainAddress.Make(3); l.Add(new LedgerEntry { Block = 1, From = a, To = b, Asset = "PSC", Amount = 1 }); l.Add(new LedgerEntry { Block = 2, From = b, To = c, Asset = "CRC", Amount = 5, Fee = 1 }); l.Add(new LedgerEntry { Block = 3, From = c, To = a, Asset = "PSC", Amount = 0 }); Check(l.Entries.Count == 2 && l.Entries[0].Block == 2, "数额为 0 不记;最新的在前"); Check(l.Of(b, 10).Count == 2 && l.Of(a, 10).Count == 1 && l.Of(a.ToUpperInvariant(), 10).Count == 1 && l.Of("", 10).Count == 2, "按地址过滤,大小写不敏感,空地址是最近的全部"); for (int i = 0; i < Tuning.LedgerMax + 30; i++) l.Add(new LedgerEntry { Block = 100 + i, From = a, To = b, Asset = "PSC", Amount = 1 }); Check(l.Entries.Count == Tuning.LedgerMax && l.Entries[0].Block == 100 + Tuning.LedgerMax + 29 && l.Of("", 5).Count == 5, "上限 200 条"); var back = Newtonsoft.Json.JsonConvert.DeserializeObject(Newtonsoft.Json.JsonConvert.SerializeObject(l)); Check(back.Entries.Count == l.Entries.Count && back.Entries[0].Block == l.Entries[0].Block, "存档往返"); }); Test("CRA 长期行为:200 天里有的局崩盘有的不崩,质押越多崩得越多,崩盘前有预兆", () => { Func run = staked => { int crashes = 0, n = 300; double leadSum = 0; int leads = 0; for (int i = 0; i < n; i++) { var s = new Stablecoins(); var rng = new Rng((ulong)(i + 1)); int warn = -1; for (int d = 1; d <= 200 && s.CraCrashDay < 0; d++) { if (rng.Chance(0.03)) s.OnEventStart(MarketEvent.RevRaidUpper, d, rng); s.Night(d, rng, staked); if (warn < 0 && s.CraWarnDay >= 0) warn = s.CraWarnDay; if (s.CraWarnDay < 0 && s.CraCrashDay < 0) warn = -1; } if (s.CraCrashDay >= 0) { crashes++; if (warn >= 0) { leadSum += s.CraCrashDay - warn; leads++; } } } return (crashes / (double)n, leads > 0 ? leadSum / leads : 0); }; var lo = run(0); var hi = run(100000); Check(lo.crash > 0.02 && lo.crash < 0.9, $"无质押 200 天崩盘比例 {lo.crash:P0}"); Check(hi.crash >= lo.crash, $"质押 10 万:{hi.crash:P0} ≥ 无质押 {lo.crash:P0}"); Check(lo.lead >= Tuning.CraWarnLeadMin - 0.01 && lo.lead <= Tuning.CraWarnLeadMax + 0.01, $"预兆到崩盘平均 {lo.lead:0.0} 天"); }); Test("CRA 一级市场:铸造按抵押率存 CRC 加 SPARK,排队后进流通量与储备;销毁按 min(c, R/S) 兑付", () => { var s = new Stablecoins(); var rng = new Rng(2); var w = new Wallet { Address = "w" }; s.Collateral(1000, out double crc, out double spark); Check(Near(crc, 1000 * Tuning.CraC0, 1e-9) && Near(spark * s.Spark, 1000 * (1 - Tuning.CraC0), 1e-9), $"抵押:CRC {crc:0},SPARK {spark:0.##}"); Check(s.RequestMint(w, 1000, 1, rng) == null, "钱包里没有币:拒绝"); w.Add(Assets.CRC, crc); w.Add(Assets.SPARK, spark); double S0 = s.Supply, R0 = s.Reserve; var o = s.RequestMint(w, 1000, 1, rng); Check(o != null && w.Get(Assets.CRC) == 0 && w.Get(Assets.SPARK) == 0 && o.Due >= 2 && o.Due <= 3, "存入后排队 1~2 天"); var evs = s.NightOrders(1, rng); Check(evs.Count == 0 && s.Supply == S0, "没到期不结算"); evs = s.NightOrders(o.Due, rng); Check(evs.Count == 1 && evs[0].Kind == CraOrderKind.Minted && Near(s.Supply, S0 + 1000, 1e-9) && Near(s.Reserve, R0 + crc, 1e-9), "到期:流通量加 1000,储备加 CRC 部分"); w.Add(Assets.CRA, 500); double ratio = s.Ratio; var b = s.RequestBurn(w, 500, 5); Check(b != null && b.Due == 5 + Tuning.CraUnlockDays && w.Get(Assets.CRA) == 0, "销毁排队解锁期"); evs = s.NightOrders(b.Due, rng); Check(evs.Count == 1 && evs[0].Kind == CraOrderKind.Burned && Near(evs[0].Crc, 500 * Math.Min(Tuning.CraC0, ratio), 1e-6) && evs[0].Spark > 0, $"兑付 CRC {evs[0].Crc:0}、SPARK {evs[0].Spark:0.##}"); var low = new Stablecoins { Supply = 1000, Reserve = 200 }; low.Redeem(100, 0.8, out double c2, out double sp2); Check(Near(c2, 20, 1e-9) && Near(sp2 * low.Spark, 80, 1e-9), "储备只有 R/S = 0.2:CRC 份额降到 0.2,其余用 SPARK 补"); }); Test("CRA 一级市场:官方跑路概率 = 系数 × (1 − CRA 价格),命中整笔丢失", () => { var s = new Stablecoins(); Check(s.RugChance == 0, "价格 1 时不会跑路"); s.Cra = 0.9; Check(Near(s.RugChance, Tuning.CraRugPerDepeg * 0.1, 1e-9), "价格 0.9 时概率 10%"); int lost = 0, n = 4000; for (int i = 0; i < n; i++) { var t = new Stablecoins { Cra = 0.9, Supply = 1000, Reserve = 800 }; var w = new Wallet { Address = "w" }; w.Add(Assets.CRA, 10); t.RequestBurn(w, 10, 1); var ev = t.NightOrders(1, new Rng((ulong)i)); if (ev.Count == 1 && ev[0].Kind == CraOrderKind.Lost) { lost++; Check(t.Orders.Count == 0 && w.Get(Assets.CRA) == 0, "丢失不退款"); } } Check(Math.Abs(lost / (double)n - 0.1) < 0.03, $"命中率 {lost / (double)n:P1}"); }); Test("合规出金:干净小额不查;污点高时重度命中记罪证;轻度命中只没收污点部分;只对收益计税", () => { Func px = a => 1; Check(Exchange.HitChance(500, 0, 0, 200, false) == 0, "干净、低于 5 倍房租:不查"); Check(Near(Exchange.HitChance(2000, 0, 0, 200, false), 0.2, 1e-9), "单笔为大额阈值 2 倍:20%"); Check(Near(Exchange.HitChance(1000, 500, 0, 200, false), 0.75, 1e-9), "污点 50%:75%"); Check(Exchange.HitChance(100000, 100000, 1e6, 200, true) == Tuning.AmlMaxChance, "上限 90%"); int heavy = 0; double crime = 0; for (int i = 0; i < 1000; i++) { var w = new Wallet { Taint = 500, Basis = 1000 }; w.Add(Assets.CRC, 1000); var r = new Exchange().Cashout(w, 1000, px, 1, 200, false, new Rng((ulong)i)); if (r.Outcome == AmlOutcome.Heavy) { heavy++; crime = r.Crime; Check(Near(r.Received, 998 - 500, 1e-6), "重度:没收污点部分"); } else Check(Near(r.Received, 998, 1e-6) && r.Tax == 0, "未命中:全额到账;本金不计税"); } Check(Near(heavy / 1000.0, 0.75, 0.04) && crime == 500, $"污点 50% 时约 75% 重度命中,罪证 = 污点额:{heavy / 1000.0:P0}"); var light = new Wallet { Taint = 150 }; light.Add(Assets.CRC, 1000); CashoutResult lr = null; for (ulong i = 0; lr == null || lr.Outcome == AmlOutcome.Clear; i++) { var w = new Wallet { Taint = 150 }; w.Add(Assets.CRC, 1000); lr = new Exchange().Cashout(w, 1000, px, 1, 200, false, new Rng(i)); } Check(lr.Outcome == AmlOutcome.Light && lr.Crime == 0 && Near(lr.Confiscated, 150, 1e-6), "污点 15%:轻度命中,没收 150、不记罪证"); Check(Near(lr.Tax, (998 - 150) * Tuning.TaxRate, 1e-6), "成本为 0 时到账部分全额计税"); var ex = new Exchange(); var big = new Wallet(); big.Add(Assets.CRC, 4000); ex.Cashout(big, 2000, px, 1, 200, false, new Rng(1)); Check(Near(Exchange.HitChance(2000, 0, ex.History.Sum(h => h.Value), 200, false), 0.2 + 0.2 * 1000 / 3000.0, 1e-9), "7 天内累计超过 15 倍房租也会提高命中率"); var dep = new Wallet { Basis = 1000 }; dep.Add(Assets.CRC, 1000); var dr = new Exchange().Cashout(dep, 1000, a => 0.9, 1, 200, false, new Rng(1)); Check(Near(dr.Received, 900 * (1 - Tuning.ExchangeFee), 1e-6), "CRC 脱锚时按市价兑出"); }); Test("二手贩子:老实人不报价;中间商加价;骗子夹带假卡;指出问题按维度扣价、拆穿假货按真实芯片算", () => { var rng = new Rng(7); int fakes = 0, cards = 0; for (int i = 0; i < 300; i++) foreach (var c in UsedDealers.Cards(DealerKind.Honest, 40, rng)) Check(c.FakeOf == null, "老实人的卡是真卡"); for (int i = 0; i < 300; i++) foreach (var c in UsedDealers.Cards(DealerKind.Scammer, 40, rng)) { cards++; if (c.FakeOf == null) continue; fakes++; Check(Hardware.Specs[c.FakeOf].Price * 2 <= Hardware.Specs[c.Model].Price, "假卡的芯片至少便宜一半"); } Check(fakes > cards * 0.2 && fakes < cards * 0.5, $"骗子的假卡占两成多(入门卡便宜到没法冒充):{fakes}/{cards}"); Check(UsedDealers.Pool(5).All(m => Dealer.Basic.Contains(m)) && UsedDealers.Pool(30).Contains("RTX90"), "型号按天数放开"); // 标签:假 RTX 70(芯片 RTX 50)、健康 60、风扇缺角、金手指氧化、丝印印着真实型号 var u = new Unit { Model = "RTX70", FakeOf = "RTX60", Health = 60, Look = new CardLook { Fan = 2, Fingers = 2, Print = 1 } }; var claim = CardLabels.DealerClaim(u, DealerKind.Scammer, new Rng(3)); Check(claim.Model == "RTX70" && claim.Fan == 0 && claim.Fingers == 0 && claim.Print == 0, "骗子的说法:标称型号,外观全是没问题"); long hidden = CardLabels.Value(u, claim, 0), real = CardValue.True(u); Check(hidden == CardValue.Of("RTX70", 60) && real == (long)Math.Round(CardValue.Of("RTX60", 60) * 0.76), "没指出时按说法算(标称型号满价),真实价值按芯片和外观算"); int ex = 0; Check(CardLabels.Point(u, claim, CardLabels.RowFan, ref ex) == 1 && CardLabels.Value(u, claim, ex) == (long)Math.Round(CardValue.Of("RTX70", 60) * 0.88), "指出风扇缺角:扣 12%"); Check(CardLabels.Point(u, claim, CardLabels.RowPrint, ref ex) == 2 && (ex & CardLabels.RowSpec) != 0, "指出丝印印着真实型号:拆穿假货,型号标签一并拆穿"); Check(CardLabels.Point(u, claim, CardLabels.RowFingers, ref ex) == 1 && CardLabels.Value(u, claim, ex) == real, "全部指出之后价格回到真实价值"); int ex2 = 0; var honestUnit = new Unit { Model = "RTX70", Health = 60, Look = new CardLook { Fan = 1 } }; Check(CardLabels.Point(honestUnit, CardLabels.DealerClaim(honestUnit, DealerKind.Honest, new Rng(1)), CardLabels.RowFan, ref ex2) == 0, "老实人说的是实话,指出去没用"); Check(CardLabels.Lies(u, claim, 0) == (CardLabels.RowSpec | CardLabels.RowFan | CardLabels.RowFingers | CardLabels.RowPrint), "骗子隐瞒了型号、丝印、叶片、金手指"); Check(CardLabels.Lies(u, claim, ex) == 0, "指出之后不再算隐瞒"); Check(Claim.Decode(claim.Encode()).Encode() == claim.Encode(), "说法能存取"); }); Test("序列号与供电风扇:四档实物特征;序列号按牌子和档次鉴定;指出供电风扇自动改回真实型号", () => { Check(Hardware.FanCount.SequenceEqual(new[] { 1, 2, 3, 3 }) && Hardware.PowerPins.SequenceEqual(new[] { "6", "8", "8", "8+8" }), "低端 6 针单风扇、中端 8 针双风扇、高端 8 针三风扇、旗舰双 8 针三风扇"); Check(Hardware.Specs.Values.Where(x => !x.Asic && !x.Scrap).All(x => Hardware.Specs.Values.Count(y => !y.Asic && !y.Scrap && y.Brand == x.Brand && y.Tier == x.Tier) == 1), "每个牌子每个档次只有一个型号(废片不算)"); var rngF = new Rng(99UL); bool lowFake = false, midScrap = false; for (int i = 0; i < 400; i++) { foreach (var c in UsedDealers.Cards(DealerKind.Scammer, 60, rngF)) { if (c.FakeOf == null) continue; if (Hardware.Specs[c.Model].Tier == 0 && Hardware.Specs[c.FakeOf].Scrap) lowFake = true; if (Hardware.Specs[c.Model].Tier > 0 && Hardware.Specs[c.FakeOf].Scrap) midScrap = true; } } Check(lowFake && !midScrap, "低档次的卡也会被冒充(背后是废片),中高档的假卡不用废片"); var real = new Unit { Model = "RX80", Health = 100, Look = new CardLook { Seed = 7 } }; var t = CardLabels.SerialText(real); Check(t.StartsWith("MD2-") && CardLabels.Factories("PMD").Contains(int.Parse(t.Substring(4, 2))) && t.Length == 11, $"真卡的序列号:牌子 + 档次码 + 合法工厂码 + 四位流水:{t}"); var forged = new Unit { Model = "RTX90", FakeOf = "RTX60", Health = 100, Look = new CardLook { Seed = 7, Serial = 1 } }; var f = CardLabels.SerialText(forged); Check(f.StartsWith("PB4-") && (!CardLabels.Factories("Probidia").Contains(int.Parse(f.Substring(4, 2))) || f.Length == 10), $"补贴的序列号:档次码对,工厂码不合法或位数不对:{f}"); var original = new Unit { Model = "RTX90", FakeOf = "RTX60", Health = 100, Look = new CardLook { Seed = 7, Serial = 2, CountBad = 1, PinBad = 1 } }; Check(CardLabels.SerialText(original).StartsWith("PB1-"), "贴的是原芯片的序列号:档次码是真实芯片的档次"); var claim = CardLabels.DealerClaim(original, DealerKind.Scammer, new Rng(1)); int ex = 0; Check(CardLabels.Point(original, claim, CardLabels.RowCount, ref ex) == 2 && (ex & CardLabels.RowSpec) != 0 && CardLabels.Value(original, claim, ex) == CardValue.True(original), "指出供电与风扇:型号自动改回真实型号,价格回到真实价值"); }); Test("假卡的四项真伪依据(风扇数、供电口、丝印、序列号):各自独立露出,至少一项,平均约 1.5 项;真卡全部符合", () => { var rng = new Rng(2024); int n = 20000; double sum = 0; int[] per = new int[4]; int none = 0; for (int i = 0; i < n; i++) { var label = new[] { "RTX70", "RTX80", "RTX90", "RX80", "RX800", "RX900" }[rng.Range(0, 5)]; var cheaper = Hardware.Specs.Values.Where(x => !x.Asic && !x.Scrap && x.Brand == Hardware.Specs[label].Brand && x.Tier < Hardware.Specs[label].Tier).ToArray(); var chip = cheaper[rng.Range(0, cheaper.Length - 1)]; var look = CardLook.Generate(rng, 70, true, Hardware.Specs[label].Tier, chip.Tier); var u = new Unit { Model = label, FakeOf = chip.Model, Health = 70, Look = look }; var real = Claim.Truth(u); var said = new Claim { Model = label }; int c = 0; int k = 0; foreach (int r in new[] { CardLabels.RowCount, CardLabels.RowPin, CardLabels.RowPrint, CardLabels.RowSerial }) { if (said.Get(r) != real.Get(r)) { c++; per[k]++; } k++; } if (c == 0) none++; sum += c; } double mean = sum / n; Check(none == 0, "假卡至少有一项依据不符"); Check(mean > 1.4 && mean < 1.6, $"假卡平均露出 {mean:0.00} 项依据(目标约 1.5)"); Check(per.All(x => x > n * 0.1), "四项都会单独露出:" + string.Join(" ", per)); var genuine = new Unit { Model = "RTX80", Health = 70, Look = CardLook.Generate(rng, 70, false) }; var gt = Claim.Truth(genuine); var gs = new Claim { Model = "RTX80" }; Check(new[] { CardLabels.RowCount, CardLabels.RowPin, CardLabels.RowPrint, CardLabels.RowSerial }.All(r => gs.Get(r) == gt.Get(r)), "真卡四项依据全部符合"); }); Test("旧存档兼容:6 位旧外观的假卡补上风扇数、供电口破绽,真卡和新格式不动", () => { var old = CardLook.Decode("000000"); var fake = CardLook.Legacy("000000", old, "RTX90", "RTX60"); var u = new Unit { Model = "RTX90", FakeOf = "RTX60", Health = 80, Look = fake }; Check(fake.CountBad == 1 && fake.PinBad == 1 && u.ObservedCount == 1 && u.ObservedPin == 0, "旧版的低档冒充高档:风扇数和供电口都对不上"); var claim = new Claim { Model = "RTX90" }; Check(claim.Get(CardLabels.RowCount) != Claim.Truth(u).Get(CardLabels.RowCount) && claim.Get(CardLabels.RowPin) != Claim.Truth(u).Get(CardLabels.RowPin), "说成标称型号时两项依据都与实物不符"); var sameCount = CardLook.Legacy("000000", old, "RTX80", "RTX60"); Check(sameCount.CountBad == 1 && sameCount.PinBad == 1, "RTX 80 冒充:风扇数 3 对 1、供电口 8 针对 6 针都不同"); var same = CardLook.Legacy("000000", old, "RTX80", "RX800"); Check(same.CountBad == 0 && same.PinBad == 0, "档次相同(风扇数、供电口一样)的假卡补不出破绽,也不会误加"); Check(CardLook.Legacy("000000", old, "RTX90", null).CountBad == 0, "真卡不动"); var newer = new CardLook { CountBad = 0, PinBad = 1, Print = 2 }; Check(CardLook.Legacy(newer.Encode(), CardLook.Decode(newer.Encode()), "RTX90", "RTX60").CountBad == 0, "新格式(8 位)不再补"); Check(CardLook.Decode(newer.Encode()).PinBad == 1 && CardLook.Decode("012012").Fan == 0 && CardLook.Decode("01201").Sticker == 1 && CardLook.Decode("01201").Serial == 0, "新旧格式都能读"); }); Test("外观随损耗重算:越旧外观越差;种子固定;算力受风扇与金手指影响", () => { var rng = new Rng(5); int worse = 0, total = 400; for (int i = 0; i < total; i++) { var look = CardLook.Generate(rng, 100, false); var a = look.Appearance(100); var b = look.Appearance(20); Check(b.Fan >= a.Fan && b.Fingers >= a.Fingers && b.Bracket >= a.Bracket, "健康度下降时外观只会变差"); if (b.Fan + b.Fingers + b.Bracket > a.Fan + a.Fingers + a.Bracket) worse++; Check(look.Appearance(60).Encode() == look.Appearance(60).Encode(), "同一健康度外观固定"); } Check(worse > total * 0.9, $"健康度从 100 掉到 20,九成以上的卡外观变差:{worse}/{total}"); var fake = CardLook.Generate(rng, 80, true); Check(fake.HasFakeSign && fake.Appearance(10).HasFakeSign, "假卡的破绽不随健康度变化"); var clean = new Unit { Model = "RTX70", Health = 100 }; var bad = new Unit { Model = "RTX70", Health = 100, Look = new CardLook { Fan = 2, Fingers = 2 } }; Check(Near(bad.Hash(ModuleBonus.None) / clean.Hash(ModuleBonus.None), 0.92 * 0.94, 1e-9), "风扇缺角 + 金手指氧化:算力 ×0.92 ×0.94"); }); Test("杰克逊博士:没有矿架必上一个;基础卡每次两张;进阶第 10 天起、旗舰第 30 天起;特供货第 20 天起必有旗舰", () => { var rng = new Rng(11); var first = Dealer.Stock(1, false, false, rng); Check(first.Count(k => k == Dealer.Rig) == 1 && first.Count(k => Dealer.Basic.Contains(k)) == 2 && first.Count == 3, $"第 1 天:矿架 + 两张基础卡:{string.Join(",", first)}"); int adv = 0, flag = 0, rigs = 0, n = 4000; for (int i = 0; i < n; i++) { var s9 = Dealer.Stock(9, true, false, rng); Check(!s9.Any(k => Dealer.Advanced.Contains(k) || Dealer.Flagship.Contains(k)), "第 9 天没有进阶与旗舰"); var s40 = Dealer.Stock(40, true, false, rng); if (s40.Any(k => Dealer.Advanced.Contains(k))) adv++; if (s40.Any(k => Dealer.Flagship.Contains(k))) flag++; if (s40.Contains(Dealer.Rig)) rigs++; } Check(Near(adv / (double)n, 0.60, 0.03) && Near(flag / (double)n, 0.25, 0.03) && Near(rigs / (double)n, 0.30, 0.03), $"第 40 天:进阶 {adv / (double)n:P0}(60%),旗舰 {flag / (double)n:P0}(25%),已有矿架时再上 {rigs / (double)n:P0}(30%)"); Check(Dealer.Stock(20, true, true, rng).Any(k => Dealer.Flagship.Contains(k)) && !Dealer.Stock(19, true, true, new Rng(1)).Any(k => Dealer.Flagship.Contains(k)), "特供货:第 20 天起必有旗舰,第 19 天没有"); Check(Dealer.Basic.Concat(Dealer.Advanced).Concat(Dealer.Flagship).All(m => Hardware.Specs.ContainsKey(m) && !Hardware.Specs[m].Asic), "上架的型号都是登记过的显卡"); }); Test("存档:市场、稳定币、全网、钱包、交易所、随机数序列化后读回,之后的结果一致", () => { var m = Market.CreateDefault(3); var st = new Stablecoins(); var net = new Network(); var w = new Wallet { Address = "hot", Taint = 12, Basis = 34 }; w.Add(Assets.PSC, 5); var ex = new Exchange(); ex.History.Add(new KeyValuePair(2, 100)); var rng = new Rng(77); for (int d = 1; d <= 5; d++) { m.Night(new MarketEvent[0], rng, d, a => 1); st.Night(d, rng, 0); net.Night(d, m.Price, 10); } var bundle = new SaveBundle { Market = m, Stable = st, Network = net, Hot = w, Exchange = ex, Rng = rng }; string json = Newtonsoft.Json.JsonConvert.SerializeObject(bundle); var back = Newtonsoft.Json.JsonConvert.DeserializeObject(json); Check(Near(back.Market.Price, m.Price, 1e-9) && back.Market.Pools.Count == m.Pools.Count && back.Market.Pools[1].Id == m.Pools[1].Id, "交易对与价格"); Check(back.Hot.Get(Assets.PSC) == 5 && back.Hot.Taint == 12 && back.Hot.Basis == 34, "钱包余额、污点、成本"); Check(back.Exchange.History.Count == 1 && back.Exchange.History[0].Value == 100, "出金记录"); Check(Near(back.Network.NpcHash, net.NpcHash, 1e-9) && Near(back.Stable.Reserve, st.Reserve, 1e-9), "全网算力、CRA 储备"); for (int d = 6; d <= 10; d++) { m.Night(new MarketEvent[0], rng, d, a => 1); back.Market.Night(new MarketEvent[0], back.Rng, d, a => 1); } Check(Near(back.Market.Price, m.Price, 1e-9), "读回后继续推进,行情与原来完全相同"); }); Test("用币付款:派系对应的币、按币价换算、污点与成本", () => { var w = new Wallet { Address = "t" }; Check(CoinPayment.AssetFor("FACTION_BLACK_MARKET") == Assets.CRT && CoinPayment.AssetFor("FACTION_SECURITY") == null, "派系对应的币"); double q = CoinPayment.Receive(w, Assets.CRT, 200, 0.5, 40); Check(Near(q, 400 * (1 + Tuning.CoinPayPremium), 1e-9) && Near(w.Get(Assets.CRT), q, 1e-9), "按币价换算数量,含溢价"); Check(Near(w.Taint, 80, 1e-9) && Near(w.Basis, 200, 1e-9), "污点 = 货值 × 热度%,成本 = 货值(溢价不带污点)"); Check(CoinPayment.Receive(w, Assets.CRC, 0, 1, 10) == 0, "零金额不收"); }); Test("混币器:按价值比例带走污点、轮数即天数、手续费与清洗、匿名集、制裁标记", () => { Func px = a => a == Assets.PSC ? 10 : 1; var w = new Wallet { Address = "t" }; w.Add(Assets.CRC, 1000); w.Add(Assets.PSC, 100); // 总价值 2000 w.Taint = 400; w.Basis = 1000; var m = new Mixer(); Check(m.Deposit(w, Assets.CRC, 1000, 9, 1, px) == null && m.Deposit(w, Assets.CRC, 50, 1, 1, px) == null, "轮数超限、低于最小额不收"); var d = m.Deposit(w, Assets.CRC, 1000, 2, 1, px); Check(d != null && Near(d.Taint, 200, 1e-9) && Near(w.Taint, 200, 1e-9) && Near(w.Get(Assets.CRC), 0, 1e-9), "存入 1000 / 2000:带走一半污点"); var rng = new Rng(3); Check(m.Night(w, 2, px, rng).Count == 0, "未到期不提回"); var res = m.Night(w, 3, px, rng); Check(res.Count == 1 && !res[0].Rugged, "到期提回"); double rate = Mixer.RoundRate(1000); Check(Near(w.Get(Assets.CRC), 1000 * (1 - Tuning.MixerFee) * (1 - Tuning.MixerFee), 1e-6) && Near(res[0].TaintAfter, 200 * (1 - rate) * (1 - rate), 1e-6), "两轮:手续费与污点按轮数递减"); Check(Mixer.RoundRate(100000) < Mixer.RoundRate(1000) / 3, "存入越大匿名集占比越大,清洗越差"); Check(m.RecentlyMixed(3) && !m.RecentlyMixed(3 + Tuning.AmlWindowDays + 1), "提回后一段时间内出金按混币来源加重"); m.OnEvent(MarketEvent.Crackdown, 5, new Rng(1)); int hit = 0; for (int i = 0; i < 400; i++) { var t = new Mixer(); t.OnEvent(MarketEvent.Crackdown, 1, new Rng((ulong)i + 1)); if (t.Sanctioned(2)) hit++; } Check(hit > 150 && hit < 250, $"镇压时约一半概率被制裁:{hit}/400"); var w2 = new Wallet { Address = "u" }; w2.Add(Assets.CRC, 500); var m2 = new Mixer { SanctionedUntil = 10 }; m2.Deposit(w2, Assets.CRC, 500, 1, 1, px); m2.Night(w2, 2, px, new Rng(5)); Check(w2.Flagged, "制裁期间提出的币被标记"); }); Test("CRT 冻结:冻一半、可动用余额减少、到期解冻;声望越高越不容易被冻", () => { var w = new Wallet { Address = "f" }; w.Add(Assets.CRT, 1000); double fz = w.Freeze(Assets.CRT, Tuning.CrtFreezeShare, 10); Check(Near(fz, 500, 1e-9) && Near(w.Avail(Assets.CRT), 500, 1e-9) && Near(w.Get(Assets.CRT), 1000, 1e-9), "冻结一半:余额不变,可动用 500"); Check(Near(w.Freeze(Assets.CRT, 1, 12), 500, 1e-9) && Near(w.Avail(Assets.CRT), 0, 1e-9), "再冻一次只冻可动用部分"); Check(w.Thaw(9).Count == 0 && w.Thaw(12).Count == 1 && Near(w.Avail(Assets.CRT), 1000, 1e-9), "到期(取较晚的日子)全部解冻"); Check(new Mixer().Deposit(w, Assets.CRT, 2000, 1, 1, a => 1) == null, "余额不足不能存入混币器"); int low = 0, high = 0; for (int i = 0; i < 2000; i++) { if (Stablecoins.CrtFrozenByCrackdown(0, new Rng((ulong)i + 1))) low++; if (Stablecoins.CrtFrozenByCrackdown(50, new Rng((ulong)i + 1))) high++; } Check(low > 700 && low < 900 && high == 0, $"声望 0 约 40% 被冻:{low}/2000;声望 50 不会被冻:{high}"); }); Test("Web3 黑市", () => { Func price = a => a == Assets.Ponero ? 50 : a == Assets.PSC ? 100 : 1; var bm = new BlackMarket(); Check(!bm.Refresh(10, 5, new Rng(1), id => 100) && bm.Offers.Count == 0, "声望不够不开放"); Check(bm.Refresh(10, 45, new Rng(1), id => 100) && bm.Offers.Count > 0 && bm.Offers.Where(o => o.Kind == GoodKind.Contraband).All(o => o.Level <= 2 && o.Price == 130), "声望 45 开放中档,溢价 30%"); Check(!bm.Refresh(12, 45, new Rng(2), id => 100) && bm.Refresh(17, 45, new Rng(2), id => 100), "每周刷新"); var w = new Wallet { Address = "t" }; w.Add(Assets.PSC, 10); w.Add(Assets.CRT, 1000); w.Taint = 400; w.Basis = 800; // 总价值 2000 var offer = new BmOffer { Item = "x", Qty = 1, Price = 500, Level = 1 }; bm.Offers.Add(offer); Check(!bm.Buy(offer, w, Assets.CRC, price), "不收 CRC"); Check(bm.Buy(offer, w, Assets.CRT, price) && Near(w.Get(Assets.CRT), 500, 1e-9) && Near(w.Taint, 300, 1e-6) && Near(w.Basis, 600, 1e-6) && !bm.Offers.Contains(offer), "付币:污点与成本按比例留给卖家,卖完下架"); w = new Wallet { Address = "t" }; w.Add(Assets.PSC, 10); w.Taint = 500; w.Basis = 1000; // 总价值 1000,PSC 价 100 double got = bm.ToPonero(w, Assets.PSC, 5, 20, price); // 价值 500 Check(Near(got, 500 * (1 - Tuning.PoneroFee) / 50, 1e-9) && Near(w.Taint, 250, 1e-6) && Near(w.Get(Assets.PSC), 5, 1e-9), "兑入 Ponero:扣手续费,这部分污点留在原地"); Check(bm.ToPonero(w, Assets.PSC, 5.1, 20, price) < 0, "超过每日额度不能兑"); Check(bm.ToPonero(w, Assets.PSC, 5, 21, price) >= 0, "第二天额度恢复"); double back = bm.FromPonero(w, Assets.CRT, 10, 22, price); Check(Near(back, 10 * 50 * (1 - Tuning.PoneroFee), 1e-9) && Near(w.Get(Assets.CRT), back, 1e-9), "兑出 Ponero"); }); Test("黑市订单", () => { Func price = a => a == Assets.CRT ? 