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@@ -77,79 +77,208 @@ class Canvas:
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f.write(data)
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def gpu(accent, accent_dark, burnt=False):
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"""显卡(32×32,2×2 格),略微俯视:顶面是带两个风扇的散热罩,左端金属挡板(带接口),
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前沿露出 PCB 和金手指,右端一道暗侧面,顶上一排供电口。每格中心都不透明。"""
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c = Canvas(32, 32)
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TOP0, TOP1 = 4, 22 # 顶面行范围
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L, R = 6, 29 # 顶面左右(左边是挡板)
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# 金属 I/O 挡板(左端竖条,带两个接口孔)
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c.rect(1, 2, 5, 27, 'b')
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c.rect(1, 2, 1, 27, 'h'); c.rect(5, 2, 5, 27, 'd')
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for y in (6, 12): # 两个视频接口(深色矩形孔,带高光边)
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c.rect(2, y, 4, y + 3, 'k')
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c.rect(2, y, 4, y, 'g')
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c.put(3, 20, 'k'); c.put(3, 22, 'k'); c.put(3, 24, 'k') # 下部散热孔
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# 散热罩顶面
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for y in range(TOP0, TOP1 + 1):
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for x in range(L, R + 1):
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c.put(x, y, 'm')
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c.put(R, y, 'd'); c.put(R - 1, y, 'd')
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for x in range(L, R + 1):
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c.put(x, TOP0, 'l'); c.put(x, TOP0 + 1, 'b')
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# 品牌色条(沿罩顶前沿)
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for x in range(L + 1, R - 1):
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c.put(x, TOP1 - 1, accent)
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c.put(L + 1, TOP1, accent_dark); c.put(R - 2, TOP1, accent_dark)
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# 两个风扇(圆形,叶片用十字 + 斜线)
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for cx in (11, 22):
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cy = 13
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for y in range(cy - 6, cy + 7):
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for x in range(cx - 6, cx + 7):
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d2 = (x - cx) ** 2 + (y - cy) ** 2
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if d2 <= 36:
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c.put(x, y, 'k')
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if 20 <= d2 <= 30:
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c.put(x, y, 'g')
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for k in range(-4, 5):
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if abs(k) >= 1:
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c.put(cx + k, cy, 'g'); c.put(cx, cy + k, 'g')
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c.put(cx - 2, cy - 2, 'g'); c.put(cx + 2, cy + 2, 'g'); c.put(cx + 2, cy - 2, 'g'); c.put(cx - 2, cy + 2, 'g')
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c.rect(cx - 1, cy - 1, cx + 1, cy + 1, 'b')
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c.put(cx, cy, 'h')
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# 前沿:PCB 绿色薄边 + 金手指
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for x in range(L, R + 1):
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c.put(x, TOP1 + 1, 'g2')
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c.put(x, TOP1 + 2, 'g2')
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for x in range(L, R + 1): # 金手指:连续金色带,中间一道缺口(PCIe 键位),带深色触点线
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c.put(x, TOP1 + 3, 'Y'); c.put(x, TOP1 + 4, 'Y' if x % 2 == 0 else 'e')
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for y in (TOP1 + 3, TOP1 + 4):
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c.put(L + 13, y, 'k'); c.put(L + 14, y, 'k')
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# 顶上一排供电口(两个黑色插口)
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for x0 in (L + 3, L + 9):
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c.rect(x0, TOP0 - 1, x0 + 4, TOP0 - 1, 'k')
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# 保证每格中心不透明:下半部(第二行格子,y 16..31 的中心 y=24)落在金手指/PCB 上
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for x in range(L, R + 1):
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for y in range(TOP1 + 1, 28):
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if c.px[y][x] is None:
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c.put(x, y, 'k')
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if burnt:
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for x, y in [(9, 8), (10, 9), (13, 17), (24, 8), (25, 9), (27, 18), (17, 12), (18, 11)]:
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c.put(x, y, 'c')
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for x in range(L + 1, R - 1):
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c.put(x, TOP1 - 1, 'e')
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for x, y in [(15, 5), (16, 5), (20, 21), (26, 14)]:
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c.put(x, y, 'c')
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# 轮廓
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FONT = { # 3×5 像素字(丝印用)
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'R': '110101110101101', 'Z': '111001010100111', 'X': '101101010101101', 'P': '110101110100100',
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'M': '101111111101101', 'D': '110101101101110', 'T': '111010010010010', 'i': '010000010010010',
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'0': '111101101101111', '1': '010110010010111', '2': '110001010100111', '3': '110001010001110',
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'4': '101101111001001', '5': '111100110001110', '6': '011100111101111', '7': '111001010010010',
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'8': '111101111101111', '9': '111101111001110',
