Dr. Jackson stocks mining hardware
Uses the game's inventor stock hook (his shop at night and his weekly visit to the player's store) and his own table placement, so prices are item value plus his markup. A rig if the player has none (30% otherwise), two basic cards every time, advanced cards from day 10 (60%, a second at 30%), flagships from day 30 (25%) or always during his special stock from day 20. New, genuine cards only; only after Mining Access is unlocked. A test entry in the dev panel (F9) restocks the counter the way his shop does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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- mod 本体(第一阶段的第一部分):人脉网络"矿业渠道"(300)交付交易终端、矿架和一张 RZX 50;矿架是带电池槽和 4 个显卡槽的机器,每晚从电池扣电挖 PSCoin;显卡按型号显示算力、耗电与健康度,每晚损耗并可能烧毁;交易终端有钱包、交易(四个交易对、存入信用点、提取 CRC 过合规审查)、报告三页;夜间结算写晨间日志;PSCoin 交易所开业与减半上报纸;状态存进游戏的 mod 存档数据。中英双语。
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- 物品图:art/sprites.py 生成显卡(Probidia、PMD、烧毁)、矿架、交易终端。
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- 矿架加入游戏原有的通用模块槽:性能、效率、品质三项百分比折算 1/4 后作用于算力、耗电和显卡损耗,算力最多 +20%、省电最多 25%、损耗最多 −30%;性能加成同时提高损耗与暴毙率。取代原计划的 mod 自带超频模块。
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- 杰克逊博士上货(游戏给 mod 的进货钩子,夜间去他店里或他每周来本店摆摊时):没有矿架时必有一个,有了之后 30% 再上;基础显卡每次两张;进阶显卡第 10 天起 60%(再 30% 多一张);旗舰第 30 天起 25%,特供货事件时第 20 天起必有。全新真货,价格为物品价值加他的加价。解锁矿业渠道后才上货。开发者模式 F9 有测试入口。
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