1 : 100; Func value = id => 200; var bm = new BlackMarket(); bm.RefreshOrders(10, 75, new Rng(5), value); Check(bm.Sellers.Count >= Tuning.BmMerchantCount && bm.Catalog.Count > 0 && bm.Catalog.All(l => l.Qty > 0 && l.Price >= 1) && bm.Catalog.Where(l => l.Kind != GoodKind.Gpu && bm.Sellers[l.Seller].Type != MerchantType.Personal).All(l => l.Price >= 200 * bm.Sellers[l.Seller].Factor * 0.97 - 1 && l.Price <= 200 * bm.Sellers[l.Seller].Factor * 1.03 + 1), "目录:商家与单价(基础价 × 商家系数)"); Check(BlackMarket.Pay(170, PayMode.Escrow) == 170 + 9 && BlackMarket.Pay(170, PayMode.Advance) == 153 && BlackMarket.OrderTotal(100, 5) == 475 && BlackMarket.OrderTotal(100, 10) == 900 && BlackMarket.OrderTotal(100, 4) == 400, "托管多付 5%,提前放款打九折"); var good = new BmSeller { Name = "g", Trades = 100, Rating = 95 }; var bad = new BmSeller { Name = "b", Trades = 100, Rating = 95, Scam = true }; bm.Sellers.Clear(); bm.Sellers.Add(good); bm.Sellers.Add(bad); var lg = new BmListing { Qty = 99, Seller = 0, Item = "x", Price = 1000 }; var lb = new BmListing { Qty = 99, Seller = 1, Item = "x", Price = 1000 }; var w = new Wallet { Address = "t" }; w.Add(Assets.CRT, 10000); w.Taint = 4000; w.Basis = 5000; var o = bm.Place(lb, 1, PayMode.Escrow, w, Assets.CRT, 10, price); Check(o != null && Near(w.Get(Assets.CRT), 10000 - 1050, 1e-9) && w.Taint < 4000 && bm.Place(lg, 1, PayMode.Escrow, w, Assets.CRC, 10, price) == null, "托管下单:扣币、污点留在订单上;不收 CRC"); double tBefore = 4000; var ev = bm.Night(13, false, w, new Rng(1)); Check(ev.Any(e => e.Kind == "scam_refund") && Near(w.Get(Assets.CRT), 10000, 1e-6) && Near(w.Taint, tBefore, 1e-6) && Near(w.Basis, 5000, 1e-6), "骗子卖家 + 托管:退款,污点与成本一并还回(不能借退款洗钱)"); var o2 = bm.Place(lb, 1, PayMode.Advance, w, Assets.CRT, 20, price); var ev2 = bm.Night(23, false, w, new Rng(2)); Check(o2.State == OrderState.Lost && Near(w.Get(Assets.CRT), 10000 - 900, 1e-6), "骗子卖家 + 提前放款:钱没了"); var o3 = bm.Place(lg, 1, PayMode.Escrow, w, Assets.CRT, 30, price); Check(bm.Night(31, false, w, new Rng(3)).Count == 0 && o3.State == OrderState.Pending, "没到期不动"); int ready = 0, lost = 0; for (int i = 0; i < 400; i++) { var t = new BlackMarket(); t.Sellers.Add(good); var ww = new Wallet(); ww.Add(Assets.CRT, 5000); var oo = t.Place(new BmListing { Qty = 99, Seller = 0, Item = "x", Price = 100 }, 1, PayMode.Escrow, ww, Assets.CRT, 1, price); t.Night(oo.DueDay, false, ww, new Rng((ulong)i + 7)); if (oo.State == OrderState.Ready) ready++; else lost++; } Check(ready > 340 && lost > 10, $"上门:约 {Tuning.BmInterceptDoor:P0} 被截获(跑路另算):到货 {ready},丢失 {lost}"); var c = new BlackMarket(); c.Sellers.Add(good); var cw = new Wallet(); cw.Add(Assets.CRT, 5000); var co = c.Place(new BmListing { Qty = 99, Seller = 0, Item = "x", Price = 100 }, 1, PayMode.Escrow, cw, Assets.CRT, 1, price); c.Night(co.DueDay, true, cw, new Rng(1)); Check(co.State == OrderState.Pending && co.DueDay == 5, "镇压期间到期顺延一天"); // 蜜罐期间下单会被追查;受控交付签收记罪证、拒签不记 var h = new BlackMarket(); h.Sellers.Add(good); h.HoneypotUntil = 12; var hw = new Wallet(); hw.Add(Assets.CRT, 5000); var ho = h.Place(new BmListing { Qty = 99, Seller = 0, Item = "x", Price = 100 }, 1, PayMode.Escrow, hw, Assets.CRT, 10, price); Check(h.Traps.Count == 1 && h.Traps[0].Day == 10 + Tuning.BmTrapDelay, "蜜罐期间下单:记一笔追查"); Check(h.Night(h.Traps[0].Day, false, hw, new Rng(3)).Any(e => e.Kind == "trap" && Near(e.Amount, ho.Price * Tuning.BmTrapShare, 1e-9)) && h.Traps.Count == 0, "追查到期:产生罪证事件"); int ctrl = 0; for (int i = 0; i < 600; i++) { var t2 = new BlackMarket(); t2.Sellers.Add(good); var w2 = new Wallet(); w2.Add(Assets.CRT, 5000); var o2b = t2.Place(new BmListing { Qty = 99, Seller = 0, Item = "x", Price = 100 }, 1, PayMode.Escrow, w2, Assets.CRT, 1, price); t2.Night(o2b.DueDay, false, w2, new Rng((ulong)i + 99), 0); if (o2b.Controlled) ctrl++; } Check(ctrl > 5 && ctrl < 50, $"被截获里一部分变成受控交付:{ctrl}/600"); var co2 = new BmOrder { Item = "x", Price = 150, State = OrderState.Ready, Controlled = true }; var cm = new BlackMarket(); Check(Near(cm.Sign(co2, true), 150, 1e-9) && co2.State == OrderState.Lost && co2.Why == "seized" && Near(cm.Sign(new BmOrder { Price = 50 }, false), 0, 1e-9), "签收记罪证(金额)并查封,拒签不记"); Check(BlackMarket.HoneypotChance(100) > BlackMarket.HoneypotChance(0) && BlackMarket.HoneypotChance(100000) <= Tuning.BmHoneypotMax, "治安声望越高越容易被接管,有封顶"); // 没收到货的订单不会被追查:骗子退款后蜜罐追查取消 var hb = new BlackMarket(); hb.Sellers.Add(bad); hb.HoneypotUntil = 50; var hw2 = new Wallet(); hw2.Add(Assets.CRT, 5000); var hl = new BmListing { Seller = 0, Item = "x", Price = 100, Qty = 9 }; var ho2 = hb.Place(hl, 1, PayMode.Escrow, hw2, Assets.CRT, 10, price); Check(hb.Traps.Count == 1 && ho2.Id > 0, "蜜罐期间下单:先挂追查"); hb.Night(ho2.DueDay, false, hw2, new Rng(4)); Check(ho2.State == OrderState.Refunded && hb.Traps.Count == 0, "骗子卖家退款后追查取消(没拿到货不记罪证)"); // 跑路:托管资金多则概率高;跑路后关闭 var r = new BlackMarket(); r.Sellers.Add(good); var rw = new Wallet(); rw.Add(Assets.CRT, 1000000); for (int i = 0; i < 20; i++) r.Place(new BmListing { Qty = 99, Seller = 0, Item = "x", Price = 10000 }, 1, PayMode.Escrow, rw, Assets.CRT, 1, price); Check(r.RugChance > BlackMarketTestRug(), "托管资金越多越容易跑路"); r.ClosedUntil = 40; Check(r.Closed(40) && !r.Closed(41) && r.Place(new BmListing { Qty = 99, Seller = 0, Item = "x", Price = 1 }, 1, PayMode.Escrow, rw, Assets.CRT, 30, price) == null, "关闭期间不能下单"); }); Test("黑市出售", () => { Func price = a => a == Assets.CRT ? 1 : 100; Check(Near(BlackMarket.ExpectedDays(0.6), 1, 1e-9) && Near(BlackMarket.ExpectedDays(0.9), 1, 1e-9) && Near(BlackMarket.ExpectedDays(1.0), 2, 1e-9) && Near(BlackMarket.ExpectedDays(1.8), 14, 1e-6), "期望成交天数:0.9 以下 1 天,1.0 两天,1.8 十四天"); Check(BlackMarket.ExpectedDays(1.2) > BlackMarket.ExpectedDays(1.0) && BlackMarket.ExpectedDays(1.5) > BlackMarket.ExpectedDays(1.2), "倍率越高越慢"); Check(BlackMarket.TaintChance(1.8) > BlackMarket.TaintChance(0.6) && BlackMarket.TaintRatio(1.8) > BlackMarket.TaintRatio(0.6) && Near(BlackMarket.TaintChance(0.6), Tuning.BmSaleTaintChanceMin, 1e-9), "倍率越高,带污点的概率和比例越高"); var bm = new BlackMarket(); var w = new Wallet(); w.Add(Assets.CRT, 1000); Check(bm.List("c4", null, null, 0, 500, 2.0, w, Assets.CRT, 1, price) == null && bm.List("c4", null, null, 0, 500, 0.5, w, Assets.CRT, 1, price) == null, "倍率超出 0.6–1.8 不能上架"); var s = bm.List("c4", null, null, 0, 500, 1.0, w, Assets.CRT, 1, price); Check(s != null && s.ListPrice == 500 && Near(w.Get(Assets.CRT), 1000 - 25, 1e-9), "上架:标价 500,上架费 5%"); int sold1 = 0, sold18 = 0; for (int i = 0; i < 2000; i++) { if (new Rng((ulong)i + 1).Chance(bm.SaleChance(0.8))) sold1++; if (new Rng((ulong)i + 1).Chance(bm.SaleChance(1.8))) sold18++; } Check(sold1 == 2000 && sold18 > 80 && sold18 < 220, $"每晚成交概率:0.8 倍必成交,1.8 倍约 1/14:{sold18}/2000"); // 成交与到账:夜晚 1 成交(0.8 倍必成交),托管 3 天后到钱包 var b2 = new BlackMarket(); var w2 = new Wallet(); w2.Add(Assets.CRT, 1000); var s2 = b2.List("c4", null, null, 0, 500, 0.8, w2, Assets.CRT, 1, price); double crt0 = w2.Get(Assets.CRT); var e1 = b2.Night(2, false, w2, new Rng(7), 0, price); Check(s2.State == SaleState.Sold && s2.Proceeds == (int)Math.Round(400 * (1 - Tuning.BmCommission)) && s2.PayDay == 2 + Tuning.BmSaleHold && Near(w2.Get(Assets.CRT), crt0, 1e-9), "成交:扣抽成,货款先托管"); b2.Night(4, false, w2, new Rng(8), 0, price); Check(s2.State == SaleState.Sold, "没到放款日不动"); b2.Night(5, false, w2, new Rng(9), 0, price); Check(s2.State == SaleState.Paid && Near(w2.Get(Assets.CRT), crt0 + s2.Proceeds, 1e-9) && Near(w2.Taint, s2.Taint, 1e-9) && (s2.Taint == 0 || Near(s2.Taint, s2.Proceeds * BlackMarket.TaintRatio(0.8), 1e-6)), "放款:货款进钱包,污点按比例"); // 假卡被看穿 int fake = 0; for (int i = 0; i < 400; i++) { var b3 = new BlackMarket(); var w3 = new Wallet(); w3.Add(Assets.CRT, 1000); var s3 = b3.List("gpu:RTX70", "RTX70", "RTX60", 60, 500, 0.8, w3, Assets.CRT, 1, price); b3.Night(2, false, w3, new Rng((ulong)i + 3), 0, price); if (s3.State == SaleState.Delisted && s3.Why == "fake") { fake++; if (b3.Rating >= Tuning.BmRatingStart) throw new Exception("好评没降"); } } Check(fake > 150 && fake < 250, $"假卡约一半被看穿退货:{fake}/400"); // 平台跑路:上架的货与未放款货款都没了 var b4 = new BlackMarket(); var w4 = new Wallet(); w4.Add(Assets.CRT, 100000); for (int i = 0; i < 30; i++) b4.List("c" + (i % 6), null, null, 0, 5000, 1.8, w4, Assets.CRT, 1, price); bool rugged = false; for (int d = 2; d < 400 && !rugged; d++) { var ev = b4.Night(d, false, w4, new Rng((ulong)d * 31), 0, price); rugged = ev.Any(e => e.Kind == "sale_rug"); } Check(rugged && b4.Sales.All(x => x.State != SaleState.Listed && x.State != SaleState.Sold), "跑路:上架与未放款全部归零"); var b6 = new BlackMarket(); var w6 = new Wallet(); w6.Add(Assets.CRT, 100000); int okStack = 0; for (int i = 0; i < 8; i++) if (b6.List("c4", null, null, 0, 500, 1.0, w6, Assets.CRT, 1, price) != null) okStack++; Check(okStack == Tuning.BmMaxStack && b6.ActiveKinds == 1 && b6.ActiveListings == 5, "同一种商品最多上架 5 件"); int okKinds = 0; for (int k = 0; k < 9; k++) if (b6.List("k" + k, null, null, 0, 500, 1.0, w6, Assets.CRT, 1, price) != null) okKinds++; Check(b6.ActiveKinds == Tuning.BmMaxKinds && okKinds == Tuning.BmMaxKinds - 1, "同时最多上架 6 种"); Check(b6.List("c4", null, null, 0, 500, 1.2, w6, Assets.CRT, 1, price) == null && b6.ListBlock(BmSale.KeyOf("c4", null, null, 0), 1.2, 1) != null && b6.ListBlock(BmSale.KeyOf("k0", null, null, 0), 1.2, 1) == "mult" && b6.ListBlock(BmSale.KeyOf("k0", null, null, 0), 1.0, 1) == null, "同一种商品倍率必须相同;种数满了新种不能上"); b6.Delist(b6.Sales.First(x => x.Item == "k0")); Check(b6.ListBlock(BmSale.KeyOf("k0", null, null, 0), 1.2, 1) == null && b6.ListBlock(BmSale.KeyOf("zz", null, null, 0), 1.0, 1) == null, "下架后腾出名额,也可换倍率"); // 收款币:每接受一种币多一轮成交判定,货款用命中的币付 Func trial = (n, coins) => { int sold = 0; var cnt = new int[4]; for (int i = 0; i < n; i++) { var bx = new BlackMarket(); var wx = new Wallet(); wx.Add(Assets.CRT, 1000); bx.SellAccepts = coins.ToList(); var sx = bx.List("c4", null, null, 0, 500, 1.5, wx, Assets.CRT, 1, price); bx.Night(2, false, wx, new Rng((ulong)i + 11), 0, price); if (sx.State == SaleState.Sold) { sold++; cnt[Array.IndexOf(BlackMarket.SellCoins, sx.PayAsset)]++; } } return (sold, cnt); }; var one = trial(4000, new[] { Assets.CRT }); var all = trial(4000, BlackMarket.SellCoins); Check(all.sold > one.sold * 1.5 && one.byCoin.Skip(0).Where((c, i) => BlackMarket.SellCoins[i] != Assets.CRT).All(c => c == 0) && all.byCoin.All(c => c > 0), $"接受的币越多越容易成交,货款币种随机:{one.sold} → {all.sold}({string.Join("/", all.byCoin)})"); var bt = new BlackMarket(); Check(!bt.ToggleCoin(Assets.CRT) && bt.ToggleCoin(Assets.PSC) && bt.AcceptedCoins.Count() == 2 && bt.ToggleCoin(Assets.CRT) && !bt.ToggleCoin(Assets.PSC) && !bt.ToggleCoin(Assets.CRC), "收款币至少留一种,只有四种币可选"); var b8 = new BlackMarket(); var w8 = new Wallet(); w8.Add(Assets.CRT, 1000); b8.SellAccepts = new List { Assets.PSC }; var s8 = b8.List("c4", null, null, 0, 500, 0.8, w8, Assets.CRT, 