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}
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def text(c, x, y, s, color, skew=False):
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"""在画布上写 3×5 像素字;skew 为重新印过的效果:字一高一低、间距不匀。"""
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i = 0
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for ch in s:
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if ch == ' ':
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x += 2
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continue
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dy = (i % 2) if skew else 0
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for k, bit in enumerate(FONT[ch]):
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if bit == '1':
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c.put(x + k % 3, y + k // 3 + dy, color)
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x += 4 + (1 if skew and i % 3 == 2 else 0)
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i += 1
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W, H = 48, 32
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TOP0, TOP1 = 4, 22 # 顶面行范围
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L, R = 6, 45 # 顶面左右(左边是挡板)
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FANS = ((17, 13), (34, 13)) # 两个风扇中心
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def outline(c):
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solid = lambda v: v is not None
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get = lambda x, y: c.px[y][x] if 0 <= x < c.w and 0 <= y < c.h else None
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edge = [(x, y) for y in range(c.h) for x in range(c.w)
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if solid(get(x, y)) and any(not solid(get(x + dx, y + dy)) for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)))]
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for x, y in edge:
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c.put(x, y, 'O')
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def bracket(c):
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"""左端金属挡板,三个接口孔。"""
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c.rect(1, 2, 5, 27, 'b')
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c.rect(1, 2, 1, 27, 'h'); c.rect(5, 2, 5, 27, 'd')
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for y in (5, 11, 17):
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c.rect(2, y, 4, y + 3, 'k')
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c.rect(2, y, 4, y, 'g')
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c.put(3, 22, 'k'); c.put(3, 24, 'k')
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def gpu_front(accent, accent_dark, burnt=False):
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"""显卡正面(48×32,3×2 格),略微俯视:顶面是带两个风扇的散热罩,左端金属挡板(三个接口),
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前沿露出 PCB 和金手指,右端一道暗侧面。每格中心都不透明。"""
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c = Canvas(W, H)
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bracket(c)
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for y in range(TOP0, TOP1 + 1):
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for x in range(L, R + 1):
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c.put(x, y, 'm')
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c.put(R, y, 'd'); c.put(R - 1, y, 'd')
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for x in range(L, R + 1):
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c.put(x, TOP0, 'l'); c.put(x, TOP0 + 1, 'b')
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for x in range(L + 1, R - 1):
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c.put(x, TOP1 - 1, accent)
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c.put(L + 1, TOP1, accent_dark); c.put(R - 2, TOP1, accent_dark)
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for cx, cy in FANS:
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for y in range(cy - 7, cy + 8):
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for x in range(cx - 7, cx + 8):
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d2 = (x - cx) ** 2 + (y - cy) ** 2
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if d2 <= 49:
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c.put(x, y, 'k')
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if 26 <= d2 <= 38:
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c.put(x, y, 'g')
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for k in range(-5, 6):
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if abs(k) >= 1:
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c.put(cx + k, cy, 'g'); c.put(cx, cy + k, 'g')
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for dx, dy in ((-3, -3), (3, 3), (3, -3), (-3, 3)):
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c.put(cx + dx, cy + dy, 'g')
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c.rect(cx - 1, cy - 1, cx + 1, cy + 1, 'b')
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c.put(cx, cy, 'h')
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for x in range(L, R + 1):
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c.put(x, TOP1 + 1, 'g2'); c.put(x, TOP1 + 2, 'g2')
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for x in range(L, R + 1):
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c.put(x, TOP1 + 3, 'Y'); c.put(x, TOP1 + 4, 'Y' if x % 2 == 0 else 'e')
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for y in (TOP1 + 3, TOP1 + 4):
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c.put(L + 17, y, 'k'); c.put(L + 18, y, 'k')
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for x0 in (L + 4, L + 12): # 顶上供电口
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c.rect(x0, TOP0 - 1, x0 + 4, TOP0 - 1, 'k')
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for x in range(L, R + 1):
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for y in range(TOP1 + 1, 28):
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if c.px[y][x] is None:
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c.put(x, y, 'k')
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if burnt:
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for x, y in [(12, 8), (13, 9), (18, 17), (35, 8), (36, 9), (40, 18), (24, 12), (25, 11)]:
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c.put(x, y, 'c')
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for x in range(L + 1, R - 1):
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c.put(x, TOP1 - 1, 'e')
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outline(c)
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return c
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def gpu_back(accent, accent_dark, burnt=False):
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"""显卡背面(翻面后):左端仍是挡板;黑色背板,上面一行丝印(型号用叠加图画),
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右下一张序列号贴纸,贴纸边上一道封条。"""
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c = Canvas(W, H)
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bracket(c)
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for y in range(TOP0, 28):
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for x in range(L, R + 1):
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c.put(x, y, 'd')
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c.put(R, y, 'k'); c.put(R - 1, y, 'k')
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for x in range(L, R + 1):
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c.put(x, TOP0, 'm'); c.put(x, TOP0 + 1, 'm')
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for x in range(L + 1, R - 1):
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c.put(x, 16, accent)
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c.put(L + 1, 17, accent_dark); c.put(R - 2, 17, accent_dark)
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for x in range(L + 2, R - 2, 5): # 背板螺丝
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for y in (22, 25):
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c.put(x, y, 'b'); c.put(x + 1, y, 'k')
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c.rect(26, 18, 41, 21, 'h') # 序列号贴纸(印刷条码)
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for x in range(27, 41, 2):
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c.rect(x, 19, x, 20, 'k')
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c.rect(44, 17, 44, 22, 'R') # 封条(红色)
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c.rect(43, 17, 43, 22, 'r2')
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for x in range(L, R + 1):
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for y in range(28, 28):
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pass
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if burnt:
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for x, y in [(14, 9), (15, 10), (30, 11), (36, 13), (20, 14)]:
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c.put(x, y, 'c')
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outline(c)
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return c
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def overlay():
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return Canvas(W, H)
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def ov_fan(kind):
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"""风扇叠加:1 积灰(叶片上一层灰),2 叶片缺角(边缘缺一块并露出黑底)。"""
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c = overlay()
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for cx, cy in FANS:
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if kind == 1:
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for dx, dy in ((-4, -2), (-2, -4), (3, -3), (4, 1), (-3, 3), (2, 4), (-5, 0), (0, 5), (1, -5), (-1, 2), (5, -1), (3, 2)):
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c.put(cx + dx, cy + dy, 'l')
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for dx, dy in ((-4, -1), (-1, -4), (4, -2), (2, 3), (-3, 4)):
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c.put(cx + dx, cy + dy, 'h')
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else:
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for dx, dy in ((4, -4), (5, -4), (5, -3), (4, -3), (3, -4), (5, -5), (6, -3)):
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c.put(cx + dx, cy + dy, 'k')
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c.put(cx - 5, cy + 4, 'k'); c.put(cx - 4, cy + 5, 'k'); c.put(cx - 5, cy + 5, 'k')
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return c
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def ov_fingers(kind):
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"""金手指叠加:1 发暗(触点变褐),2 氧化发绿。"""
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c = overlay()
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for x in range(L, R + 1):
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for y in (TOP1 + 3, TOP1 + 4):
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if x in (L + 17, L + 18):
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continue
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if kind == 1:
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c.put(x, y, 'e' if (x + y) % 3 else 'Y')
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else:
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c.put(x, y, 'g2' if (x + y) % 2 else 'G')
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return c
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def ov_bracket(kind):
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"""挡板叠加:1 划痕;2 接口数量不对(第三个接口被封成一块平板,只剩两个)。"""
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c = overlay()
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if kind == 1:
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for x, y in ((2, 9), (3, 10), (4, 11), (2, 15), (3, 15), (3, 16), (2, 20), (3, 21), (4, 22), (4, 25), (3, 25)):
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c.put(x, y, 'l' if (x + y) % 2 else 'd')
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else:
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c.rect(2, 17, 4, 20, 'b')
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c.rect(2, 17, 4, 17, 'h')
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return c
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def ov_text(model, skew):
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"""背面丝印叠加:写型号。skew 为重新印过的版本(字高低不齐)。"""
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c = overlay()
