using System.Collections.Generic; using System.Linq; using Decentralized.Domain; namespace Decentralized { /// /// 每天的推进:开门时日内波动和 NPC 大户;睡觉时(游戏 EndNight 的最后)挖矿、损耗与暴毙、全网、稳定币、行情结算,写晨间日志,存档。 /// 矿架自己在夜间早段扣电并登记显卡(Items.NightDraw),这里只结算。 /// public static class Night { public static void Subscribe() { ModHook.OnShutterOpenedLate += OnOpen; ModHook.OnGoingSleepEarly += OnSleepEarly; ModHook.OnGoingSleepLate += OnSleepLate; } public static void Unsubscribe() { ModHook.OnShutterOpenedLate -= OnOpen; ModHook.OnGoingSleepEarly -= OnSleepEarly; ModHook.OnGoingSleepLate -= OnSleepLate; } private static bool Active => Session.Data != null && Unlock.IsUnlocked; /// 游戏新闻事件与派系行动 → 行情事件。 public static List ActiveEvents() { var list = new List(); var mgr = StoreStation.Instance?.storeEventManager; if (mgr == null) return list; foreach (var e in mgr.GetActiveEvents()) { switch (e.identifier) { case "stationWideBlackout": case "powerShortage": case "powerPlantMaintenance": list.Add(MarketEvent.Blackout); break; case "crackdown": case "sec_martial_law": list.Add(MarketEvent.Crackdown); break; case "bm_gang_war": list.Add(MarketEvent.GangWar); break; case "rev_raid_upper_level": list.Add(MarketEvent.RevRaidUpper); break; case "ll_riot": case "ll_worker_strike": list.Add(MarketEvent.LowerUnrest); break; } } return list.Distinct().ToList(); } private static void OnOpen() { if (!Active) return; Log.Guard("开门行情", () => { var d = Session.Data; int day = StoreStation.GetDayCounter(); d.Market.Open(ActiveEvents(), d.Rng, day); d.Market.Whale(d.Rng); if (!d.OpeningNewsShown) { News.Show("pd_news_open", L.T("news.open.title"), L.T("news.open.desc"), 2); d.OpeningNewsShown = true; } Session.Save(); }); } private static void OnSleepEarly() { Session.TonightCards.Clear(); Session.TonightRigs = Session.TonightPoweredRigs = 0; Session.TonightKj = 0; } private static void OnSleepLate() { if (!Active) return; Log.Guard("夜间结算", Settle); } private static void Settle() { var d = Session.Data; int day = StoreStation.GetDayCounter(); var events = ActiveEvents(); foreach (var ev in events.Where(e => !d.ActiveEvents.Contains(e))) d.Stable.OnEventStart(ev, day, d.Rng); d.ActiveEvents = events; d.Network.Availability = (events.Contains(MarketEvent.Blackout) ? 0.8 : 1) * (events.Contains(MarketEvent.LowerUnrest) ? 0.9 : 1); var units = Session.TonightCards.Select(c => (item: c.Key, unit: Items.ToUnit(c.Key), bonus: c.Value)).ToList(); double hash = units.Sum(x => x.unit.Hash(x.bonus)); double mined = d.Network.Mine(hash); if (mined > 0) d.Hot.Add(Assets.PSC, mined); var report = new NightReport { Day = day, Rigs = Session.TonightRigs, PoweredRigs = Session.TonightPoweredRigs, Kj = Session.TonightKj, Hash = hash, NetworkHash = d.Network.NpcHash * d.Network.Availability + hash, Mined = mined, }; foreach (var (item, unit, bonus) in units) { bool died = unit.Night(bonus, d.Rng); Items.Store(item, unit); if (died) report.Burnt.Add(item.name); } double rewardBefore = d.Network.Reward; d.Network.Night(day, d.Market.Price, hash); if (d.Network.Reward < rewardBefore) News.Show("pd_news_halving_" + day, L.T("news.halving.title"), L.T("news.halving.desc"), 2); double crcFactor = d.Stable.Night(day, d.Rng, 0); if (crcFactor < 1) d.Hot.Balances[Assets.CRC] = d.Hot.Get(Assets.CRC) * crcFactor; d.Market.Night(events, d.Rng, day, Session.Price); report.Price = d.Market.Price; d.LastNight = report; d.Day = day; var ps = PlayerStore.Instance; if (mined > 0) ps.AddNightLog(L.T("nightlog.mined", Fmt.Num(mined))); foreach (var name in report.Burnt) ps.AddNightLog(L.T("nightlog.burnt", name), "cc7755"); int unpowered = report.Rigs - report.PoweredRigs; if (unpowered > 0 && units.Count + unpowered > 0) ps.AddNightLog(L.T("nightlog.unpowered", unpowered), "cc7755"); Session.Save(); } } /// mod 新闻:不带价格修正的新闻事件,和原版新闻一样出现在报纸上。 public static class News { public static void Show(string id, string title, string text, int days) { var mgr = StoreStation.Instance?.storeEventManager; if (mgr == null || mgr.IsEventActive(id)) return; mgr.ActivateEvent(new StoreEvent { identifier = id, newsName = title, displayName = title, newsDescription = text, duration = days, eventType = StoreEvent.EventType.COSMETIC, eventArea = StoreEvent.EventArea.ALL, importance = 2, cooldown = 0, negociationDatas = new List(), }); } } }