Pure logic layer with no game references: xoshiro128** RNG with savable state, asset registry (PSC, CRC, CRT, CRA, SPARK, Ponero), wallets whose taint and cost basis move with transfers, constant-product pools with nightly reversion, and mining (Probidia/PMD GPUs, RatDigg ASICs, network hash response, halving, wear and sudden death). 35 checks pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
using System.Collections.Generic;
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namespace Decentralized.Domain
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{
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/// <summary>资产的性质。新增币种只是往 <see cref="Assets"/> 里加一条。</summary>
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public sealed class AssetSpec
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{
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public string Id;
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/// <summary>挂钩 1 信用点的稳定币。</summary>
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public bool Stable;
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/// <summary>发行方可以冻结地址(CRC;CRT 只在镇压期间)。</summary>
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public bool Freezable;
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/// <summary>链上可追踪:污点随币传播。Ponero 为 false,换入时污点停止传播。</summary>
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public bool Traceable = true;
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/// <summary>合规交易所可以上架。</summary>
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public bool Compliant = true;
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/// <summary>程序生成或玩家发行的代币。</summary>
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public bool Issued;
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}
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/// <summary>资产登记。信用点(游戏现金)不在链上,不登记。</summary>
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public static class Assets
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{
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public const string PSC = "PSC";
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public const string CRC = "CRC";
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public const string CRT = "CRT";
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public const string CRA = "CRA";
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public const string SPARK = "SPARK";
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public const string Ponero = "PONERO";
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private static readonly Dictionary<string, AssetSpec> Table = new Dictionary<string, AssetSpec>();
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static Assets()
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{
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Register(new AssetSpec { Id = PSC });
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Register(new AssetSpec { Id = CRC, Stable = true, Freezable = true });
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Register(new AssetSpec { Id = CRT, Stable = true, Freezable = true });
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Register(new AssetSpec { Id = CRA, Stable = true });
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Register(new AssetSpec { Id = SPARK });
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Register(new AssetSpec { Id = Ponero, Traceable = false, Compliant = false });
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}
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public static void Register(AssetSpec spec) => Table[spec.Id] = spec;
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public static bool TryGet(string id, out AssetSpec spec) => Table.TryGetValue(id, out spec);
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public static AssetSpec Get(string id) => Table.TryGetValue(id, out var s) ? s : null;
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public static IEnumerable<AssetSpec> All => Table.Values;
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}
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}
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