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text(c, 10, 8, model, 'l' if skew else 'h', skew)
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return c
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def ov_sticker(kind):
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"""贴纸叠加:1 手写序列号(条码被盖住、写了歪歪扭扭的字);2 封条缺失(只剩撕过的残胶)。"""
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c = overlay()
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if kind == 1:
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c.rect(26, 18, 41, 21, 'h')
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for x, y in ((27, 20), (28, 19), (29, 20), (30, 19), (32, 20), (33, 19), (33, 21), (35, 19), (36, 20), (37, 19), (38, 21), (39, 20), (40, 19)):
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c.put(x, y, 'O')
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else:
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c.rect(43, 17, 44, 22, 'd')
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for y in (17, 19, 21, 22):
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c.put(44, y, 'm')
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c.put(43, 18, 'm'); c.put(43, 20, 'm')
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return c
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MODELS = ['RZX 50', 'RZX 60', 'RZX 70', 'RZX 80 Ti', 'RZX 90', 'RZ 470', 'RZ 580', 'RZ 6800', 'RZ 7900']
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def rig():
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"""矿架(48×48,3×3 格):和游戏里其他机器一样的略微俯视(3/4 视角)——顶面是上窄下宽的梯形,
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下面是正面,正面里四层显卡位,左下角电源;光从左上来,左亮右暗;轮廓统一深紫、削掉尖角、底下两只脚和一圈阴影。"""
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@@ -283,14 +412,33 @@ def terminal():
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return c
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def key(model):
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return model.replace(' ', '').lower()
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SPRITES = {
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'gpu_probidia': lambda: gpu('G', 'g2'),
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'gpu_pmd': lambda: gpu('R', 'r2'),
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'gpu_burnt': lambda: gpu('e', 'c', burnt=True),
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'gpu_probidia_f': lambda: gpu_front('G', 'g2'),
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'gpu_probidia_b': lambda: gpu_back('G', 'g2'),
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'gpu_pmd_f': lambda: gpu_front('R', 'r2'),
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'gpu_pmd_b': lambda: gpu_back('R', 'r2'),
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'gpu_burnt_f': lambda: gpu_front('e', 'c', burnt=True),
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'gpu_burnt_b': lambda: gpu_back('e', 'c', burnt=True),
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'rig': rig,
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'terminal': terminal,
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}
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# 叠加图:和底图同尺寸,位置 (0,0) 对齐,只画变化的像素,不参与判格
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OVERLAYS = {
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'gpu_ov_fan1': lambda: ov_fan(1), 'gpu_ov_fan2': lambda: ov_fan(2),
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'gpu_ov_fin1': lambda: ov_fingers(1), 'gpu_ov_fin2': lambda: ov_fingers(2),
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'gpu_ov_brk1': lambda: ov_bracket(1), 'gpu_ov_brk2': lambda: ov_bracket(2),
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'gpu_ov_stk1': lambda: ov_sticker(1), 'gpu_ov_stk2': lambda: ov_sticker(2),
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}
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for _m in MODELS:
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OVERLAYS['gpu_ov_txt_' + key(_m)] = (lambda m=_m: ov_text(m, False))
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OVERLAYS['gpu_ov_txs_' + key(_m)] = (lambda m=_m: ov_text(m, True))
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def check_cells(canvas, name):
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"""游戏按 mod 物品图每格的中心像素是否不透明来判断占格(行从图的下沿往上数)。有空格就报错。"""
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cols, rows = canvas.w // 16, canvas.h // 16
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@@ -306,6 +454,20 @@ if __name__ == '__main__':
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canvas = make()
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check_cells(canvas, name)
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canvas.png(os.path.join(sys.argv[2], name + '.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
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# 预览:把各种叠加图叠在底图上
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def stack(base, *ovs):
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b = SPRITES[base]()
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for o in ovs:
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oc = OVERLAYS[o]()
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for y in range(oc.h):
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for x in range(oc.w):
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if oc.px[y][x] is not None:
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b.px[y][x] = oc.px[y][x]
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return b
|
||||
stack('gpu_probidia_f', 'gpu_ov_fan1', 'gpu_ov_fin1', 'gpu_ov_brk1').png(os.path.join(sys.argv[2], 'prev_front_worn.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
|
||||
stack('gpu_pmd_f', 'gpu_ov_fan2', 'gpu_ov_fin2', 'gpu_ov_brk2').png(os.path.join(sys.argv[2], 'prev_front_fake.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
|
||||
stack('gpu_probidia_b', 'gpu_ov_txt_rzx80ti').png(os.path.join(sys.argv[2], 'prev_back_ok.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
|
||||
stack('gpu_pmd_b', 'gpu_ov_txs_rz6800', 'gpu_ov_stk1', 'gpu_ov_stk2').png(os.path.join(sys.argv[2], 'prev_back_fake.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
|
||||
print(sys.argv[2])