1, price); b8.Night(2, false, w8, new Rng(3), 0, price); double psc0 = w8.Get(Assets.PSC); b8.Night(5, false, w8, new Rng(4), 0, price); Check(s8.State == SaleState.Paid && s8.PayAsset == Assets.PSC && Near(w8.Get(Assets.PSC) - psc0, s8.Proceeds / 100.0, 1e-9), "货款以命中那一轮的币到账"); // 镇压期间不推进 var b5 = new BlackMarket(); var w5 = new Wallet(); w5.Add(Assets.CRT, 1000); var s5 = b5.List("c4", null, null, 0, 500, 0.8, w5, Assets.CRT, 1, price); b5.Night(2, true, w5, new Rng(1), 0, price); Check(s5.State == SaleState.Listed, "镇压期间平台下线,不成交"); }); Test("区块增长", () => { var r = new Rng(5); int lo = int.MaxValue, hi = 0; long sum = 0; for (int i = 0; i < 2000; i++) { int n = TxRules.BlocksPerDay(r); lo = Math.Min(lo, n); hi = Math.Max(hi, n); sum += n; } Check(lo >= Tuning.BlocksPerDayMin && hi <= Tuning.BlocksPerDayMax && hi - lo > 30 && Near(sum / 2000.0, (Tuning.BlocksPerDayMin + Tuning.BlocksPerDayMax) / 2.0, 3), "每晚区块增量在范围内随机"); }); Test("黑市全新卡", () => { int fresh = 0, total = 0, bad = 0; for (int i = 0; i < 300; i++) { var bm = new BlackMarket(); bm.Refresh(10, 75, new Rng((ulong)i + 11), id => 100); foreach (var o in bm.Offers.Where(x => x.Kind == GoodKind.Gpu)) { total++; if (o.Health >= 100) { fresh++; if (o.FakeOf != null) bad++; } } } Check(total > 300 && fresh > total * 0.08 && fresh < total * 0.25 && bad == 0, $"显卡里约 {Tuning.BmGpuNew:P0} 是全新卡,且不会是假卡:{fresh}/{total},假 {bad}"); Check(Near(Tuning.PoneroFee, 0.06, 1e-9) && Near(1 - Math.Pow(1 - Tuning.PoneroFee, 2), 0.12, 0.01), "Ponero 一进一出约 12%"); }); Test("黑市商家", () => { double sum = 0; int bulk = 0, n = 300; var types = new System.Collections.Generic.HashSet(); for (int i = 0; i < n; i++) { var bm = new BlackMarket(); bm.RefreshOrders(20, 75, new Rng((ulong)i + 5), id => 250); sum += bm.CatalogValue; if (bm.Sellers.Any(x => x.Type == MerchantType.Bulk)) bulk++; foreach (var s in bm.Sellers) types.Add(s.Type); if (bm.Sellers.Where(x => x.Type != MerchantType.Bulk && x.Type != MerchantType.Personal).Select(x => x.Type).Distinct().Count() != bm.Sellers.Count(x => x.Type != MerchantType.Bulk && x.Type != MerchantType.Personal)) throw new Exception("同类型商家重复"); } double avg = sum / n; Check(avg > 8000 && avg < 40000, $"每周货架总值(游戏里实测平均约 1.4 万,这里用统一基础价 250):平均 {avg:0}"); Check(bulk > n * 0.15 && bulk < n * 0.35 && types.Count >= 20, $"大宗商家约 {Tuning.BmBulkChance:P0} 的周出现:{bulk}/{n};七种类型都出现过"); // 批量下单:折扣、库存扣减 Func price = a => 1; var m = new BlackMarket(); m.Sellers.Add(new BmSeller { Name = "a", Trades = 100, Type = MerchantType.Modules, Factor = 0.8 }); var l = new BmListing { Seller = 0, Item = "x", Price = 100, Qty = 8 }; m.Catalog.Add(l); var w = new Wallet(); w.Add(Assets.CRT, 5000); var o = m.Place(l, 5, PayMode.Advance, w, Assets.CRT, 1, price); Check(o != null && o.Count == 5 && o.Price == (int)Math.Round(475 * 0.9) && l.Qty == 3 && m.Catalog.Contains(l), "订 5 件:95 折,再按提前放款打折,库存扣 5"); Check(m.Place(l, 4, PayMode.Escrow, w, Assets.CRT, 1, price) == null && m.Place(l, 3, PayMode.Escrow, w, Assets.CRT, 1, price) != null && !m.Catalog.Contains(l), "超过库存不能订;订完下架"); var bs = new BmSeller { Type = MerchantType.Bulk }; Check(bs.Days == Tuning.BmBulkDays && new BmSeller { Type = MerchantType.Modules }.Days == Tuning.BmDoorDays, "大宗商家送货更久"); // 出售量推高污点 var b2 = new BlackMarket(); double v0 = b2.VolumeTaint(10); b2.Sales.Add(new BmSale { State = SaleState.Sold, Proceeds = 14000, PayDay = 12 }); Check(Near(v0, 0, 1e-9) && Near(b2.VolumeTaint(10), Tuning.BmVolumeTaintMax, 1e-9) && b2.VolumeTaint(30) == 0, "近 7 天成交额推高污点,过期不算"); }); Test("尖端店铺与个人卖家", () => { int elite = 0, n = 400, personalListings = 0; double lo = 9, hi = 0; for (int i = 0; i < n; i++) { var bm = new BlackMarket(); bm.RefreshOrders(20, 75, new Rng((ulong)i + 77), id => id == "hypertech_bay" || id == "turbo_booster_hypertech" ? 10000 : id == "mind_reprogrammer" ? 5000 : 200); if (bm.Sellers.Any(x => x.Type == MerchantType.Elite)) elite++; if (bm.Sellers.Count(x => x.Type == MerchantType.Personal) != Tuning.BmPersonalCount) throw new Exception("个人卖家数不对"); foreach (var l in bm.Catalog.Where(x => bm.Sellers[x.Seller].Type == MerchantType.Elite)) if (l.Kind != GoodKind.Gpu && l.Price < Tuning.BmEliteMinValue * Tuning.BmFactorEliteMin * 0.97 - 1) throw new Exception("尖端店铺卖了便宜货:" + l.Item + " " + l.Price); foreach (var l in bm.Catalog.Where(x => bm.Sellers[x.Seller].Type == MerchantType.Personal && x.Kind == GoodKind.Contraband)) { personalListings++; double f = l.Price / 200.0; lo = Math.Min(lo, f); hi = Math.Max(hi, f); } foreach (var s in bm.Sellers.Where(x => x.Type == MerchantType.Personal)) if (s.Advance) throw new Exception("个人卖家不该接受提前放款"); } Check(elite > n * 0.08 && elite < n * 0.25, $"尖端店铺约 {Tuning.BmEliteChance:P0} 的周出现:{elite}/{n}"); Check(personalListings > 100 && lo < 0.65 && hi > 1.05, $"个人卖家每件价格系数分散:{lo:0.00}–{hi:0.00}"); }); Test("链上地址校验位", () => { var rng = new Rng(5); int caught = 0, typos = 0; for (int i = 0; i < 2000; i++) { string a = ChainAddress.Make(rng.NextUInt()); Check(ChainAddress.Valid(a) && ChainAddress.Valid(a.ToUpperInvariant().Replace("0X", "0x")) && ChainAddress.Valid(" " + a + " "), "生成的地址合法,大小写、空格不影响:" + a); int pos = 2 + rng.Range(0, ChainAddress.BodyLength + ChainAddress.CheckLength - 1); char c = a[pos]; char t = "0123456789abcdef"[(Convert.ToInt32(c.ToString(), 16) + 1 + rng.Range(0, 14)) % 16]; string typo = a.Substring(0, pos) + t + a.Substring(pos + 1); typos++; if (!ChainAddress.Valid(typo)) caught++; } Check(caught > typos * 0.98 && caught < typos, $"输错一位几乎都被校验位拦下,极少数碰巧合法:{caught}/{typos}"); Check(!ChainAddress.Valid("0x12345") && !ChainAddress.Valid("0xzzzzzzzz") && !ChainAddress.WellFormed("12345678ab"), "格式不对的地址不合法"); }); Test("RatDigg 矿机:规格、维修、矿机时代、矿机商", () => { var m1 = Hardware.Specs["M1"]; var m3 = Hardware.Specs["M3"]; Check(m1.Asic && Math.Abs(m1.Hash - 50) < 1e-9 && m3.Hash == 300 && m1.Kj / m1.Hash < Hardware.Specs["RTX90"].Kj / Hardware.Specs["RTX90"].Hash, "矿机每 H 耗电低于最好的显卡"); var u = new Unit { Model = "M2", Health = 100 }; Check(Math.Abs(u.Hash(ModuleBonus.None) - 120) < 1e-9 && Math.Abs(u.Kj(ModuleBonus.None) - 110) < 1e-9, "M2 满健康 120 H、110 kJ"); Check(Math.Abs(u.DeathChance(ModuleBonus.None) - Tuning.DeathBase * 0.5) < 1e-12 && Math.Abs(new Unit { Model = "RTX90", Health = 100 }.DeathChance(ModuleBonus.None) - Tuning.DeathBase * 0.7) < 1e-12, "矿机暴毙系数 0.5(Probidia 0.7)"); Check(Math.Abs(CardValue.Of("M1", 100) - 11000) < 1 && CardValue.Of("M1", 0) < 11000 * 0.3, "矿机价值按健康折算,和显卡同一公式"); // 维修:按顺序收元件,别的不收 int step = 0, prog = 0; Check(AsicRepair.Insert("M1", ref step, ref prog, "rare_electronic", 1) == 0, "M1 先要普通元件,稀有的不收"); Check(AsicRepair.Insert("M1", ref step, ref prog, "common_electronic", 3) == 3 && step == 0 && prog == 3, "收 3 个普通元件,进度 3/4"); Check(AsicRepair.Insert("M1", ref step, ref prog, "common_electronic", 5) == 1 && step == 1 && prog == 0, "只再收 1 个,进下一步"); Check(AsicRepair.Insert("M1", ref step, ref prog, "rare_electronic", 2) == 1 && AsicRepair.Done("M1", step), "再放 1 个稀有,修好;多的不收"); double cost = new[] { "M1", "M2", "M3" }.Max(m => AsicRepair.Steps(m).Sum(x => x.Count * (x.Item == "common_electronic" ? 33 : x.Item == "rare_electronic" ? 350 : 2500)) / (double)Hardware.Specs[m].Price); Check(cost > 0.02 && cost < 0.06, $"修理约占机价 4%:最贵的 {cost:P1}"); // 矿机时代:定一天、提前预兆、永久减半 var net = new Network(); var rng = new Rng(3); double kj0 = net.NpcKj; int warns = 0, starts = 0, warnDay = -1, startDay = -1; for (int d = 1; d <= 120; d++) { var st = net.EraNight(d, rng); if (st == Network.EraStep.Warn) { warns++; warnDay = d; } if (st == Network.EraStep.Start) { starts++; startDay = d; } } Check(warns == 1 && starts == 1 && startDay >= Tuning.EraMin && startDay <= Tuning.EraMax && startDay - warnDay >= Tuning.EraWarnMin && startDay - warnDay <= Tuning.EraWarnMax, $"预兆第 {warnDay} 天,开始第 {startDay} 天"); Check(Math.Abs(net.NpcKj - kj0 * Tuning.EraKjMult) < 1e-9 && net.EraNight(200, rng) == Network.EraStep.None, "NPC 耗电效率翻倍,只发生一次"); var late = new Network(); Check(late.EraNight(200, new Rng(1)) == Network.EraStep.None && late.EraDay >= 200 + Tuning.EraWarnMax + 1, "存档很晚才接入:至少留出预兆天数"); // 均衡:效率翻倍后 NPC 算力涨 var a = new Network(); var b = new Network { NpcKj = Tuning.NpcKjPerH * Tuning.EraKjMult }; for (int d = 1; d <= 200; d++) { a.Night(d, 100, 0); b.Night(d, 100, 0); a.Reward = b.Reward = 100; } Check(b.NpcHash > a.NpcHash * 1.5, $"耗电减半后均衡算力 {a.NpcHash:0} → {b.NpcHash:0}"); // 矿机商:按声望放开型号 int none = 0, m1only = 0, withM3 = 0, weeks = 600; for (int i = 0; i < weeks; i++) { foreach (var rep in new[] { 30, 50, 90 }) { var bm = new BlackMarket(); bm.RefreshOrders(10, rep, new Rng((ulong)(i * 7 + rep)), _ => 200); var asic = bm.Catalog.Where(l => bm.Sellers[l.Seller].Type == MerchantType.Asic).ToList(); if (rep == 30 && asic.Count == 0) none++; if (rep == 50 && asic.Count > 0 && asic.All(l => l.Model == "M1")) m1only++; if (rep == 90 && asic.Any(l => l.Model == "M3")) withM3++; foreach (var l in asic) if (l.Model == "M3" && rep < Tuning.AsicRepM3 || l.Model == "M2" && rep < Tuning.AsicRepM2) throw new Exception("声望不够不该出现:" + l.Model + " " + rep); } } Check(none == weeks && m1only > weeks * 0.05 && withM3 > weeks * 0.01, $"声望 30 不出现;50 只有 M1({m1only}/{weeks} 周);90 有 M3({withM3}/{weeks} 周)"); }); Test("永续合约:开平仓、强平、基金与欠款、自动减仓、没收", () => { Func pr = a => a == Assets.PSC ? 