Files
probably-decentralized/src/Decentralized/UsedDealerClient.cs
T
ZHU MINCHAOandClaude Sonnet 5.5 9b48d7bf0e Used-hardware dealer customer and GPU appraisal registration
A scav-type seller visits now and then with three to five used cards. An
honest dealer sells at true value, a middleman adds 8%, a scammer mixes in
fakes (relabelled cheap chips) priced at 90% of the labelled model's value.
The markup is a client-temporary item feature, so a bought card is only
worth its real value. Cards are registered as appraisal items; the correct
value is the same function as the sale value.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 11:40:10 +08:00

100 lines
4.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System.Collections.Generic;
using Decentralized.Domain;
namespace Decentralized
{
/// <summary>
/// 二手显卡贩子:偶尔上门,把几张卡摆上柜台,玩家按外观自己判断(翻面看背面)。
/// 老实人按真实价值卖,中间商加价,骗子夹带假卡并按标称型号报价;价格是柜台上的临时加价,买下之后卡只值真实价值。
/// 另外把显卡登记为鉴定公会的鉴定物品,正确价值与实际售价是同一个数。
/// </summary>
public static class UsedDealerClient
{
public const string Appraisal = "pd_gpu_appraisal";
private const double VisitChance = 0.05;
private static int lastVisitDay = -1;
public static void Subscribe()
{
ModHook.OnGenerateCustomerNormal += OnGenerate;
ModHelper.AddAppraisalItem(ModInfo.Id, Appraisal, Items.GpuId("RZX50"), 2, CreateForAppraisal, u => (int)CardValue.True(Items.ToUnit(u)),
Items.IsGpu, null, () => L.T("appraisal.gpu"));
ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Used dealer visit (test)", () => PlayerStore.Instance.storeClientManager?.AddClient(Create(DealerKind.Scammer)));
}
public static void Unsubscribe()
{
ModHook.OnGenerateCustomerNormal -= OnGenerate;
ModHelper.RemoveAppraisalItems(ModInfo.Id);
}
private static void OnGenerate(StoreClientManager manager)
{
if (Session.Data == null || !Unlock.IsUnlocked) return;
Log.Guard("二手贩子", () =>
{
int day = StoreStation.GetDayCounter();
if (day < 3 || day == lastVisitDay || !Session.Data.Rng.Chance(VisitChance)) return;
lastVisitDay = day;
manager.AddClient(Create(UsedDealers.Kind(day, Session.Data.Rng)));
});
}
/// <summary>鉴定公会送来的卡:一成是假卡;默认估价是按标称型号算的价。</summary>
private static GameItem CreateForAppraisal()
{
var rng = Session.Data?.Rng ?? new Rng(1);
int day = StoreStation.GetDayCounter();
var cards = UsedDealers.Cards(DealerKind.Middleman, day, rng);
var c = cards[0];
var item = Items.NewCard(c.Model, c.Health, c.FakeOf, rng);
AppraisalHelper.InitAppraisalItem(item, (int)CardValue.Of(c.Model, c.Health));
return item;
}
private static StoreClient Create(DealerKind kind)
{
int day = StoreStation.GetDayCounter();
var rng = Session.Data.Rng;
var cards = UsedDealers.Cards(kind, day, rng);
var client = new StoreClient
{
identifier = "pd_used_dealer",
displayName = L.T("dealer.name"),
spriteName = SpriteDict.GetRandomScavSpriteName(),
clientIntent = StoreClient.ClientIntent.SELL,
};
StoreClientFactionSetup.InitScav(client);
client.mainDialogue.SetText(client.displayName, L.T("dealer.line1." + rng.Range(1, 3))).NextDialogue().SetText(client.displayName, L.T("dealer.line2." + rng.Range(1, 3)))
.SetEndAction(() => Log.Guard("二手贩子上货", () =>
{
NegociationUIManager.Instance.OpenUI();
var placed = new List<string>();
foreach (var c in cards)
{
var item = Items.NewCard(c.Model, c.Health, c.FakeOf, rng);
if (c.MarkupPct != 0) item.AddItemFeature(Markup(c.MarkupPct));
PlayerStore.Instance.AddDirectSellingItemToTable(item);
placed.Add($"{c.Model}{(c.FakeOf != null ? "←" + c.FakeOf : "")} {c.Health:0}% {c.MarkupPct:+0;-0}%");
}
Log.Info($"二手贩子({kind}):{string.Join(",", placed)}");
}));
client.AddBasicDialog();
client.CompleteClientCreation();
return client;
}
/// <summary>柜台上的临时加价:离开贩子之后自动去掉(游戏按客户临时特征处理)。</summary>
private static ItemFeature Markup(int pct)
{
var f = new ItemFeature(ItemFeature.FeatureType.ClientTemporary) { identifier = "pd_used_markup", category = "markup", valueStage = ItemFeature.ValueStage.Market };
string text = L.T("dealer.markup");
f.SetPublicDisplay(text);
f.SetActualDisplay(text);
f.isFeatureMatch = true;
f.SetPreExposedValueMod(pct);
return f;
}
}
}