|
||||
else:
|
||||
out = os.path.normpath(os.path.join(here, '..', 'src', 'Decentralized', 'ModFiles', 'Textures', 'Items'))
|
||||
@@ -313,4 +475,6 @@ if __name__ == '__main__':
|
||||
canvas = make()
|
||||
check_cells(canvas, name)
|
||||
canvas.png(os.path.join(out, name + '.png'))
|
||||
for name, make in OVERLAYS.items():
|
||||
make().png(os.path.join(out, name + '.png'))
|
||||
print(out)
|
||||
@@ -22,6 +22,16 @@ namespace Decentralized.Domain
|
||||
|
||||
public const int Variants = 3;
|
||||
|
||||
/// <summary>五位数字,存在物品标签上:风扇、金手指、挡板、丝印、贴纸。</summary>
|
||||
public string Encode() => $"{Fan}{Fingers}{Bracket}{Print}{Sticker}";
|
||||
|
||||
public static CardLook Decode(string s)
|
||||
{
|
||||
if (s == null || s.Length != 5) return default;
|
||||
int D(int i) => Math.Max(0, Math.Min(Variants - 1, s[i] - '0'));
|
||||
return new CardLook { Fan = D(0), Fingers = D(1), Bracket = D(2), Print = D(3), Sticker = D(4) };
|
||||
}
|
||||
|
||||
/// <summary>只在假卡上出现的取值:玩家一旦看到,就能肯定是假的。</summary>
|
||||
public bool HasFakeSign => Bracket == 2 || Print != 0 || Sticker == 1;
|
||||
|
||||
|
||||
@@ -84,6 +84,8 @@ namespace Decentralized.Domain
|
||||
public double Health = 100;
|
||||
public bool Dead;
|
||||
public bool Refurbished;
|
||||
/// <summary>外观;新卡(正规渠道)没有记录,按全新画。</summary>
|
||||
public CardLook Look;
|
||||
|
||||
public HardwareSpec Label => Hardware.Specs[Model];
|
||||
public HardwareSpec Chip => Hardware.Specs[FakeOf ?? Model];
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Decentralized.Domain
|
||||
public static class RigSlots
|
||||
{
|
||||
public const int Base = 2, Max = 5;
|
||||
public const int CellWidth = 2, CellsPerSlot = 2;
|
||||
public const int CellWidth = 3, CellsPerSlot = 2;
|
||||
|
||||
/// <summary>升级到第 n 个槽需要的电子元件(物品 id,件数)。n 从 3 开始。</summary>
|
||||
public static (string Item, int Count) Cost(int slot)
|
||||
@@ -45,7 +45,7 @@ namespace Decentralized.Domain
|
||||
return take;
|
||||
}
|
||||
|
||||
/// <summary>显卡格子的形状字符串:宽 2,高 2 × 最大槽数;前 slots × 2 行可放(0),其余不可放(1)。</summary>
|
||||
/// <summary>显卡格子的形状字符串:宽 3(一张卡 3×2 格),高 2 × 最大槽数;前 slots × 2 行可放(0),其余不可放(1)。</summary>
|
||||
public static string Shape(int slots)
|
||||
{
|
||||
var sb = new System.Text.StringBuilder();
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Decentralized.Domain
|
||||
{
|
||||
/// <summary>二手显卡贩子的类型:老实人按真实价卖;中间商加价;骗子夹带假卡,按标称型号的价卖。</summary>
|
||||
public enum DealerKind { Honest, Middleman, Scammer }
|
||||
|
||||
/// <summary>贩子带来的一张卡:<see cref="MarkupPct"/> 是柜台上相对真实价值的加价百分比(骗子卖假卡时是正的,按标称型号报价再打九折)。</summary>
|
||||
public sealed class UsedCard
|
||||
{
|
||||
public string Model;
|
||||
public string FakeOf;
|
||||
public double Health;
|
||||
public int MarkupPct;
|
||||
}
|
||||
|
||||
public static class UsedDealers
|
||||
{
|
||||
public const double MiddlemanMarkup = 0.08, ScamDiscount = 0.90;
|
||||
public const double FakeShareMiddleman = 0.10, FakeShareScammer = 0.45;
|
||||
|
||||
/// <summary>今天来的贩子的类型:骗子越往后越多。</summary>
|
||||
public static DealerKind Kind(int day, Rng rng)
|
||||
{
|
||||
double scam = Math.Min(0.30, 0.10 + day * 0.004);
|
||||
double r = rng.NextDouble();
|
||||
return r < scam ? DealerKind.Scammer : r < scam + 0.30 ? DealerKind.Middleman : DealerKind.Honest;
|
||||
}
|
||||
|
||||
/// <summary>能出现在二手市场上的型号:按天数放开,旗舰第 30 天起。</summary>
|
||||
public static string[] Pool(int day)
|
||||
{
|
||||
var list = new List<string>(Dealer.Basic);
|
||||
if (day >= Dealer.AdvancedFromDay) list.AddRange(Dealer.Advanced);
|
||||
if (day >= Dealer.FlagshipFromDay) list.AddRange(Dealer.Flagship);
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public static List<UsedCard> Cards(DealerKind kind, int day, Rng rng)
|
||||
{
|
||||
var pool = Pool(day);
|
||||
int count = rng.Range(3, 5);
|
||||
var cards = new List<UsedCard>();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
double share = kind == DealerKind.Scammer ? FakeShareScammer : kind == DealerKind.Middleman ? FakeShareMiddleman : 0;
|
||||
var label = pool[rng.Range(0, pool.Length - 1)];
|
||||
var card = new UsedCard { Model = label, Health = 25 + rng.NextDouble() * 60 };
|
||||
var cheaper = Hardware.Specs.Values.Where(s => !s.Asic && s.Price * 2 <= Hardware.Specs[label].Price).Select(s => s.Model).ToArray();
|
||||
if (cheaper.Length > 0 && rng.Chance(share))
|
||||
{
|
||||
card.FakeOf = cheaper[rng.Range(0, cheaper.Length - 1)];
|
||||
var u = new Unit { Model = card.Model, FakeOf = card.FakeOf, Health = card.Health };
|
||||
card.MarkupPct = (int)Math.Round((CardValue.Of(label, card.Health) * ScamDiscount / CardValue.True(u) - 1) * 100);
|
||||
}
|
||||
else if (kind == DealerKind.Middleman) card.MarkupPct = (int)Math.Round(MiddlemanMarkup * 100);
|
||||
cards.Add(card);
|
||||
}
|
||||
return cards;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,14 @@ namespace Decentralized
|
||||
ModHook.OnPlaceInventorInventoryItemLate += OnPlace;
|
||||
// 开发者模式(F9)里的测试入口:像到了杰克逊店里一样,清空并扩大柜台后上货
|
||||
ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Give rig x3 (test)", () => { for (int i = 0; i < 3; i++) Items.Give(ModHelper.SpawnItem(Items.Rig)); });
|
||||
ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Used cards x4 (test)", () =>
|
||||
{
|
||||
var rng = Session.Data.Rng;
|
||||
Items.Give(Items.NewCard("RZX80Ti", 40, null, rng));
|
||||
Items.Give(Items.NewCard("RZX80Ti", 70, "RZX60", rng));
|
||||
Items.Give(Items.NewCard("RZ6800", 30, "RZ580", rng));
|
||||
Items.Give(Items.NewCard("RZ7900", 90, "RZ470", rng));
|
||||
});
|
||||
ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Dr. Jackson stock (test)", () =>
|
||||
{
|
||||
EmporiumEntry.Instance.ClearFrontInv();
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Decentralized
|
||||
public const string FakeTag = "PD_FAKE_OF";
|
||||
public const string RefurbTag = "PD_REFURBISHED";
|
||||
public const string DeadTag = "PD_DEAD";
|
||||
public const string LookTag = "PD_LOOK", BackTag = "PD_BACK";
|
||||
|
||||
public static Action OpenTerminal;
|
||||
|
||||
@@ -68,14 +69,32 @@ namespace Decentralized
|
||||
private static GameItem CreateGpu(HardwareSpec spec)
|
||||
{
|
||||
var item = ItemDirectory.CreateEmptyItem(GpuId(spec.Model));
|
||||
item.SetSpriteAndShapeFromMod(ModInfo.Id, spec.Brand == Hardware.Probidia ? "gpu_probidia" : "gpu_pmd");