100 : 1; Wallet NewAcct(double crc, double taint = 0) { var w = new Wallet { Address = "pb" }; w.Add(Assets.CRC, crc); w.Taint = taint; w.Basis = crc; return w; } // 滑点:名义价值占池深的比例,买入往上、卖出往下 var bs = new PerpBook(); double pool = Tuning.PoolDepth(1); Check(Math.Abs(bs.Exec(100, 2000, true, 1) - 100 * (1 + 2000 / (Tuning.PerpDepthMult * pool))) < 1e-9 && bs.Exec(100, 2000, false, 1) < 100 && bs.Exec(100, 1e12, true, 1) <= 150.0001, "滑点:买入上滑、卖出下滑,封顶 50%"); // 滑点吃掉了强平线之间的空间:开仓被拒 var bt = new PerpBook { DepthMult = 0.05 }; var at = NewAcct(5000); Check(bt.Open(at, "PSC", true, 1000, 5, 100, 1, pr) == PerpResult.Thin && bt.Positions.Count == 0 && at.Get(Assets.CRC) == 5000, "滑点大到一开就被强平的单子被拒,不扣钱"); // 开仓与手续费、保证金、污点 var b = new PerpBook { DepthMult = 1e12 }; var a = NewAcct(2000, 1000); Check(b.Open(a, "PSC", true, 1000, 6, 100, 1, pr) == PerpResult.Leverage && b.Open(a, "PSC", true, 3000, 3, 100, 1, pr) == PerpResult.Funds, "杠杆超限、余额不足被拒"); Check(b.Open(a, "PSC", true, 1000, 5, 100, 1, pr) == PerpResult.Ok, "开 5× 多头"); var pos = b.Of("PSC"); double fee = 5000 * Tuning.PerpFee; Check(Math.Abs(pos.Size - 50) < 1e-9 && Math.Abs(a.Get(Assets.CRC) - (1000 - fee)) < 1e-9 && Math.Abs(pos.Taint - 500) < 1e-9, $"名义 5000,手续费 {fee},污点 500 随保证金进仓位"); Check(b.Open(a, "PSC", false, 100, 2, 100, 1, pr) == PerpResult.Opposite, "不能同时多空"); Check(b.Open(a, "PSC", true, 100, 2, 100, 1, pr) == PerpResult.Single && b.Open(a, "SPARK", true, 100, 1, 10, 1, pr) == PerpResult.Single && b.Positions.Count == 1, "只有一个仓位:加仓、开别的标的都被拒,只能追加保证金"); Check(Math.Abs(pos.LiqPrice - (50 * 100 - 1000) / (50 * (1 - Tuning.PerpMaint))) < 1e-9 && pos.LiqPrice > 85 && pos.LiqPrice < 90, $"强平价 {pos.LiqPrice:0.0}(约 −11%)"); // 平仓盈利:干净的新币,污点原额退回 double paid = b.Close(a, "PSC", 110, 2, out double d0); double expect = 1000 + 50 * 10 - 50 * 110 * Tuning.PerpFee; Check(Math.Abs(paid - expect) < 1e-6 && d0 == 0 && Math.Abs(a.Taint - 1000) < 1e-6 && b.Positions.Count == 0, $"盈利平仓 {paid:0.00},污点全额退回"); // 平仓亏损:污点按剩下的比例退回 var a2 = NewAcct(2000, 1000); var b2 = new PerpBook { DepthMult = 1e12 }; b2.Open(a2, "PSC", true, 1000, 5, 100, 1, pr); double paid2 = b2.Close(a2, "PSC", 95, 2, out _); Check(paid2 > 700 && paid2 < 760 && a2.Taint < 1000 - 500 * (1 - paid2 / 1000) + 1, $"亏损平仓 {paid2:0.0},污点按比例少回"); // 夜间强平:权益不到 10% 名义价值;剩余进基金 var b3 = new PerpBook { DepthMult = 1e12 }; var a3 = NewAcct(5000); b3.Open(a3, "PSC", true, 1000, 5, 100, 1, pr); double fund0 = b3.InsuranceFund; var ev = b3.Night(2, new Dictionary { ["PSC"] = 88 }, a3, pr); Check(ev.Any(e => e.Kind == "liq") && b3.Positions.Count == 0 && b3.Debt == 0, "−12% 被强平,没有欠款"); Check(b3.InsuranceFund > fund0, "剩余权益进保险基金"); var b3b = new PerpBook { DepthMult = 1e12 }; var a3b = NewAcct(5000); b3b.Open(a3b, "PSC", true, 1000, 5, 100, 1, pr); Check(!b3b.Night(2, new Dictionary { ["PSC"] = 95 }, a3b, pr).Any(e => e.Kind == "liq") && b3b.Positions.Count == 1, "−5% 不强平"); // 穿仓:基金先垫,不够记欠款;有欠款不能开仓;账户 CRC 每晚先还 var b4 = new PerpBook { DepthMult = 1e12, InsuranceFund = 100 }; var a4 = NewAcct(1100); b4.Open(a4, "SPARK", true, 1000, 3, 10, 1, pr); double crc4 = a4.Get(Assets.CRC); b4.Night(2, new Dictionary { ["SPARK"] = 5 }, a4, pr); Check(b4.Positions.Count == 0 && b4.Debt > 0 && b4.InsuranceFund < 1 + Tuning.PerpFundDrift, $"大跌穿仓,基金见底,欠款 {b4.Debt:0}"); Check(b4.Open(a4, "SPARK", true, 10, 1, 5, 2, pr) == PerpResult.Debt, "有欠款不能开仓"); double debt0 = b4.Debt; a4.Add(Assets.CRC, 100); b4.Night(3, new Dictionary { ["SPARK"] = 5 }, a4, pr); Check(Math.Abs(b4.Debt - (debt0 * (1 + Tuning.PerpDebtInterest) - (crc4 + 100))) < 1e-6 || b4.Debt < debt0 * (1 + Tuning.PerpDebtInterest), "欠款计息,账户 CRC 先还"); // 逾期没收、核销、拉黑 var b5 = new PerpBook { DepthMult = 1e12, Debt = 500, DebtSince = 1 }; var a5 = NewAcct(0); Check(!b5.Night(5, new Dictionary { ["PSC"] = 100 }, a5, pr).Any(e => e.Kind == "seize"), "没到 7 天不没收"); Check(b5.Night(8, new Dictionary { ["PSC"] = 100 }, a5, pr).Any(e => e.Kind == "seize"), "逾期触发没收"); double wo = b5.ApplySeizure(200, 8); Check(wo > 300 && b5.Debt == 0 && b5.Banned(20) && !b5.Banned(8 + Tuning.PerpBanDays + 1), $"没收抵掉 200,核销 {wo:0},拉黑 {Tuning.PerpBanDays} 天"); // 资金费:价格高于 7 日均价时多头付、空头收 var b6 = new PerpBook { DepthMult = 1e12 }; var a6 = NewAcct(5000); for (int d = 1; d <= 5; d++) b6.Night(d, new Dictionary { ["PSC"] = 100 }, a6, pr); b6.Open(a6, "PSC", true, 1000, 2, 100, 5, pr); double m0 = b6.Of("PSC").Margin; b6.Night(6, new Dictionary { ["PSC"] = 106 }, a6, pr); Check(b6.Rate("PSC") > 0 && b6.Of("PSC").Margin < m0, $"溢价时多头付资金费 {b6.Rate("PSC"):P2}"); // 自动减仓:NPC 大行情穿仓抽干基金,盈利的空头只拿到一部分 var b7 = new PerpBook { DepthMult = 1e12, InsuranceFund = 500 }; var a7 = NewAcct(5000); b7.Open(a7, "SPARK", false, 1000, 3, 10, 1, pr); b7.Night(2, new Dictionary { ["SPARK"] = 10 }, a7, pr); var ev7 = b7.Night(3, new Dictionary { ["SPARK"] = 3 }, a7, pr); Check(ev7.Any(e => e.Kind == "adl") && b7.Positions.Count == 0, "基金见底,盈利空头被自动减仓"); }); Test("CRA 质押池:计息、解锁期、污点随币、螺旋", () => { Func price = a => a == Assets.PSC ? 100 : 1; var w = new Wallet { Address = "0xa" }; w.Add(Assets.CRA, 1000); w.Add(Assets.PSC, 10); w.Taint = 400; w.Basis = 600; var st = new Staking(); Check(!st.Stake(w, 2000, price), "余额不足不能质押"); Check(st.Stake(w, 500, price) && Math.Abs(w.Get(Assets.CRA) - 500) < 1e-9, "质押 500,钱包剩 500"); double lotTaint = st.Of("0xa").Taint; Check(Math.Abs(lotTaint - 400 * 500.0 / 2000) < 1e-6 && Math.Abs(w.Taint - (400 - lotTaint)) < 1e-6, $"污点按价值比例进仓位:{lotTaint}"); var e1 = st.Night(1, Tuning.CraRate, _ => w); Check(Math.Abs(st.Of("0xa").Amount - 500 * (1 + Tuning.CraRate)) < 1e-9 && e1.Count == 1, "每晚计息并入本金"); Check(!st.RequestUnstake("0xa", 9999, 1) && st.RequestUnstake("0xa", 200, 1), "申请取出 200"); double a0 = st.Of("0xa").Amount; st.Night(2, Tuning.CraRate, _ => w); Check(Math.Abs(st.Of("0xa").Amount - a0 * (1 + Tuning.CraRate)) < 1e-9, "排队的部分不计息"); Check(w.Get(Assets.CRA) < 501, "解锁期没到不能取"); for (int d = 3; d <= 1 + Tuning.CraUnlockDays; d++) st.Night(d, Tuning.CraRate, _ => w); Check(Math.Abs(w.Get(Assets.CRA) - 700) < 1e-6, $"到期自动回钱包 200:{w.Get(Assets.CRA):0.##}"); Check(w.Taint > 400 - lotTaint + 1, "污点按比例回来"); // 螺旋:质押的 CRA 取回后只值当时的价格 var s = new Stablecoins(); s.CraCrashDay = 5; for (int d = 5; d <= 7; d++) s.Night(d, new Rng(1), 0); Check(s.Cra < 0.05 && s.Spark < Tuning.SparkStart * 0.1, $"螺旋后 CRA {s.Cra},SPARK {s.Spark:0.00}"); }); Test("SPARK:随机游走有界,铸销事件冲击", () => { double lo = 99, hi = 0; for (ulong seed = 1; seed <= 20; seed++) { var s = new Stablecoins(); var rng = new Rng(seed); for (int d = 1; d <= 150 && s.CraWarnDay < 0; d++) { s.Night(d, rng, 0); lo = Math.Min(lo, s.Spark); hi = Math.Max(hi, s.Spark); } // 螺旋前 } Check(lo >= Tuning.SparkStart * Tuning.SparkMinMult - 1e-9 && hi <= Tuning.SparkStart * Tuning.SparkMaxMult + 1e-9 && hi / lo > 1.5, $"螺旋前的范围 {lo:0.0}–{hi:0.0}"); var s2 = new Stablecoins(); double before = s2.Spark; s2.OnEventStart(MarketEvent.RevRaidUpper, 1, new Rng(1)); Check(Math.Abs(s2.Spark - before * Tuning.SparkRaidShock) < 1e-9, "袭击上层 +15%"); }); Test("相似地址、手续费、确认数", () => { var rng = new Rng(21); int sameShort = 0; for (int i = 0; i < 300; i++) { string a = ChainAddress.Make(rng.NextUInt()); string f = ChainAddress.Lookalike(a, rng); Check(ChainAddress.Valid(f) && !ChainAddress.Same(a, f) && f.Substring(0, 5) == a.Substring(0, 5), $"相似地址合法、不同、前缀相同:{a} / {f}"); if (ChainAddress.Short(a) == ChainAddress.Short(f)) sameShort++; } Check(sameShort > 290, $"缩写看起来一样:{sameShort}/300"); Check(TxRules.FeeCredits(FeeTier.Slow, false) < TxRules.FeeCredits(FeeTier.Normal, false) && TxRules.FeeCredits(FeeTier.Normal, false) < TxRules.FeeCredits(FeeTier.Fast, false), "慢 < 普通 < 快"); Check(Math.Abs(TxRules.FeeCredits(FeeTier.Fast, true) - Tuning.TxFeeFast * Tuning.TxCongestedFeeMult) < 1e-9, "拥堵时手续费翻倍"); Check(TxRules.Slowdown(FeeTier.Fast, false) < TxRules.Slowdown(FeeTier.Normal, false) && TxRules.Slowdown(FeeTier.Normal, false) < TxRules.Slowdown(FeeTier.Slow, false) && Near(TxRules.Slowdown(FeeTier.Normal, false), 1, 1e-9) && TxRules.Slowdown(FeeTier.Fast, true) < TxRules.Slowdown(FeeTier.Normal, true), "Gas 越高确认越快,拥堵时快档仍最快"); Check(TxRules.Confirmations(100) == 3 && TxRules.Confirmations(5000) == 6 && TxRules.Confirmations(50000) == 12, "大额要更多确认"); Check(TxRules.DropChance(FeeTier.Slow, true) > 0 && TxRules.DropChance(FeeTier.Slow, false) == 0 && TxRules.DropChance(FeeTier.Fast, true) == 0, "只有拥堵时的慢档会被丢"); double lo = 9, hi = 0; for (int dd = 0; dd < 7; dd++) { double g = TxRules.GasCycle(dd, 2); lo = Math.Min(lo, g); hi = Math.Max(hi, g); } Check(Math.Abs(TxRules.GasCycle(3, 2) - TxRules.GasCycle(10, 2)) < 1e-9 && lo < 0.6 && hi > 1.4, $"gas 7 天一个周期,0.5×–1.5×:{lo:0.00}–{hi:0.00}"); var gr = new Rng(4); bool inRange = true; for (int dd = 0; dd < 200; dd++) { double g = TxRules.Gas(dd, 0, gr); if (g < 0.5 * 0.85 - 1e-9 || g > 1.5 * 1.15 + 1e-9) inRange = false; } Check(inRange, "加上随机波动后仍在 0.425–1.725"); Check(Math.Abs(TxRules.FeeCredits(FeeTier.Normal, false, 1.5) - Tuning.TxFeeNormal * 1.5) < 1e-9, "手续费乘 gas"); var h = new List(); for (int i = 0; i < 30; i++) TxRules.Record(h, new TxRecord { Day = i }); Check(h.Count == TxRules.HistoryMax && h[0].Day == 29, "记录最新在前、有上限"); }); Test("被投毒的钱包:门槛以下不转,越多越快,转空", () => { Check(Wallet.DrainChance(Tuning.WalletDrainMin - 1) == 0, "门槛以下不会被转走"); Check(Math.Abs(Wallet.DrainChance(Tuning.WalletDrainMin) - 1 / 7.0) < 1e-9, "刚到门槛:每晚 1/7(平均 7 天)"); Check(Wallet.DrainChance(Tuning.WalletDrainFull) == 1 && Wallet.DrainChance(Tuning.WalletDrainFull * 3) == 1, "到满额当晚就转走"); Check(Wallet.DrainChance(10000) > Wallet.DrainChance(5000), "钱越多越快"); double mid = (Tuning.WalletDrainMin + Tuning.WalletDrainFull) / 2; Check(Math.Abs(Wallet.DrainDays(mid) - 4) < 1e-9 && Math.Abs(Wallet.DrainChance(mid) - 0.25) < 1e-9, "中间值:期望 4 天,每晚 25%"); var rng = new Rng(9); double sum = 0; int n = 4000; for (int i = 0; i < n; i++) { int d = 1; while (!rng.Chance(Wallet.DrainChance(mid))) d++; sum += d; } Check(Math.Abs(sum / n - 4) < 0.25, $"模拟平均 {sum / n:0.00} 天被转走(期望 4)"); var w = new Wallet { Address = "a" }; w.Add(Assets.PSC, 50); w.Add(Assets.CRT, 1000); w.Taint = 300; w.Basis = 900; w.Freeze(Assets.CRT, 0.5, 9); double v = w.Drain(a => a == Assets.PSC ? 100 : 1); Check(Math.Abs(v - 6000) < 1e-6 && w.Balances.Count == 0 && w.Frozen.Count == 0 && w.Taint == 0 && w.Basis == 0, $"全部转走(含冻结),污点和成本清零:{v}"); }); Test("被标记的钱包转出可追踪的币,收款方也被标记;Ponero 不会", () => { Func price = x => 1; var f = new Wallet { Address = "f", Flagged = true }; f.Add(Assets.CRC, 100); f.Add(Assets.Ponero, 100); var p1 = new Wallet { Address = "p1" }; var p2 = new Wallet { Address = "p2" }; Wallet.Transfer(f, p1, Assets.CRC, 10, price); Wallet.Transfer(f, p2, Assets.Ponero, 10, price); Check(p1.Flagged && !p2.Flagged, "CRC 带标记,Ponero 不带"); }); Test("多钱包:退款、出售回款、混币提回都回到原来的钱包", () => { Func price = a => a == Assets.PSC ? 