鉴定弹窗:型号真伪改为型号,去掉指出前的依据提示
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -241,11 +241,11 @@ namespace Decentralized
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rowButton[i].gameObject.SetActive(canEdit ? editable : canPoint && (exposed & row) == 0);
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rowButtonText[i].text = L.T(canEdit ? "lbl.edit" : "lbl.point");
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}
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// 型号真伪的依据:没拆穿之前提示去看哪里;拆穿之后列出实际查到的问题
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// 型号行:没拆穿之前不写依据;拆穿之后列出实际查到的问题
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if (detailText != null)
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{
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bool spec = (exposed & CardLabels.RowSpec) != 0;
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string detail = claim == null ? "" : !spec ? L.T("lbl.hint") : Evidence(u, claim.Value, real);
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string detail = claim == null || !spec ? "" : Evidence(u, claim.Value, real);
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detailText.text = detail;
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detailText.color = spec ? new Color(1f, 0.7f, 0.6f) : new Color(0.75f, 0.78f, 0.85f);
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}
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