|
||||
item.SetGameItemType("ELECTRONIC");
|
||||
item.onLoaded = Refresh;
|
||||
// 右键"切换"翻面;外观差异用叠加图画在同一张底图上
|
||||
item.EnableTag(ToggleAppearanceHelper.TOGGLE_APPEARANCE_TAG);
|
||||
item.mayToggleSlotItemFunc = (_, _, _) => true;
|
||||
item.canToggleSlotItemFunc = (_, _, _) => true;
|
||||
item.onToggleSlotItemFunc = (toggled, _, _) => Log.Guard("显卡翻面", () =>
|
||||
{
|
||||
if (toggled.IsTag(BackTag)) toggled.ModifyTag(BackTag, t => t.Disable()); else toggled.EnableTag(BackTag);
|
||||
Refresh(toggled);
|
||||
});
|
||||
item.getItemSpriteModifierForItemFunc = Overlays;
|
||||
ModHelper.SetSource(item, ModInfo.Id, ModInfo.Name);
|
||||
Refresh(item);
|
||||
return item;
|
||||
}
|
||||
|
||||
/// <summary>按给定的状态造一张卡(二手卡、假卡):写入标签并生成外观。</summary>
|
||||
public static GameItem NewCard(string model, double health, string fakeOf, Rng rng)
|
||||
{
|
||||
var item = ModHelper.SpawnItem(GpuId(model));
|
||||
var u = new Unit { Model = model, FakeOf = fakeOf, Health = health, Look = CardLook.Generate(rng, health, fakeOf != null) };
|
||||
Store(item, u);
|
||||
return item;
|
||||
}
|
||||
|
||||
public static Unit ToUnit(GameItem item)
|
||||
{
|
||||
string model = item.identifier.Substring(GpuPrefix.Length);
|
||||
@@ -85,6 +104,7 @@ namespace Decentralized
|
||||
if (item.IsTag(FakeTag)) u.FakeOf = item.GetTagReadonly(FakeTag).GetString();
|
||||
u.Refurbished = item.IsTag(RefurbTag);
|
||||
u.Dead = item.IsTag(DeadTag);
|
||||
if (item.IsTag(LookTag)) u.Look = CardLook.Decode(item.GetTagReadonly(LookTag).GetString());
|
||||
return u;
|
||||
}
|
||||
|
||||
@@ -94,6 +114,7 @@ namespace Decentralized
|
||||
if (u.FakeOf != null) item.ModifyTag(FakeTag, s => s.Enable().SetString(u.FakeOf));
|
||||
if (u.Refurbished) item.EnableTag(RefurbTag);
|
||||
if (u.Dead) item.EnableTag(DeadTag);
|
||||
item.ModifyTag(LookTag, s => s.Enable().SetString(u.Look.Encode()));
|
||||
Refresh(item);
|
||||
}
|
||||
|
||||
@@ -107,12 +128,48 @@ namespace Decentralized
|
||||
item.name = L.T("item.gpu.burnt.name", label.Brand, DisplayModel(label.Model));
|
||||
item.shortDescription = L.T("item.gpu.burnt.desc");
|
||||
item.unitValue = Math.Max(1, label.Price / 20);
|
||||
item.SetSpriteAndShapeFromMod(ModInfo.Id, "gpu_burnt");
|
||||
item.SetSpriteAndShapeFromMod(ModInfo.Id, item.IsTag(BackTag) ? "gpu_burnt_b" : "gpu_burnt_f");
|
||||
return;
|
||||
}
|
||||
item.SetSpriteAndShapeFromMod(ModInfo.Id, (label.Brand == Hardware.Probidia ? "gpu_probidia" : "gpu_pmd") + (item.IsTag(BackTag) ? "_b" : "_f"));
|
||||
item.name = L.T("item.gpu.name", label.Brand, DisplayModel(label.Model));
|
||||
item.shortDescription = L.T("item.gpu.desc", Fmt.Num(label.DisplayHash), Fmt.Num(label.Kj), Mathf.RoundToInt((float)u.Health));
|
||||
item.unitValue = Math.Max(1, (long)Math.Round(label.Price * u.Health / 100));
|
||||
item.unitValue = CardValue.True(u);
|
||||
}
|
||||
|
||||
private static Sprite ModSprite(string key)
|
||||
{
|
||||
var mod = ModLoader.Mods.Find(m => m.Manifest.ID.Equals(ModInfo.Id));
|
||||
return mod != null && mod.Sprites.TryGetValue(key, out var sprite) ? sprite : null;
|
||||
}
|
||||
|
||||
/// <summary>外观叠加图:正面三个维度,背面丝印与贴纸;烧毁的卡不叠。</summary>
|
||||
private static List<ItemSpriteModifier> Overlays(GameItem item)
|
||||
{
|
||||
var list = new List<ItemSpriteModifier>();
|
||||
if (item.IsTag(DeadTag)) return list;
|
||||
var u = ToUnit(item);
|
||||
var keys = new List<string>();
|
||||
if (!item.IsTag(BackTag))
|
||||
{
|
||||
if (u.Look.Fan > 0) keys.Add("gpu_ov_fan" + u.Look.Fan);
|
||||
if (u.Look.Fingers > 0) keys.Add("gpu_ov_fin" + u.Look.Fingers);
|
||||
if (u.Look.Bracket > 0) keys.Add("gpu_ov_brk" + u.Look.Bracket);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 丝印:0 标称型号;1 印的是真实芯片型号;2 标称型号但字歪(重印过)
|
||||
string model = u.Look.Print == 1 && u.FakeOf != null ? u.FakeOf : u.Model;
|
||||
keys.Add((u.Look.Print == 2 ? "gpu_ov_txs_" : "gpu_ov_txt_") + model.ToLowerInvariant());
|
||||
if (u.Look.Sticker > 0) keys.Add("gpu_ov_stk" + u.Look.Sticker);
|
||||
}
|
||||
int priority = 0;
|
||||
foreach (var k in keys)
|
||||
{
|
||||
var sprite = ModSprite(k);
|
||||
if (sprite != null) list.Add(new ItemSpriteModifier(sprite, Vector2.zero, 0, false, priority++, false, Color.white));
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
// ---------- 矿架 ----------
|
||||
@@ -126,7 +183,7 @@ namespace Decentralized
|
||||
var battery = new GameSlotInventory();
|
||||
var upgrade = new GameSlotInventory();
|
||||
var modules = new GameGridInventory(MachineHelper.DEFAULT_MODULE_BAY_CONFIG, 7);
|
||||
// 显卡每张 2×2 格:一列 2 格宽的格子,每个槽两行;未解锁的行不可放
|
||||
// 显卡每张 3×2 格:3 格宽的格子,每张卡 3×2 格,每个槽两行;未解锁的行不可放
|
||||
var cards = new GameGridInventory(RigSlots.Shape(RigSlots.Base), RigSlots.CellWidth);
|
||||
var window = MachineHelper.CreateMachineryWindow(true,
|
||||
MachineHelper.PowerPanel(battery),
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace Decentralized
|
||||
Unlock.Register();
|
||||
Night.Subscribe();
|
||||
DealerStock.Subscribe();
|
||||
UsedDealerClient.Subscribe();
|
||||
ModHook.OnGameLoadedLate += Session.Load;
|
||||
ModHook.OnNewGameStarted += OnNewGame;
|
||||
Log.Info($"{ModInfo.Name} {ModInfo.Version} 已启用");
|
||||
@@ -25,6 +26,7 @@ namespace Decentralized
|
||||
Items.Unsubscribe();
|
||||
Night.Unsubscribe();
|
||||
DealerStock.Unsubscribe();
|
||||
UsedDealerClient.Unsubscribe();
|
||||
ModHook.OnGameLoadedLate -= Session.Load;
|
||||
ModHook.OnNewGameStarted -= OnNewGame;
|
||||
}
|
||||
|
||||
@@ -58,3 +58,12 @@ news.open.title,Poinbase Lists PSC
|
||||
news.open.desc,The Upper Level exchange Poinbase now lists PSC against CRC. Graphics cards are in demand across the station.
|
||||
news.halving.title,PSC Block Reward Halved
|
||||
news.halving.desc,Miners now receive half as many coins per night.
|
||||
appraisal.gpu,"Graphics card"
|
||||
dealer.name,"Used-hardware dealer"
|
||||
dealer.line1.1,"Cards from a mine clearance. Condition is written next to the name."
|
||||
dealer.line1.2,"A few worked cards, going cheap."
|
||||
dealer.line1.3,"Picked these up on the road. First-hand price."
|
||||
dealer.line2.1,"See for yourself, turn them over and check the back."
|
||||
dealer.line2.2,"No warranty. Look before you take."
|
||||
dealer.line2.3,"Price is negotiable if you want them."
