Appraisal test helpers: put a client with appraisal cards in front of the counter
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@@ -35,6 +35,9 @@ namespace Decentralized
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if (depth < 5) foreach (Transform c in t) Walk(c, depth + 1);
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}
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var m = InspectionUIManager.Instance;
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var ci = PlayerStore.Instance.currentClientInstance;
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sb.AppendLine("当前顾客:" + (ci == null ? "无" : ci.GetClientBlueprint().identifier + " 意图 " + ci.GetClientBlueprint().clientIntent));
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sb.AppendLine("检视物品:" + (m.currentInspectingItem?.identifier ?? "无") + " APPRAISAL=" + (m.currentInspectingItem?.IsTag("APPRAISAL_ITEM") ?? false));
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Walk(m.panel.transform, 0);
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Log.Info(sb.ToString());
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}));
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@@ -25,7 +25,9 @@ namespace Decentralized
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while (AppraisalRankHelper.GetRank() < 2) AppraisalRankHelper.Promote();
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var pool = AppraisalItemRegistry.GetPool(AppraisalRankHelper.GetRank());
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Log.Info($"鉴定等级 {AppraisalRankHelper.GetRank()},可抽的物品:{string.Join(", ", pool.ConvertAll(t => t.id))}");
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PlayerStore.Instance.storeClientManager.AddNextClient(StoreClientListAppraisal.CreateAppraisalRandom());
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var client = StoreClientListAppraisal.CreateAppraisalRandom();
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PlayerStore.Instance.currentClientInstance = StoreClientInstance.CreateClientInstance(client); // 测试:直接换成鉴定客户
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for (int i = 0; i < 3; i++) PlayerStore.Instance.AddDirectSellingItemToTable(CreateForAppraisal());
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}));
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ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Appraisal cards to counter (test)", () => Log.Guard("鉴定显卡(测试)", () =>
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{
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