Files
probably-decentralized/src/Decentralized.Domain/Wallet.cs
T

141 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace Decentralized.Domain
{
/// <summary>
/// 一个链上地址:各币种余额,加上整个地址的污点额与成本(信用点等值)。
/// 污点和成本按转出的价值比例随币走。
/// </summary>
public sealed class Wallet
{
public string Address;
public Dictionary<string, double> Balances = new Dictionary<string, double>();
/// <summary>污点额(信用点等值)。</summary>
public double Taint;
/// <summary>成本(信用点):出金时只对超出成本的部分征税。</summary>
public double Basis;
/// <summary>被执法标记。</summary>
public bool Flagged;
/// <summary>钱包编号("钱包 n"),添加时定下,销毁别的钱包也不变。</summary>
public string Name;
/// <summary>玩家起的名字;空时用默认名。</summary>
public string Label;
/// <summary>转账记录(最新的在前),PLEDGER 发送页的"最近"列表从这里取。</summary>
public List<TxRecord> History = new List<TxRecord>();
/// <summary>硬件钱包被动过手脚(供应链投毒):别人手里有助记词。玩家看不到。</summary>
public bool Poisoned;
/// <summary>被投毒的钱包被转空前的期望天数:门槛处 7 天,按价值线性降到满额处 1 天;不到门槛不会被转。</summary>
public static double DrainDays(double value)
{
double t = Math.Min(1, (value - Tuning.WalletDrainMin) / (Tuning.WalletDrainFull - Tuning.WalletDrainMin));
return Tuning.WalletDrainSlowDays - (Tuning.WalletDrainSlowDays - 1) * t;
}
/// <summary>被投毒的钱包今晚被转空的概率 = 1 / 期望天数(每晚独立掷一次)。</summary>
public static double DrainChance(double value) => value < Tuning.WalletDrainMin ? 0 : 1 / DrainDays(value);
/// <summary>转空:全部余额(含冻结的)连同污点、成本一起转走,返回转走的价值(信用点)。</summary>
public double Drain(Func<string, double> price)
{
double v = Value(price);
Balances.Clear(); Frozen.Clear(); FrozenUntil.Clear(); BuyQty.Clear(); BuyCost.Clear();
Taint = 0; Basis = 0;
return v;
}
/// <summary>买入记录:每种币买入的数量与花费(信用点等值),用来显示买入均价。卖出或转出时按比例减少。</summary>
public Dictionary<string, double> BuyQty = new Dictionary<string, double>(), BuyCost = new Dictionary<string, double>();
public void RecordBuy(string asset, double qty, double costCredits)
{
if (qty <= 0) return;
BuyQty[asset] = (BuyQty.TryGetValue(asset, out var q) ? q : 0) + qty;
BuyCost[asset] = (BuyCost.TryGetValue(asset, out var c) ? c : 0) + Math.Max(0, costCredits);
}
/// <summary>买入均价(信用点);没有买入记录(例如全是挖出来的)返回 null。</summary>
public double? AvgBuy(string asset) => BuyQty.TryGetValue(asset, out var q) && q > 1e-9 ? BuyCost[asset] / q : (double?)null;
/// <summary>被发行方冻结的数量(只有可冻结的币:CRT 在镇压期间、CRC),和解冻的日子。冻结的币仍计入余额与估值,但不能花、不能转。</summary>
public Dictionary<string, double> Frozen = new Dictionary<string, double>();
public Dictionary<string, int> FrozenUntil = new Dictionary<string, int>();
/// <summary>可动用的余额(扣掉冻结部分)。</summary>
public double Avail(string asset) => Math.Max(0, Get(asset) - (Frozen.TryGetValue(asset, out var f) ? f : 0));
/// <summary>冻结该币当前余额的 share 比例,直到 untilDay(含)。已冻结的不重复冻。返回冻结的数量。</summary>
public double Freeze(string asset, double share, int untilDay)
{
double amount = Avail(asset) * Math.Max(0, Math.Min(1, share));
if (amount <= 1e-9) return 0;
Frozen[asset] = (Frozen.TryGetValue(asset, out var f) ? f : 0) + amount;
FrozenUntil[asset] = Math.Max(untilDay, FrozenUntil.TryGetValue(asset, out var u) ? u : 0);
return amount;
}
/// <summary>解冻到期的币,返回 (币种, 数量) 列表。</summary>
public List<KeyValuePair<string, double>> Thaw(int day)
{
var list = new List<KeyValuePair<string, double>>();
foreach (var a in new List<string>(FrozenUntil.Keys))
if (day >= FrozenUntil[a])
{
list.Add(new KeyValuePair<string, double>(a, Frozen.TryGetValue(a, out var f) ? f : 0));
Frozen.Remove(a); FrozenUntil.Remove(a);
}
return list;
}
public double Get(string asset) => Balances.TryGetValue(asset, out var v) ? v : 0;
public void Add(string asset, double amount)
{
if (amount == 0) return;
if (amount < 0 && BuyQty.TryGetValue(asset, out var bq))
{
double before = Get(asset), keep = before > 1e-12 ? Math.Max(0, 1 + amount / before) : 0;
BuyQty[asset] = bq * keep; BuyCost[asset] *= keep;
if (BuyQty[asset] < 1e-9) { BuyQty.Remove(asset); BuyCost.Remove(asset); }
}
double v = Get(asset) + amount;
if (v < -1e-9) throw new InvalidOperationException($"{Address}: {asset} 余额不足");
if (Math.Abs(v) < 1e-12) Balances.Remove(asset);
else Balances[asset] = v;
}
/// <summary>按价格表估值(信用点)。</summary>
/// <summary>花掉(销毁)一笔币:污点与成本按这笔币占钱包总价值的比例一起带走。</summary>
public void Spend(string asset, double amount, Func<string, double> price)
{
double total = Value(price), share = total > 0 ? Math.Min(1, amount * price(asset) / total) : 0;
double taint = Taint * share, basis = Basis * share;
Add(asset, -amount); Taint -= taint; Basis -= basis;
}
public double Value(Func<string, double> price) => Balances.Sum(kv => kv.Value * price(kv.Key));
/// <summary>
/// 转出:taint 和 basis 按转出价值占地址总价值的比例带走;被标记的地址转出可追踪的币,收款地址也被标记。
/// Ponero 等不可追踪资产转入时,污点和标记都不随之进入目标地址。
/// </summary>
public static void Transfer(Wallet from, Wallet to, string asset, double amount, Func<string, double> price)
{
if (amount <= 0) return;
double total = from.Value(price);
double share = total > 0 ? Math.Min(1.0, amount * price(asset) / total) : 0;
double taint = from.Taint * share, basis = from.Basis * share;
from.Add(asset, -amount);
from.Taint -= taint;
from.Basis -= basis;
to.Add(asset, amount);
var spec = Assets.Get(asset);
if (spec == null || spec.Traceable) { to.Taint += taint; if (from.Flagged) to.Flagged = true; }
to.Basis += basis;
}
}
}