100 : 1; var a = new Wallet { Address = "0xa" }; var b = new Wallet { Address = "0xb" }; a.Add(Assets.CRT, 5000); b.Add(Assets.CRT, 5000); Func pick = addr => addr == "0xa" ? a : b; var mx = new Mixer(); var dep = mx.Deposit(a, Assets.CRT, 1000, 1, 1, price); Check(dep.Wallet == "0xa", "混币存入记下钱包地址"); mx.Night(pick, 2, price, new Rng(3)); Check(mx.Pending.Count == 0 ? a.Get(Assets.CRT) > 4900 && b.Get(Assets.CRT) == 5000 : true, $"混币提回 A:A {a.Get(Assets.CRT):0},B {b.Get(Assets.CRT):0}"); var bm = new BlackMarket(); bm.RefreshOrders(5, 80, new Rng(11), _ => 300); var seller = bm.Sellers.FindIndex(x => !x.Scam); bm.Sellers[seller].Scam = true; var l = bm.Catalog.First(x => x.Seller == seller); double bBefore = b.Get(Assets.CRT); var o = bm.Place(l, 1, PayMode.Escrow, b, Assets.CRT, 5, price); Check(o.Wallet == "0xb" && b.Get(Assets.CRT) < bBefore, "订单记下付款钱包"); double aBefore = a.Get(Assets.CRT); for (int d = 6; d < 30 && o.State == OrderState.Pending; d++) bm.Night(d, false, pick, new Rng((ulong)d), 0, price); Check(o.State == OrderState.Refunded && Math.Abs(b.Get(Assets.CRT) - bBefore) < 1e-6 && a.Get(Assets.CRT) == aBefore, $"骗子托管退款回 B:{o.State}"); }); Test("预测市场:LMSR 定价、最大亏损、买卖", () => { foreach (double p0 in new[] { 0.5, 0.08, 0.9 }) { var m = PredictMarket.Create(1, PredictKind.Event, "x", "t", 0, 10, 11, 12, p0); Check(Math.Abs(m.PYes - p0) < 1e-9, $"初始价 = 先验 {p0}:{m.PYes:0.0000}"); Check(Math.Abs(m.MaxLoss - PredictMarket.LossFor(10)) < 1e-6, "最大亏损等于预设"); double cost = 100, sh = m.SharesFor(true, cost); Check(Math.Abs(m.BuyCost(true, sh) - cost) < 1e-6, $"闭式反解和成本函数一致({p0})"); Check(Math.Abs(m.SellValue(true, 0)) < 1e-9, "卖 0 份收回 0"); // 系统最大亏损:玩家买满一边,赢了系统最多亏 MaxLoss double paid = m.BuyCost(true, 5000); Check(5000 - paid <= m.MaxLoss + 1e-6, $"买得再多系统也亏不过最大亏损:{5000 - paid:0.0} ≤ {m.MaxLoss:0.0}"); var m2 = PredictMarket.Create(1, PredictKind.Event, "x", "t", 0, 10, 11, 12, p0); double paidNo = m2.BuyCost(false, 5000); Check(5000 - paidNo <= m2.MaxLoss + 1e-6, "反方向同理"); // 买了再卖:只损失手续费之外的价差为 0 var m3 = PredictMarket.Create(1, PredictKind.Event, "x", "t", 0, 10, 11, 12, p0); double s3 = m3.SharesFor(true, 50); m3.QYes += s3; Check(Math.Abs(m3.SellValue(true, s3) - 50) < 1e-6, "原路卖回收回成本"); } }); Test("预测市场:买入、卖出、手续费、污点、持仓限制", () => { Func pr = a => 1; var acct = new Wallet { Address = "poinbase" }; acct.Add(Assets.CRC, 1000); acct.Taint = 400; acct.Basis = 1000; var bk = new PredictBook(); var m = PredictMarket.Create(++bk.Seq, PredictKind.Purity, "gutter", "t", 8500, 5, 6, 6, 0.5); bk.Markets.Add(m); Check(bk.Buy(acct, m, true, 0, 5, pr, false, out _) == PredictResult.Amount, "金额为 0 被拒"); Check(bk.Buy(acct, m, true, 2000, 5, pr, false, out _) == PredictResult.Funds, "钱不够被拒"); Check(bk.Buy(acct, m, true, 100, 6, pr, false, out _) == PredictResult.Closed, "窗口开始后封盘"); var res = bk.Buy(acct, m, true, 102, 5, pr, false, out double sh); Check(res == PredictResult.Ok && sh > 0, "买入成功"); var pos = bk.PosOf(m.Id, acct.Address); Check(Math.Abs(pos.Cost - 100) < 1e-6 && Math.Abs(acct.Get(Assets.CRC) - 898) < 1e-6, $"成本 100(手续费 2):{pos.Cost:0.00}"); Check(Math.Abs(pos.Taint - 40.8) < 1e-6 && Math.Abs(acct.Taint - 359.2) < 1e-6, $"污点按花掉的价值比例带进持仓:{pos.Taint:0.00}"); Check(bk.Buy(acct, m, false, 10, 5, pr, false, out _) == PredictResult.Opposite, "不能同盘反方向"); // 卖出:价差为 0,只付 2% 手续费 double before = acct.Get(Assets.CRC); Check(bk.SellAll(acct, m, 5, out double got) == PredictResult.Ok && Math.Abs(got - 98) < 1e-6, $"原价卖回只扣手续费:{got:0.00}"); Check(Math.Abs(acct.Get(Assets.CRC) - before - got) < 1e-6 && bk.PosOf(m.Id, acct.Address) == null, "回到账户"); Check(acct.Taint < 400 && acct.Taint > 359.2, "卖回时污点按退回的比例回来"); // 持仓上限 var big = new Wallet { Address = "x" }; big.Add(Assets.CRC, 1e7); Check(bk.Buy(big, m, true, 1e6, 5, pr, false, out _) == PredictResult.Cap, "超过份额上限被拒"); Check(bk.SellAll(acct, m, 5, out _) == PredictResult.NoPosition, "没持仓不能卖"); }); Test("预测市场:结算、作废、内幕被查、观测", () => { Func pr = a => 1; var rng = new Rng(5); var acct = new Wallet { Address = "poinbase" }; acct.Add(Assets.CRC, 100000); var bk = new PredictBook(); // 观测:第一晚没有 Prev,不算 Started bk.Night(4, new[] { "oxymoreWave" }, m => null, _ => acct, rng); Check(!bk.Started.ContainsKey(4), "第一晚没有对照,不记新出现的事件"); var win = PredictMarket.Create(++bk.Seq, PredictKind.Event, "powerShortage", "停电", 0, 4, 5, 6, 0.2); var lose = PredictMarket.Create(++bk.Seq, PredictKind.Event, "blackout", "x", 0, 4, 5, 6, 0.2); var voided = PredictMarket.Create(++bk.Seq, PredictKind.Faction, "FACTION_SECURITY", "镇压", 0, 4, 5, 8, 0.2); bk.Markets.AddRange(new[] { win, lose, voided }); bk.Buy(acct, win, true, 51, 4, pr, false, out double sw); bk.Buy(acct, lose, true, 51, 4, pr, false, out _); bk.Buy(acct, voided, true, 51, 4, pr, false, out _); double cash = acct.Get(Assets.CRC); bk.Night(5, new[] { "oxymoreWave", "powerShortage" }, bk.Happened, _ => acct, rng); Check(win.Outcome < 0 && lose.Outcome < 0, "窗口没结束不结算"); var evs = bk.Night(6, new[] { "oxymoreWave", "powerShortage" }, bk.Happened, _ => acct, rng); Check(win.Outcome == -1 || bk.Markets.All(x => x.Id != win.Id), "到期的盘口移出列表"); Check(evs.Any(e => e.Kind == "win" && e.Title == "停电" && Math.Abs(e.Amount - sw) < 1e-6), "押中兑付份数"); Check(evs.Any(e => e.Kind == "lose" && e.Title == "x"), "押错没收"); Check(Math.Abs(acct.Get(Assets.CRC) - cash - sw) < 1e-6, "账户只多了赢的那份"); Check(bk.Markets.Count == 1 && bk.Markets[0].Id == voided.Id, "后面的窗口还没到"); // 缺观测:8 号之前 7、8 的记录缺,到期作废退本金 double c2 = acct.Get(Assets.CRC); var ev2 = bk.Night(9, new string[0], bk.Happened, _ => acct, rng); Check(ev2.Any(e => e.Kind == "void") && Math.Abs(acct.Get(Assets.CRC) - c2 - 50) < 1e-6, $"缺数据作废并退本金:{acct.Get(Assets.CRC) - c2:0.00}"); // 内幕被查:持仓达到上限的 40% 就有概率;200 次里大约一半 int caught = 0, wins = 0; for (int i = 0; i < 400; i++) { var b2 = new PredictBook(); var a2 = new Wallet { Address = "p" }; a2.Add(Assets.CRC, 1e6); var mk = PredictMarket.Create(++b2.Seq, PredictKind.Event, "e", "t", 0, 4, 5, 5, 0.1); b2.Markets.Add(mk); double target = Tuning.PredictInsiderShare * mk.ShareCap * 1.05, spend = 0; spend = (mk.BuyCost(true, target)) * (1 + Tuning.PredictFee); b2.Buy(a2, mk, true, spend, 4, pr, true, out _); var e = b2.Night(5, new string[0], mm => true, _ => a2, new Rng((ulong)(i + 1))); if (e[0].Kind == "caught") { caught++; Check(e[0].Fraud > 0 && e[0].Fraud <= Tuning.PredictFraudCap, "罪证有上限"); } else wins++; } Check(caught > 140 && caught < 260, $"内幕大单约一半被查:{caught}/400"); // 小额内幕不会被查 var b3 = new PredictBook(); var a3 = new Wallet { Address = "p" }; a3.Add(Assets.CRC, 1e6); var m3 = PredictMarket.Create(++b3.Seq, PredictKind.Event, "e", "t", 0, 4, 5, 5, 0.1); b3.Markets.Add(m3); b3.Buy(a3, m3, true, m3.BuyCost(true, 0.2 * m3.ShareCap) * 1.02, 4, pr, true, out _); Check(b3.Night(5, new string[0], mm => true, _ => a3, new Rng(1))[0].Kind == "win", "小额内幕安全"); // 被查:只退本金 var b4 = new PredictBook(); var a4 = new Wallet { Address = "p" }; a4.Add(Assets.CRC, 1e6); var m4 = PredictMarket.Create(++b4.Seq, PredictKind.Event, "e", "t", 0, 4, 5, 5, 0.1); b4.Markets.Add(m4); double s4 = m4.BuyCost(true, 0.5 * m4.ShareCap) * 1.02; b4.Buy(a4, m4, true, s4, 4, pr, true, out _); double c4 = a4.Get(Assets.CRC); for (ulong sd = 1; sd < 50; sd++) { var bb = new PredictBook(); bb.Markets.Add(m4); bb.Positions.AddRange(b4.Positions.Select(x => new PredictPos { Market = x.Market, Wallet = x.Wallet, Yes = x.Yes, Shares = x.Shares, Cost = x.Cost, Insider = x.Insider })); var aa = new Wallet { Address = "p" }; m4.Outcome = -1; var ee = bb.Night(5, new string[0], mm => true, _ => aa, new Rng(sd)); if (ee[0].Kind == "caught") { Check(aa.Get(Assets.CRC) < 1e-6, "被查本金和收益全部没收"); break; } } }); Test("预测市场:多钱包持仓各回各的钱包,限额与内幕按盘口合计", () => { Func pr = a => 1; var w1 = new Wallet { Address = "0xa" }; var w2 = new Wallet { Address = "0xb" }; w1.Add(Assets.CRC, 1e6); w2.Add(Assets.CRC, 1e6); Func pick = ad => ad == "0xa" ? w1 : w2; var bk = new PredictBook(); var m = PredictMarket.Create(++bk.Seq, PredictKind.Event, "e", "t", 0, 4, 5, 5, 0.1); bk.Markets.Add(m); double half = Tuning.PredictInsiderShare * m.ShareCap * 0.6; Check(bk.Buy(w1, m, true, m.BuyCost(true, half) * 1.02, 4, pr, true, out _) == PredictResult.Ok, "钱包 A 买入"); Check(bk.Buy(w2, m, false, 10, 4, pr, false, out _) == PredictResult.Opposite, "另一个钱包也不能买对面"); Check(bk.Buy(w2, m, true, m.BuyCost(true, half) * 1.02, 4, pr, true, out _) == PredictResult.Ok, "钱包 B 买入同一边"); Check(bk.PosAll(m.Id).Count == 2 && bk.PosOf(m.Id, "0xa") != null && bk.PosOf(m.Id, "0xb") != null, "每个钱包各一个持仓"); Check(bk.SellAll(w2, m, 4, out double got) == PredictResult.Ok && got > 0 && bk.PosOf(m.Id, "0xb") == null && bk.PosOf(m.Id, "0xa") != null, "卖出只动自己钱包的持仓"); Check(bk.Buy(w2, m, true, m.BuyCost(true, half) * 1.02, 4, pr, true, out _) == PredictResult.Ok, "再买"); // 两边各 0.6×查处线,合计超线:拆钱包躲不过 int caught = 0; for (ulong sd = 1; sd <= 60; sd++) { var b2 = new PredictBook(); b2.Markets.Add(new PredictMarket { Id = m.Id, Kind = m.Kind, Key = m.Key, Title = m.Title, FromDay = 5, ToDay = 5, P0 = m.P0, B = m.B, QYes = m.QYes, QNo = m.QNo }); foreach (var p in bk.Positions) b2.Positions.Add(new PredictPos { Market = p.Market, Wallet = p.Wallet, Yes = p.Yes, Shares = p.Shares, Cost = p.Cost, Insider = p.Insider }); double a0 = w1.Get(Assets.CRC), b0 = w2.Get(Assets.CRC); var ev = b2.Night(5, new string[0], x => true, pick, new Rng(sd)); if (ev[0].Kind == "caught") caught++; else Check(w1.Get(Assets.CRC) > a0 && w2.Get(Assets.CRC) > b0, "赢了各自的钱包都收到兑付"); w1.Balances[Assets.CRC] = a0; w2.Balances[Assets.CRC] = b0; } Check(caught > 15 && caught < 45, $"分到两个钱包的内幕持仓合计后约一半被查:{caught}/60"); }); Test("预测市场:夜间消息反应、情报、新盘口先验", () => { var rng = new Rng(9); var bk = new PredictBook(); var m = PredictMarket.Create(++bk.Seq, PredictKind.Event, "e", "t", 0, 5, 8, 9, 0.1); bk.Markets.Add(m); double sum = 0; int n = 400; for (int i = 0; i < n; i++) { m.QYes = m.QNo + m.B * Math.Log(0.1 / 0.9); bk.Drift(5, x => 0.9, rng); sum += m.PYes; } Check(sum / n > 0.4 && sum / n < 0.6, $"一晚把 10% 往 90% 拉近约一半:{sum / n:0.00}"); var closing = PredictMarket.Create(++bk.Seq, PredictKind.Event, "e", "t", 0, 5, 6, 6, 0.1); bk.Markets.Add(closing); double before = closing.PYes; bk.Drift(5, x => 0.9, rng); Check(Math.Abs(closing.PYes - before) < 1e-12, "明天封盘的盘口不再反应"); var mv = bk.Drift(5, x => 0.9, rng); Check(mv.Count == 1 && mv[0].Market == m && Math.Abs(mv[0].To - m.PYes) < 1e-12 && m.PrevP == mv[0].From, "反应记下前后价格"); Check(m.PYes >= Tuning.PredictPMin && m.PYes <= Tuning.PredictPMax, "价格夹在范围内"); // 反应是有噪声的:同一目标多次结果不全一样 var set = new System.Collections.Generic.HashSet(); for (int i = 0; i < 20; i++) { m.QYes = m.QNo + m.B * Math.Log(0.1 / 0.9); bk.Drift(5, x => 0.5, rng); set.Add(Math.Round(m.PYes, 4)); } Check(set.Count > 10, "噪声让每晚的价格不同"); // 情报:三档准确率和假情报 foreach (int tier in new[] { 0, 1, 2 }) { int right = 0, trials = 4000; for (int i = 0; i < trials; i++) if (PredictBook.MakeTip(m, true, tier, rng).Claim) right++; double expect = (1 - Tuning.IntelFake) * Tuning.IntelTipAcc[tier] + Tuning.IntelFake * 0; Check(Math.Abs(right / (double)trials - expect) < 0.04, $"第 {tier + 1} 档说对的比例约 {expect:0.00}:{right / (double)trials:0.00}"); } Check(Math.Abs(PredictBook.MakeTip(m, true, 2, rng).Paid - Tuning.IntelTipPrice[2] * m.MaxLoss) < 1e-9, "价格按盘口最大亏损的比例"); // 到期后消息一起清掉 bk.Tips.Add(new PredictTip { Market = closing.Id }); var w = new Wallet { Address = "x" }; bk.Night(6, new string[0], mm => true, _ => w, rng); Check(bk.Tips.Count == 0, "盘口结算后情报作废"); Check(bk.Stats.TryGetValue("Event", out var stE) && stE.Count >= 1 && stE.Hits >= 1, "结算计入按类型的历史"); // gas / CRA / 时代 先验 double flat = PredictMath.GasFlat(10, 1.2); double phase0 = PredictMath.GasAtLeast(10, 0, 1.2), sum2 = 0; for (int ph = 0; ph < Tuning.TxGasPeriod; ph++) sum2 += PredictMath.GasAtLeast(10, ph, 1.2); Check(Math.Abs(flat - sum2 / Tuning.TxGasPeriod) < 1e-12 && phase0 >= 0 && phase0 <= 1, "gas 先验是各相位的平均"); Check(PredictMath.GasAtLeast(10, 0, 0.1) == 1 && PredictMath.GasAtLeast(10, 0, 5) == 0, "gas 阈值越界取 0 和 1"); int hit = 0, runs = 20000; var r2 = new Rng(4); for (int i = 0; i < runs; i++) if (TxRules.Gas(10, 3, r2) >= 1.3) hit++; Check(Math.Abs(hit / (double)runs - PredictMath.GasAtLeast(10, 3, 1.3)) < 0.02, "gas 概率和真实抽样对得上"); double h = 1 - Math.Pow(1 - Tuning.CraSpiralWeekly, 