using System;
using System.Collections.Generic;
using Decentralized.Domain;
using Newtonsoft.Json;
namespace Decentralized
{
/// 上一晚的挖矿报告(终端"报告"页和晨间日志)。
public sealed class NightReport
{
public int Day;
public int Rigs, PoweredRigs;
public double Hash, NetworkHash, Mined, Price, Kj;
public List Burnt = new List();
}
/// 地址投毒的计划:某个钱包转给某地址后,到了这一天收到一笔来自相似地址的 0 币转入。
public sealed class PoisonPlan
{
public string Wallet, Target;
public int Day;
}
/// 一局的 mod 状态。整体序列化成 JSON 存进游戏的 mod 存档数据;显卡的健康度等存在显卡物品的标签上。
public sealed class SaveData
{
public int Version = 1;
public int Day;
public Rng Rng = new Rng((ulong)DateTime.UtcNow.Ticks);
public Market Market;
public Stablecoins Stable = new Stablecoins();
/// 革命军 CRA 质押池里玩家各钱包的仓位。
public Staking Staking = new Staking();
/// Poinbase 永续合约账本(保证金用 Poinbase 账户的 CRC)。
public PerpBook Perps = new PerpBook();
/// 预测市场:盘口、持仓、观测记录(下注资金用 Poinbase 账户的 CRC)。
public PredictBook Predict = new PredictBook();
/// 高息理财(庞氏):一个存档只能开一次。
public Ponzi Ponzi = new Ponzi();
/// NPC 骗局:空投与授权、第三方收益池、骗子地址。
public Scams Scams = new Scams();
/// 日 K 历史(PSC,Poinbase 主池价格)。
public CandleBook Candles = new CandleBook();
/// 游戏剧情选择对本 mod 世界的影响。
public StoryMods Story = new StoryMods();
/// 今天被伪造转账骗走的(晨间日志用):顾客名 + 信用点。
public List FakePaidToday = new List();
/// 近几天的 gas 指数(每晚记明天的),情报线索里显示;最近一份局势简报。
public List GasHist = new List();
public List Brief = new List();
public int BriefDay = -1;
/// 质押日息下调的新闻已经发过。
public bool CraLowNews;
public Network Network = new Network();
/// 链上钱包(硬件钱包,第一个是主钱包),各自的余额、污点、成本、冻结独立。
public List Wallets = new List();
/// 终端当前连接的钱包:Web3 页的交易、黑市、混币器都用它,用币付款的顾客、挖矿收益也进它。
public int Current;
/// Poinbase 托管账户:银行存取、Poinbase 交易、出金审查都在这里。
public Wallet Poinbase = new Wallet { Address = "poinbase" };
[JsonIgnore] public Wallet Hot => Wallets[Math.Max(0, Math.Min(Wallets.Count - 1, Current))];
/// 按地址找自己的钱包;找不到(钱包没了)退回当前钱包。
public Wallet WalletAt(string address) => Wallets.Find(w => ChainAddress.Same(w.Address, address)) ?? Hot;
public Wallet Own(string address) => Wallets.Find(w => ChainAddress.Same(w.Address, address));
/// 钱包编号:每添加一个加一,销毁后不回收,名字不会错位。
public int WalletSeq;
public Wallet AddWallet(bool poisoned)
{
var w = new Wallet { Address = ChainAddress.Make(Rng.NextUInt()), Poisoned = poisoned, Name = (++WalletSeq).ToString() };
Wallets.Add(w);
return w;
}
/// 链上资产合计(全部钱包)。
public double ChainValue(Func price) { double v = 0; foreach (var w in Wallets) v += w.Value(price); return v; }
public Exchange Exchange = new Exchange();
public Mixer Mixer = new Mixer();
public BlackMarket Black = new BlackMarket();
public List ActiveEvents = new List();
public NightReport LastNight;
public bool OpeningNewsShown;
/// 各个收款方的地址(平台、混币器、Ponero 兑换处等),第一次用到时随机生成并存档。付款前要手输。
public Dictionary Addresses = new Dictionary();
public string Address(string key)
{
if (!Addresses.TryGetValue(key, out var a) || !ChainAddress.Valid(a)) { a = ChainAddress.Make(Rng.NextUInt()); Addresses[key] = a; }
return a;
}
/// 网络拥堵的起止天(含)。
public int CongestedFrom = -1, CongestedUntil = -1;
/// 当天的 gas 指数(夜间结算算出第二天的)与这一局的周期相位。
public double Gas = 1;
public int GasPhase = -1;
public List PoisonPlans = new List();
/// 链上的区块高度:每签一笔交易往上走几块。
public long Block = 1204331;
/// 当天用币付款的成交额(信用点),夜间清零。
public double CoinSalesToday;
}
/// 当前这一局的状态:读档 / 新游戏时载入,睡觉结算后写回。
public static class Session
{
private const string Key = "state";
public static SaveData Data;
/// 今晚有电的矿架上的显卡(矿架在夜间早段扣电时登记,结算时用)。
public static readonly List> TonightCards = new List>();
public static int TonightRigs, TonightPoweredRigs;
public static double TonightKj;
public static void Load()
{
Data = null;
WalletWindow.Reset();
TerminalWindow.ClearCart();
try
{
string json = ModHelper.GetModData(ModInfo.Id, Key);
if (!string.IsNullOrEmpty(json)) Data = JsonConvert.DeserializeObject(json);
}
catch (Exception ex) { Log.Error($"读取存档数据失败,重新开始:{ex.Message}"); }
if (Data == null) Data = new SaveData();
if (Data.Market == null) Data.Market = Market.CreateDefault(StoreStation.GetDayCounter());
// 旧存档里的商家地址没有校验位:换成合法地址
foreach (var s in Data.Black.Sellers) if (!ChainAddress.Valid(s.Name)) s.Name = ChainAddress.Make(Data.Rng.NextUInt());
if (Data.Wallets.Count == 0) Data.AddWallet(false);
if (Data.Story == null) Data.Story = new StoryMods();
StoryMods.Current = Data.Story;
Log.Info($"状态已载入(第 {Data.Day} 天,PSC {Data.Market.Price:0.00})");
}
public static void Save()
{
if (Data == null) return;
try { ModHelper.SetModData(ModInfo.Id, Key, JsonConvert.SerializeObject(Data)); }
catch (Exception ex) { Log.Error($"写入存档数据失败:{ex.Message}"); }
}
/// 链上资产的信用点价格。
public static double Price(string asset)
{
if (asset == Assets.PSC) return Data.Market.Price;
var spec = Assets.Get(asset);
if (asset == Assets.Ponero) return BlackMarket.PoneroPrice(Data.Market.Price);
if (asset == Assets.SPARK) return Data.Stable.Spark;
if (spec != null && spec.Stable) return Data.Stable.Price(asset);
return 0;
}
public static double Rent() => PlayerStore.Instance != null ? PlayerStore.Instance.rentValue : 200;
}
}