|
||||
dealer.markup,"Used-goods markup"
|
||||
|
@@ -57,3 +57,12 @@ news.open.title,Poinbase 上架 PSC
|
||||
news.open.desc,上层交易所 Poinbase 上架 PSC/CRC 交易对。全站显卡需求上升。
|
||||
news.halving.title,PSC 出块奖励减半
|
||||
news.halving.desc,矿工每晚获得的币减半。
|
||||
appraisal.gpu,"显卡"
|
||||
dealer.name,"二手货贩子"
|
||||
dealer.line1.1,"矿场清仓的卡,成色都在名字后面标着。"
|
||||
dealer.line1.2,"几张挖过的卡,便宜出。"
|
||||
dealer.line1.3,"路上收来的货,一手价。"
|
||||
dealer.line2.1,"自己看,背面也翻过来看。"
|
||||
dealer.line2.2,"不保修,看好了再拿。"
|
||||
dealer.line2.3,"要的话价钱好商量。"
|
||||
dealer.markup,"二手加价"
|
||||
|
|
Before Width: | Height: | Size: 375 B |
|
After Width: | Height: | Size: 256 B |
|
After Width: | Height: | Size: 390 B |
|
After Width: | Height: | Size: 118 B |
|
After Width: | Height: | Size: 108 B |
|
After Width: | Height: | Size: 155 B |
|
After Width: | Height: | Size: 116 B |
|
After Width: | Height: | Size: 129 B |
|
After Width: | Height: | Size: 126 B |
|
After Width: | Height: | Size: 133 B |
|
After Width: | Height: | Size: 116 B |
|
After Width: | Height: | Size: 155 B |
|
After Width: | Height: | Size: 150 B |
|
After Width: | Height: | Size: 162 B |
|
After Width: | Height: | Size: 156 B |
|
After Width: | Height: | Size: 154 B |
|
After Width: | Height: | Size: 154 B |
|
After Width: | Height: | Size: 153 B |
|
After Width: | Height: | Size: 164 B |
|
After Width: | Height: | Size: 153 B |
|
After Width: | Height: | Size: 149 B |
|
After Width: | Height: | Size: 141 B |
|
After Width: | Height: | Size: 144 B |
|
After Width: | Height: | Size: 145 B |
|
After Width: | Height: | Size: 144 B |
|
After Width: | Height: | Size: 146 B |
|
After Width: | Height: | Size: 144 B |
|
After Width: | Height: | Size: 153 B |
|
After Width: | Height: | Size: 144 B |
|
Before Width: | Height: | Size: 329 B |
|
After Width: | Height: | Size: 235 B |
|
After Width: | Height: | Size: 354 B |
|
Before Width: | Height: | Size: 328 B |
|
After Width: | Height: | Size: 237 B |
|
After Width: | Height: | Size: 353 B |
@@ -0,0 +1,99 @@
|
||||
using System.Collections.Generic;
|
||||
using Decentralized.Domain;
|
||||
|
||||
namespace Decentralized
|
||||
{
|
||||
/// <summary>
|
||||
/// 二手显卡贩子:偶尔上门,把几张卡摆上柜台,玩家按外观自己判断(翻面看背面)。
|
||||
/// 老实人按真实价值卖,中间商加价,骗子夹带假卡并按标称型号报价;价格是柜台上的临时加价,买下之后卡只值真实价值。
|
||||
/// 另外把显卡登记为鉴定公会的鉴定物品,正确价值与实际售价是同一个数。
|
||||
/// </summary>
|
||||
public static class UsedDealerClient
|
||||
{
|
||||
public const string Appraisal = "pd_gpu_appraisal";
|
||||
private const double VisitChance = 0.05;
|
||||
private static int lastVisitDay = -1;
|
||||
|
||||
public static void Subscribe()
|
||||
{
|
||||
ModHook.OnGenerateCustomerNormal += OnGenerate;
|
||||
ModHelper.AddAppraisalItem(ModInfo.Id, Appraisal, Items.GpuId("RZX50"), 2, CreateForAppraisal, u => (int)CardValue.True(Items.ToUnit(u)),
|
||||
Items.IsGpu, null, () => L.T("appraisal.gpu"));
|
||||
ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Used dealer visit (test)", () => PlayerStore.Instance.storeClientManager?.AddClient(Create(DealerKind.Scammer)));
|
||||
}
|
||||
|
||||
public static void Unsubscribe()
|
||||
{
|
||||
ModHook.OnGenerateCustomerNormal -= OnGenerate;
|
||||
ModHelper.RemoveAppraisalItems(ModInfo.Id);
|
||||
}
|
||||
|
||||
private static void OnGenerate(StoreClientManager manager)
|
||||
{
|
||||
if (Session.Data == null || !Unlock.IsUnlocked) return;
|
||||
Log.Guard("二手贩子", () =>
|
||||
{
|
||||
int day = StoreStation.GetDayCounter();
|
||||
if (day < 3 || day == lastVisitDay || !Session.Data.Rng.Chance(VisitChance)) return;
|
||||
lastVisitDay = day;
|
||||
manager.AddClient(Create(UsedDealers.Kind(day, Session.Data.Rng)));
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>鉴定公会送来的卡:一成是假卡;默认估价是按标称型号算的价。</summary>
|
||||
private static GameItem CreateForAppraisal()
|
||||
{
|
||||
var rng = Session.Data?.Rng ?? new Rng(1);
|
||||
int day = StoreStation.GetDayCounter();
|
||||
var cards = UsedDealers.Cards(DealerKind.Middleman, day, rng);
|
||||
var c = cards[0];
|
||||
var item = Items.NewCard(c.Model, c.Health, c.FakeOf, rng);
|
||||
AppraisalHelper.InitAppraisalItem(item, (int)CardValue.Of(c.Model, c.Health));
|
||||
return item;
|
||||
}
|
||||
|
||||
private static StoreClient Create(DealerKind kind)
|
||||
{
|
||||