1.0 / 7); Check(Math.Abs(PredictMath.CraWarnProb(1e9, 100, 10, 12, 14, h) - (1 - Math.Pow(1 - h, 3)) * Math.Pow(1 - h, 2)) < 1e-9, "补贴池充足时按日概率,窗口前发出的不算"); Check(Math.Abs(PredictMath.CraWarnProb(150, 100, 10, 11, 12, h) - (1 - h)) < 1e-9, "垫子撑不过窗口前一晚:窗口第一晚必发,只要之前没按日概率发出"); Check(PredictMath.CraWarnProb(50, 100, 10, 10, 10, h) == 1, "归零那晚必发"); Check(PredictMath.EraProb(60, 61, 63, -1) > 0 && PredictMath.EraProb(60, 61, 63, -1) < 0.2, "没预警时在 50–90 里均匀,3 天窗口很小"); Check(Math.Abs(PredictMath.EraProb(60, 62, 63, 58) - 0.5) < 1e-9 || PredictMath.EraProb(60, 62, 63, 58) > 0, "预警后落在 4–7 天内"); Check(PredictMath.EraProb(60, 100, 105, -1) == 0, "窗口在时代区间之外为 0"); Check(PredictMath.EraProb(60, 62, 65, 58) > 0.5 && PredictMath.EraProb(60, 70, 71, 58) == 0, "预警后窗口覆盖区间就是高概率"); }); Test("操纵检出:被查概率随推价幅度升高,推价每晚衰减,行情盘押中按方向被判", () => { Check(Market.ManipChance(Tuning.ManipFree / 2) == 0 && Market.ManipChance(-Tuning.ManipFree / 2) == 0, "幅度低于免查线不查"); Check(Market.ManipChance(Tuning.ManipFree + 0.05) > Market.ManipChance(Tuning.ManipFree + 0.03) && Market.ManipChance(-(Tuning.ManipFree + 0.05)) == Market.ManipChance(Tuning.ManipFree + 0.05), "幅度越大越容易被查,方向无关"); Check(Market.ManipChance(5) == Tuning.ManipMax, "封顶"); var mk = Market.CreateDefault(5); double p0 = mk.Price; mk.PlayerPush += Math.Log(1.1); Check(Math.Abs(mk.NeutralPrice - p0 / 1.1 * 1.0) < 1e-6 || mk.NeutralPrice > 0, "没有玩家时的价格"); double before = mk.PlayerPush; mk.Night(new List(), new Rng(1), 5, a => 1); Check(Math.Abs(mk.PlayerPush - before * (1 - Tuning.Revert)) < 1e-9, "推价随回归衰减"); // 行情盘:玩家推高后押「是」赢了,按概率被判操纵;押「否」不算;没推价不查 int manip = 0, win = 0, noPush = 0; for (ulong sd = 1; sd <= 200; sd++) { foreach (var (yes, push, outcome) in new[] { (true, Tuning.ManipFree + 0.06, true), (false, Tuning.ManipFree + 0.06, false), (true, 0.0, true) }) { var bk = new PredictBook(); var w = new Wallet { Address = "w" }; w.Add(Assets.CRC, 1e5); var m = PredictMarket.Create(++bk.Seq, PredictKind.Price, "PSC", "PSC", 100, 4, 5, 5, 0.3); bk.Markets.Add(m); bk.Buy(w, m, yes, 510, 4, a => 1, false, out _); var ev = bk.Night(5, new string[0], x => outcome, _ => w, new Rng(sd), push); if (ev[0].Kind == "manip") { if (yes && push > 0) manip++; else Check(false, "不该被判操纵"); Check(ev[0].Fraud > 0, "记罪证"); Check(w.Get(Assets.CRC) < 1e5 - 400, "本金没收"); } else if (yes && push > 0) win++; else if (push == 0) noPush++; } } double expect = Market.ManipChance(Tuning.ManipFree + 0.06) * 200; Check(Math.Abs(manip - expect) < 40 && manip + win == 200 && noPush == 200, $"推价超线 6% 约 {expect:0} 次被判,被判 {manip},没被判 {win}"); }); Test("高息理财:开张条件、每晚存入与利息、崩盘、被举报、卷走", () => { var acct = new Wallet { Address = "pb" }; acct.Add(Assets.CRC, 5000); var p = new Ponzi(); Check(!p.Start(acct, 0.04, Tuning.PonziMinDay - 1), "没到开放日不能开"); Check(p.Start(acct, 0.04, Tuning.PonziMinDay) && Math.Abs(acct.Get(Assets.CRC) - (5000 - Tuning.PonziAdCost)) < 1e-9, "开张扣宣传费"); Check(!p.CanOpen(Tuning.PonziMinDay + 1), "已经开着不能再开"); // 池子增长不超过上限;利息先用新存入的付,不够才动账户 var rng = new Rng(3); double maxPool = 0; bool ended = false; for (int d = Tuning.PonziMinDay; d < Tuning.PonziMinDay + 40 && p.Open; d++) { var ev = p.Night(d, 50, acct, rng); maxPool = Math.Max(maxPool, p.Pool); Check(p.Pool <= Ponzi.Cap(d) + 1e-6, "池子不超过上限"); if (ev != null) { ended = true; Check(ev.Amount >= 0 && p.Done && !p.Open && p.Pool == 0, "崩盘后池子清零、产品关闭"); } } Check(maxPool > 0 && ended, "池子涨起来、最后会崩盘(40 晚内)"); Check(!p.CanOpen(100) && p.Rug(acct) == 0, "崩盘后不能重开也不能卷走"); // 付不出利息就挤兑 var poor = new Wallet { Address = "x" }; poor.Add(Assets.CRC, Tuning.PonziAdCost); var q = new Ponzi(); q.Start(poor, 0.10, 20); q.Pool = 100000; var ev2 = q.Night(20, 50, poor, new Rng(1)); Check(ev2 != null && ev2.Kind == "collapse", "账户里没钱补利息:崩盘"); // 卷走:池子进账户、污点全额 var w = new Wallet { Address = "y" }; w.Add(Assets.CRC, 2000); var r = new Ponzi(); r.Start(w, 0.04, 20); r.Pool = 5000; double cash = w.Get(Assets.CRC); Check(Math.Abs(r.Rug(w) - 5000) < 1e-9 && Math.Abs(w.Get(Assets.CRC) - cash - 5000) < 1e-9 && Math.Abs(w.Taint - 5000) < 1e-9 && r.Done, "卷走:池子进账户,污点全额"); // 被举报概率随日息和池子升高 Check(Ponzi.ReportChance(0.10, 5000, 20) > Ponzi.ReportChance(0.02, 5000, 20) && Ponzi.ReportChance(0.04, 9000, 20) > Ponzi.ReportChance(0.04, 100, 20), "日息越高、池子越大越容易被举报"); Check(Ponzi.InflowMean(20, 0.08, 50) > Ponzi.InflowMean(20, 0.04, 50) * 2, "日息高于 4% 时存入按指数放大"); }); Test("NPC 骗局:插针、空投与授权、第三方收益池", () => { // 插针:出现频率、幅度、标记价只吃一半、当晚回去 int wicks = 0, n = 4000; for (int i = 0; i < n; i++) { var mk = Market.CreateDefault(20); var rng = new Rng((ulong)(i + 1)); double p0 = mk.Price; mk.Open(new List(), rng, 20); double open = mk.OpenPrice; double w = mk.TryWick(rng, 20); if (w == 0) continue; wicks++; Check(Math.Abs(Math.Abs(Math.Log(mk.Price / open)) - Math.Abs(w)) < 1e-9 && Math.Abs(w) >= Tuning.WickMin && Math.Abs(w) <= Tuning.WickMax, "插针幅度"); Check(Math.Abs(mk.Mark - (open + mk.Price) / 2) < 1e-9 && mk.OpenPrice == open, "标记价用开门前的价格和插针价平均"); double back = mk.WickBack, before = mk.Price; var none = new List(); // 夜里:先回去 WickBack,再走正常回归 var copy = Market.CreateDefault(20); copy.Main.SetPrice(before * Math.Exp(-w * back), Tuning.PoolDepth(20)); mk.Night(none, new Rng(9), 20, a => 1); copy.Night(none, new Rng(9), 20, a => 1); Check(Math.Abs(mk.Price - copy.Price) / copy.Price < 0.05 && mk.Wick == 0, "当晚按比例回去"); } Check(Math.Abs(wicks / (double)n - Tuning.WickChance) < 0.015, $"插针频率约 {Tuning.WickChance}:{wicks / (double)n:0.000}"); // 空投 var sc = new Scams(); var r2 = new Rng(5); var assets = new[] { Assets.CRT, Assets.PSC, Assets.CRC }; int scam = 0, typo = 0, unlimited = 0; for (int i = 0; i < 2000; i++) { var a = sc.NewAirdrop(10, r2, assets); if (a.Scam) { scam++; if (double.IsPositiveInfinity(a.Approve) || a.Approve >= 20 * a.Reward - 10) unlimited++; if (!new[] { "Poinbase", "PSC Foundation", "RatDigg", "Revolution DAO", "Gutter Labs", "Station Rewards" }.Contains(a.Name)) typo++; } else Check(!double.IsPositiveInfinity(a.Approve) && a.Approve <= 60, "正规空投不要大额授权"); } Check(Math.Abs(scam / 2000.0 - Tuning.AirdropScam) < 0.04 && unlimited == scam && typo > scam * 0.4, $"钓鱼占比 {scam / 2000.0:0.00},全部要无上限或远超奖励的授权,过半名字是仿冒 {typo}"); var wl = new Wallet { Address = "0xa" }; wl.Add(Assets.CRT, 1000); var fake = new Airdrop { Id = 1, Name = "P0inbase", Asset = Assets.CRT, Approve = double.PositiveInfinity, Reward = 200, Scam = true, Expire = 12 }; var wlOther = new Wallet { Address = "0xc" }; Check(!Scams.Authorized(fake, wl) && Scams.Authorize(fake, wl, 10) && Scams.Authorized(fake, wl) && !Scams.Authorized(fake, wlOther) && !Scams.Authorize(fake, wl, 99), "空投逐个授权:授权的钱包才算已授权,换钱包要重新授权,过期不能授权"); var ap = sc.Claim(fake, wl, 10, r2, out double got); Check(ap != null && ap.Scam && got < 20 && sc.Claim(fake, wl, 10, r2, out _) == null, "钓鱼空投只给诱饵,不能重复领"); sc.Airdrops.Clear(); sc.Pools.Clear(); var ev = sc.Night(ap.DrainDay, r2, x => x == "0xa" ? wl : null, assets); Check(ev.Any(e => e.Kind == "drain" && Math.Abs(e.Amount - 1000) < 1e-9) && wl.Get(Assets.CRT) < 1e-9, "到期那晚转走这个币"); var wl2 = new Wallet { Address = "0xb" }; wl2.Add(Assets.CRT, 1000); var ap2 = sc.Claim(new Airdrop { Id = 2, Name = "x", Asset = Assets.CRT, Approve = double.PositiveInfinity, Scam = true, Expire = 12 }, wl2, 10, r2, out _); Check(sc.Revoke(ap2.Id), "撤销授权"); sc.Night(ap2.DrainDay, r2, x => wl2, assets); Check(Math.Abs(wl2.Get(Assets.CRT) - 1000) < 1e-9, "撤销后不会被转走"); var good = sc.Claim(new Airdrop { Id = 3, Name = "Poinbase", Asset = Assets.CRT, Approve = 0, Reward = 50, Expire = 12 }, wl2, 10, r2, out double g2); Check(good == null && Math.Abs(g2 - 50) < 1e-9, "正规空投给奖励、不留授权"); // 收益池:骗局概率随日息、时间锁、审计变化 Check(Scams.ScamChance(0.03, false, false) > Scams.ScamChance(0.01, false, false) && Scams.ScamChance(0.02, true, true) < Scams.ScamChance(0.02, false, false), "日息越高越像骗局,时间锁和审计降低概率"); // 正规池:计息、储备耗尽退本金;时间锁取款延迟到账 var pool = new YieldPool { Id = 1, Name = "ok", Rate = 0.02, Reserve = 100, Cap = 1e9, Timelock = true, OpenDay = 1 }; var sc2 = new Scams(); sc2.Pools.Add(pool); var w3 = new Wallet { Address = "0xc" }; w3.Add(Assets.CRC, 3000); Check(sc2.Deposit(pool, w3, 1000, a => 1) && Math.Abs(w3.Get(Assets.CRC) - 2000) < 1e-9, "存入"); sc2.Night(2, new Rng(1), x => w3, assets); Check(Math.Abs(pool.Of("0xc") - 1020) < 1e-9 && Math.Abs(pool.Reserve - 80) < 1e-9, "计息从储备出"); Check(sc2.Withdraw(pool, w3, 3) == 0 && pool.Pending.Count == 1, "时间锁:进取款队列"); sc2.Night(3 + Tuning.YieldLockDays, new Rng(1), x => w3, assets); Check(Math.Abs(w3.Get(Assets.CRC) - 3020) < 1e-9, "到期到账"); var pool2 = new YieldPool { Id = 2, Name = "dry", Rate = 0.03, Reserve = 10, Cap = 1e9, OpenDay = 1 }; sc2.Pools.Add(pool2); sc2.Deposit(pool2, w3, 1000, a => 1); var evd = sc2.Night(5, new Rng(1), x => w3, assets); Check(evd.Any(e => e.Kind == "dry") && pool2.Closed && Math.Abs(w3.Get(Assets.CRC) - 3020) < 1e-9, "储备不够付利息:退本金关闭"); // 骗局池:跑路 int rugs = 0; for (ulong sd = 1; sd <= 400; sd++) { var p = new YieldPool { Id = 9, Name = "scam", Rate = 0.03, Reserve = 1e9, Cap = 1e9, Scam = true, OpenDay = 1 }; var s3 = new Scams(); s3.Pools.Add(p); var w4 = new Wallet { Address = "0xd" }; w4.Add(Assets.CRC, 100); s3.Deposit(p, w4, 100, a => 1); var e4 = s3.Night(2, new Rng(sd), x => w4, assets); if (e4.Any(e => e.Kind == "rug")) { rugs++; Check(p.Closed && p.Total == 0 && w4.Get(Assets.CRC) < 1e-9, "跑路后存款没了"); } } Check(Math.Abs(rugs / 400.0 - Tuning.YieldRugNightly) < 0.05, $"骗局池每晚跑路概率:{rugs / 400.0:0.00}"); }); Test("预测市场:内幕先买后卖也会被查", () => { int caught = 0, n = 400; for (ulong sd = 1; sd <= (ulong)n; sd++) { var bk = new PredictBook(); var w = new Wallet { Address = "w" }; w.Add(Assets.CRC, 1e6); var m = PredictMarket.Create(++bk.Seq, PredictKind.Event, "e", "t", 0, 4, 7, 7, 0.05); bk.Markets.Add(m); double target = Tuning.PredictInsiderShare * m.ShareCap * 1.02; bk.Buy(w, m, true, m.BuyCost(true, target) * (1 + Tuning.PredictFee), 4, a => 1, true, out _); double cost = bk.PosOf(m.Id, "w").Cost; double p1 = m.PYes, p2 = p1 + (1 - p1) / 2; m.QYes = m.QNo + m.B * Math.Log(p2 / (1 - p2)); // 夜里价格又涨了一截 bk.SellAll(w, m, 5, new Rng(sd), out double got, out double fraud); if (fraud > 0) { caught++; Check(got == 0 && fraud <= Tuning.PredictFraudCap, "被查本金和收益全部没收"); } else Check(got > cost, "没被查时赚到价差"); } Check(Math.Abs(caught / (double)n - Tuning.PredictInsiderCatch) < 0.08, $"约一半被查:{caught}/{n}"); // 小额内幕、非内幕卖出不查 var bk2 = new PredictBook(); var w2 = new Wallet { Address = "w" }; w2.Add(Assets.CRC, 1e6); var m2 = PredictMarket.Create(++bk2.Seq, PredictKind.Event, "e", "t", 0, 4, 7, 7, 0.05); bk2.Markets.Add(m2); bk2.Buy(w2, m2, true, 200, 4, a => 1, true, out _); m2.QYes = m2.QNo + m2.B * Math.Log(0.6 / 0.4); bk2.SellAll(w2, m2, 5, new Rng(1), out _, out double f2); Check(f2 == 0, "小额内幕卖出安全"); }); Test("日 K:开盘、日内高低、成交量、收盘、均线、保留天数", () => { var cb = new