int day = StoreStation.GetDayCounter();
|
||||
var rng = Session.Data.Rng;
|
||||
var cards = UsedDealers.Cards(kind, day, rng);
|
||||
var client = new StoreClient
|
||||
{
|
||||
identifier = "pd_used_dealer",
|
||||
displayName = L.T("dealer.name"),
|
||||
spriteName = SpriteDict.GetRandomScavSpriteName(),
|
||||
clientIntent = StoreClient.ClientIntent.SELL,
|
||||
};
|
||||
StoreClientFactionSetup.InitScav(client);
|
||||
client.mainDialogue.SetText(client.displayName, L.T("dealer.line1." + rng.Range(1, 3))).NextDialogue().SetText(client.displayName, L.T("dealer.line2." + rng.Range(1, 3)))
|
||||
.SetEndAction(() => Log.Guard("二手贩子上货", () =>
|
||||
{
|
||||
NegociationUIManager.Instance.OpenUI();
|
||||
var placed = new List<string>();
|
||||
foreach (var c in cards)
|
||||
{
|
||||
var item = Items.NewCard(c.Model, c.Health, c.FakeOf, rng);
|
||||
if (c.MarkupPct != 0) item.AddItemFeature(Markup(c.MarkupPct));
|
||||
PlayerStore.Instance.AddDirectSellingItemToTable(item);
|
||||
placed.Add($"{c.Model}{(c.FakeOf != null ? "←" + c.FakeOf : "")} {c.Health:0}% {c.MarkupPct:+0;-0}%");
|
||||
}
|
||||
Log.Info($"二手贩子({kind}):{string.Join(",", placed)}");
|
||||
}));
|
||||
client.AddBasicDialog();
|
||||
client.CompleteClientCreation();
|
||||
return client;
|
||||
}
|
||||
|
||||
/// <summary>柜台上的临时加价:离开贩子之后自动去掉(游戏按客户临时特征处理)。</summary>
|
||||
private static ItemFeature Markup(int pct)
|
||||
{
|
||||
var f = new ItemFeature(ItemFeature.FeatureType.ClientTemporary) { identifier = "pd_used_markup", category = "markup", valueStage = ItemFeature.ValueStage.Market };
|
||||
string text = L.T("dealer.markup");
|
||||
f.SetPublicDisplay(text);
|
||||
f.SetActualDisplay(text);
|
||||
f.isFeatureMatch = true;
|
||||
f.SetPreExposedValueMod(pct);
|
||||
return f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -170,7 +170,7 @@ internal static class Program
|
||||
Check(RigSlots.Next(4) == ("rare_electronic", 2) && RigSlots.Insert(ref slots, ref prog, "rare_electronic", 1) == 1 && slots == 4 && prog == 1, "第 5 槽:2 个稀有元件,先投 1 个进度 1/2");
|
||||
Check(RigSlots.Insert(ref slots, ref prog, "rare_electronic", 1) == 1 && slots == 5, "投满解锁第 5 槽");
|
||||
Check(RigSlots.Next(5) == null && RigSlots.Insert(ref slots, ref prog, "rare_electronic", 1) == 0, "满 5 槽后不再收");
|
||||
Check(RigSlots.Shape(2) == "0000" + "0000" + new string('1', 12) && RigSlots.Shape(5) == new string('0', 20) && RigSlots.Shape(3).Length == 20, "形状:宽 2、共 10 行,前 2 × 槽数行可放");
|
||||
Check(RigSlots.Shape(2) == "000000" + "000000" + new string('1', 18) && RigSlots.Shape(5) == new string('0', 30) && RigSlots.Shape(3).Length == 30, "形状:宽 3、共 10 行,前 2 × 槽数行可放");
|
||||
});
|
||||
|
||||
Test("模块:折算系数 4,算力 +20%、省电 25%、损耗 −30% 封顶;性能加成提高损耗与暴毙", () =>
|
||||
@@ -335,6 +335,29 @@ internal static class Program
|
||||
Check(Near(dr.Received, 900 * (1 - Tuning.ExchangeFee), 1e-6), "CRC 脱锚时按市价兑出");
|
||||
});
|
||||
|
||||
Test("二手贩子:老实人没有假卡;骗子按标称价九折报价;假卡芯片至少便宜一半;买下后只值真实价值", () =>
|
||||
{
|
||||
var rng = new Rng(7);
|
||||
int fakes = 0, cards = 0;
|
||||
for (int i = 0; i < 300; i++)
|
||||
foreach (var c in UsedDealers.Cards(DealerKind.Honest, 40, rng))
|
||||
Check(c.FakeOf == null && c.MarkupPct == 0, "老实人的卡是真卡且按真实价值");
|
||||
for (int i = 0; i < 300; i++)
|
||||
foreach (var c in UsedDealers.Cards(DealerKind.Scammer, 40, rng))
|
||||
{
|
||||
cards++;
|
||||
if (c.FakeOf == null) continue;
|
||||
fakes++;
|
||||
var u = new Unit { Model = c.Model, FakeOf = c.FakeOf, Health = c.Health };
|
||||
Check(Hardware.Specs[c.FakeOf].Price * 2 <= Hardware.Specs[c.Model].Price, "假卡的芯片至少便宜一半");
|
||||
long shown = (long)Math.Round(CardValue.True(u) * (1 + c.MarkupPct / 100.0));
|
||||
Check(Math.Abs(shown - CardValue.Of(c.Model, c.Health) * UsedDealers.ScamDiscount) <= CardValue.True(u) * 0.01 + 1, "柜台价约等于标称价九折");
|
||||
Check(c.MarkupPct > 0, "假卡的柜台价高于真实价值");
|
||||
}
|
||||
Check(fakes > cards * 0.2 && fakes < cards * 0.5, $"骗子的假卡占两成多(入门卡便宜到没法冒充):{fakes}/{cards}");
|
||||
Check(UsedDealers.Pool(5).All(m => Dealer.Basic.Contains(m)) && UsedDealers.Pool(30).Contains("RZX90"), "型号按天数放开");
|
||||
});
|
||||
|
||||
Test("杰克逊博士:没有矿架必上一个;基础卡每次两张;进阶第 10 天起、旗舰第 30 天起;特供货第 20 天起必有旗舰", () =>
|
||||
{
|
||||
var rng = new Rng(11);
|
||||
|
||||