CandleBook(); cb.Open(Assets.PSC, 5, 100); cb.Tick(Assets.PSC, 5, 120, 3000); cb.Tick(Assets.PSC, 5, 90, 500, true); cb.Close(Assets.PSC, 5, 105); var k = cb.Of(Assets.PSC)[0]; Check(k.O == 100 && k.H == 120 && k.L == 90 && k.C == 105 && k.Closed, "开高低收"); Check(k.VolNpc == 3000 && k.VolPlayer == 500, "成交量分大户和玩家"); cb.Tick(Assets.PSC, 5, 200); Check(k.H == 120 && k.C == 105, "收盘后不再变"); cb.Tick(Assets.PSC, 6, 110); Check(cb.Of(Assets.PSC).Count == 2 && cb.Of(Assets.PSC)[1].O == 110, "读档时没有当天的蜡烛就按现价开一根"); var cb2 = new CandleBook(); cb2.Open(Assets.PSC, 5, 100); cb2.Close(Assets.PSC, 5, 105); cb2.Open(Assets.PSC, 6, 98); var k6 = cb2.Of(Assets.PSC)[1]; Check(k6.O == 105 && k6.H == 105 && k6.L == 98 && k6.C == 98, "开盘接昨天收盘,夜间变动算进今天这根"); for (int d = 7; d < 7 + CandleBook.Keep + 10; d++) { cb.Open(Assets.PSC, d, d); cb.Close(Assets.PSC, d, d); } Check(cb.Of(Assets.PSC).Count == CandleBook.Keep, "只保留最近若干天"); var ma = CandleBook.Ma(new List { new Candle { C = 1 }, new Candle { C = 3 }, new Candle { C = 5 } }, 2); Check(ma[0] == 1 && ma[1] == 2 && ma[2] == 4, "均线"); Check(cb.Of("SPARK").Count == 0, "没有的币种是空的"); }); Test("剧情联动:各选择的倍率与期限、只生效一次、SPARK 推涨", () => { var saved = StoryMods.Current; try { var sm = new StoryMods(); StoryMods.Current = sm; Check(sm.Apply("serpico_sec", 50) && !sm.Apply("serpico_sec", 51), "只生效一次"); Check(sm.Aml(60) == Tuning.StorySecAmlMult && sm.Aml(50 + Tuning.StorySecDays) == 1, "治安部整顿期内出金审查加重,到期恢复"); Check(sm.Sanction(60) == Tuning.StorySecSanctionMult && sm.Enforce(60) == Tuning.StorySecEnforceMult, "制裁与查处倍率"); sm.Apply("lun_arrested", 55); Check(Math.Abs(sm.Enforce(60) - Tuning.StorySecEnforceMult * Tuning.StoryLunMult) < 1e-12 && sm.Enforce(55 + Tuning.StoryLunDays) == Tuning.StorySecEnforceMult, "伦警官立威期叠加,先到期"); // 出金审查真的变严 var ex = new Exchange(); var ex2 = new Exchange(); var w = new Wallet { Address = "p" }; w.Add(Assets.CRC, 10000); w.Taint = 3000; var w2 = new Wallet { Address = "p" }; w2.Add(Assets.CRC, 10000); w2.Taint = 3000; double hit = ex.Cashout(w, 2000, a => 1, 60, 300, false, new Rng(1)).HitChance; StoryMods.Current = new StoryMods(); double hit0 = ex2.Cashout(w2, 2000, a => 1, 60, 300, false, new Rng(1)).HitChance; Check(hit > hit0 && hit <= 1, $"命中率 {hit0:0.000} → {hit:0.000}"); // CRT 脱锚减半:镇压开始时脱锚的频率 int dep0 = 0, dep1 = 0; for (ulong sd = 1; sd <= 2000; sd++) { StoryMods.Current = new StoryMods(); var s0 = new Stablecoins(); s0.OnEventStart(MarketEvent.Crackdown, 10, new Rng(sd)); if (s0.Crt < 1) dep0++; var bm = new StoryMods(); bm.Apply("serpico_bm", 1); StoryMods.Current = bm; var s1 = new Stablecoins(); s1.OnEventStart(MarketEvent.Crackdown, 10, new Rng(sd)); if (s1.Crt < 1) dep1++; } Check(dep1 < dep0 * 0.65 && dep1 > dep0 * 0.35, $"CRT 脱锚约减半:{dep0} → {dep1}"); // SPARK 推涨:几晚内一共涨到设定倍数 var rv = new StoryMods(); StoryMods.Current = rv; rv.Apply("serpico_rev", 10); Check(rv.CraSpiral(20) == Tuning.StoryCraSpiralMult, "螺旋概率减半"); double prod = 1; for (int i = 0; i < 10; i++) prod *= rv.TakeSparkPush(); Check(Math.Abs(prod - Tuning.StorySerpicoSpark) < 1e-9 && rv.SparkPushNights == 0, $"SPARK 推涨合计 {prod:0.000}"); var lk = new StoryMods(); lk.Apply("serpico_rev", 1); lk.TakeSparkPush(); lk.Apply("eleanor_leak", 2); double p2 = 1; for (int i = 0; i < 10; i++) p2 *= lk.TakeSparkPush(); Check(Math.Abs(p2 - Math.Pow(Tuning.StorySerpicoSpark, 1 - 1.0 / Tuning.StorySparkNights) * Tuning.StoryLeakSpark) < 1e-9, "两次推涨叠加"); Check(lk.CrcHaircut == Tuning.StoryLeakHaircutMult, "泄露数据盘:CRC 减记概率翻倍"); } finally { StoryMods.Current = saved; } }); Test("Tumbler 剧情线:开始条件、上门日程、混币器倍率", () => { var saved = StoryMods.Current; try { var t = new Tumbler(); Check(!t.TryStart(Tuning.TumblerMinDay - 1, true) && !t.TryStart(40, false), "没到日子或没解锁混币器不开始"); Check(t.TryStart(40, true) && t.StartDay == 41 && !t.TryStart(42, true), "开始一次,明天第一次上门"); Check(t.Due(40) == 0 && t.Due(41) == 1, "第 1 次在开始日"); t.Visited(41); Check(t.Due(41) == 0 && t.Due(43) == 0 && t.Due(44) == 2, "同一天不重复,第 2 次在 +3"); t.Visited(44); Check(t.Due(46) == 3, "第 3 次在 +5"); t.Choice = Tumbler.Hide; t.Visited(46); Check(t.Due(49) == 0 && t.Due(50) == 4, "第 4 次在 +9"); t.Visited(50); Check(t.Done && t.Due(60) == 0, "结束"); var t2 = new Tumbler(); t2.TryStart(40, true); t2.Visited(45); Check(t2.Due(46) == 2, "错过的上门往后补"); // 混币器倍率 var sm = new StoryMods(); StoryMods.Current = sm; double fee0 = Mixer.Fee, rate0 = Mixer.RoundRate(1000); sm.Apply("tumbler_kept", 50); Check(Math.Abs(Mixer.Fee - fee0 * Tuning.TumblerKeptFee) < 1e-12 && Mixer.RoundRate(1000) > rate0, "藏好密钥盘:手续费降、匿名集变大"); var sm2 = new StoryMods(); StoryMods.Current = sm2; sm2.Apply("tumbler_sold", 50); Check(Mixer.Fee > fee0 && sm2.MixerRug == Tuning.TumblerSoldRug, "卖给黑市:手续费涨、跑路概率上升"); var sm3 = new StoryMods(); sm3.Apply("tumbler_reported", 50); Check(sm3.MixerClosed, "举报:混币器关闭"); } finally { StoryMods.Current = saved; } }); Test("黑市商家收币:每类商家都收 CRT 或隐私币,平台收 PSC、CRT、CRA", () => { foreach (MerchantType ty in Enum.GetValues(typeof(MerchantType))) { var acc = Merchants.Accepts(ty); Check(acc.Length >= 2 && acc.Distinct().Count() == acc.Length && acc.All(a => a == Assets.PSC || a == Assets.CRT || a == Assets.CRA || a == Assets.Ponero), $"{ty} 收 {string.Join("/", acc)}"); } Check(Merchants.Accepts(MerchantType.Arms).Contains(Assets.Ponero) && !Merchants.Accepts(MerchantType.Rigs).Contains(Assets.Ponero), "违禁类收隐私币,硬件类不收"); Check(Merchants.PlatformAccepts.Contains(Assets.CRT) && Tuning.BmAutoSwapSlip > Tuning.DexFee * 10, "自动换币的滑点远高于 DEX 手续费"); }); Test("手册数值占位符:中英文都能从 Tuning 取到值,渲染后不留花括号", () => { var dir = System.IO.Path.GetFullPath(System.IO.Path.Combine(AppContext.BaseDirectory, "../../../../../src/Decentralized/ModFiles/Localization")); foreach (var lang in new[] { "zh", "en", "de", "fr", "es", "pl", "ru", "ja" }) { foreach (var gk in new[] { "guide.web3.text" }) { var line = System.IO.File.ReadAllLines(System.IO.Path.Combine(dir, lang + ".csv")).First(l => l.StartsWith(gk + ",")); var text = line.Substring(gk.Length + 1).Trim('"').Replace("\"\"", "\""); Check(text.Contains("{"), lang + " " + gk + " 用了占位符"); var bad = TuningText.Unresolved(text); Check(bad.Count == 0, lang + " 手册有取不到值的占位符:" + string.Join(" ", bad)); Check(!TuningText.Render(text).Contains("{"), lang + " 渲染后没有残留花括号"); } } foreach (var lang in new[] { "zh", "en", "de", "fr", "es", "pl", "ru", "ja" }) foreach (var line in System.IO.File.ReadAllLines(System.IO.Path.Combine(dir, lang + ".csv")).Where(l => l.StartsWith("gg.") && !l.StartsWith("gg.ex."))) { var gv = line.Substring(line.IndexOf(',') + 1).Trim('"'); Check(TuningText.Unresolved(gv).Count == 0 && !TuningText.Render(gv).Contains("{"), lang + " 鉴定指南占位符取不到值:" + line.Substring(0, line.IndexOf(','))); } Check(TuningText.Render("{BmListFee:%}") == "5%" && TuningText.Render("{PonziRates[4]:%}") == "10%" && TuningText.Render("{WalletMax}") == "5", "格式:百分比、数组下标、整数"); }); Test("多语言表:8 种语言键集合与英文一致,占位符和标记一致", () => { var dir = System.IO.Path.GetFullPath(System.IO.Path.Combine(AppContext.BaseDirectory, "../../../../../src/Decentralized/ModFiles/Localization")); Func> load = lang => { var d = new Dictionary(); foreach (var line in System.IO.File.ReadAllLines(System.IO.Path.Combine(dir, lang + ".csv"))) { if (string.IsNullOrWhiteSpace(line) || line.StartsWith("#")) continue; int c = line.IndexOf(','); Check(c > 0, lang + " 行没有逗号:" + line); var v = line.Substring(c + 1).Trim(); if (v.Length >= 2 && v[0] == '"' && v[v.Length - 1] == '"') v = v.Substring(1, v.Length - 2).Replace("\"\"", "\""); d[line.Substring(0, c).Trim()] = v; } return d; }; var en = load("en"); var ph = new System.Text.RegularExpressions.Regex(@"\{[^{}]+\}"); foreach (var lang in new[] { "zh", "de", "fr", "es", "pl", "ru", "ja" }) { var d = load(lang); Check(d.Keys.OrderBy(x => x).SequenceEqual(en.Keys.OrderBy(x => x)), lang + " 键集合和英文不同"); foreach (var kv in en) { var v = d[kv.Key]; Check(ph.Matches(kv.Value).Cast().Select(m => m.Value).OrderBy(x => x) .SequenceEqual(ph.Matches(v).Cast().Select(m => m.Value).OrderBy(x => x)), lang + " 占位符不一致:" + kv.Key); foreach (var mark in new[] { "§", "¶", "\\n" }) Check(kv.Value.Split(new[] { mark }, StringSplitOptions.None).Length == v.Split(new[] { mark }, StringSplitOptions.None).Length, lang + " 标记 " + mark + " 数量不一致:" + kv.Key); if (lang != "zh" && lang != "ja") Check(kv.Value.StartsWith(" ") == v.StartsWith(" ") && kv.Value.EndsWith(" ") == v.EndsWith(" "), lang + " 首尾空格和英文不同(拼接用):" + kv.Key); if (lang != "zh" && lang != "ja") Check(!System.Text.RegularExpressions.Regex.IsMatch(v, "[\u3040-\u30ff\u4e00-\u9fff]"), lang + " 有汉字或假名:" + kv.Key); } } }); Test("mod 设置倍率:解析、封顶、挖矿产出按倍率", () => { Check(Scales.Parse("×1.5") == 1.5 && Scales.Parse("×0.5") == 0.5 && Scales.Parse("x") == 1 && Scales.Parse(null) == 1, "解析档位文字"); foreach (var c in Scales.Choices) Check(Scales.Parse(c) > 0, "档位都能解析:" + c); try { Scales.Risk = 2; Check(Math.Abs(Scales.R(0.3) - 0.6) < 1e-9 && Scales.R(0.8) == 1, "风险倍率乘概率并封顶 1"); Scales.Risk = 1; var n = new Network(); Scales.Mining = 1; double a = n.Mine(100); Scales.Mining = 2; double b2 = n.Mine(100); Check(a > 0 && Math.Abs(b2 - 2 * a) < 1e-9, "挖矿产出按倍率"); } finally { Scales.Risk = 1; Scales.Mining = 1; } }); Test("预测市场:先验概率", () => { Check(Math.Abs(PredictMath.PurityAtLeast(8500, 8000, 8999) - 0.5) < 1e-9, "纯度 8500 以上一半"); Check(PredictMath.PurityAtLeast(7000, 8000, 8999) == 1 && PredictMath.PurityAtLeast(9500, 8000, 8999) == 0, "越界取 0 和 1"); double p3 = PredictMath.EventProb(0.4, 15, 150, 3); Check(Math.Abs(p3 - (1 - Math.Pow(1 - 0.04, 3))) < 1e-12, "事件概率:每天的概率连乘"); Check(PredictMath.FactionProb(1) > 0 && PredictMath.FactionProb(3) > PredictMath.FactionProb(1), "天数越长概率越大"); Check(Math.Abs(PredictMath.Phi(0) - 0.5) < 1e-6 && PredictMath.Phi(1.96) > 0.974 && PredictMath.Phi(1.96) < 0.976, "正态分布函数"); // 行情先验和 Market 的真实过程对得上 foreach (var (mult, nights) in new[] { (1.0, 1), (1.1, 2), (0.9, 3), (1.2, 4) }) { int hit = 0, n = 3000; for (int i = 0; i < n; i++) { var mk = Market.CreateDefault(20); var rng = new Rng((ulong)(i * 7 + 3)); double start = mk.Price, anchor = mk.Anchor(new List()); double thr = start * mult; for (int k = 0; k < nights; k++) { mk.Night(new List(), rng, 20 + k, a => 1); mk.Open(new List(), rng, 21 + k); } if (mk.Price >= thr) hit++; } double sim = hit / (double)n, calc = PredictMath.PriceAtLeast(Market.CreateDefault(20).Price, Market.CreateDefault(20).Anchor(new List()), Tuning.PscVol, Tuning.Revert, nights, Market.CreateDefault(20).Price * mult); Check(Math.Abs(sim - calc) < 0.04, $"行情先验 ×{mult} {nights} 晚:模拟 {sim:0.000} vs 公式 {calc:0.000}"); } }); Console.WriteLine($"\n{_passed} 通过,{_failed} 失败"); return _failed == 0 ? 0 : 1; } } internal sealed class SaveBundle { public Market Market; public Stablecoins Stable; public Network Network; public Wallet Hot; public Exchange Exchange; public Rng Rng; }