Commit Graph
9 Commits
Author SHA1 Message Date
ZHU MINCHAOandClaude Sonnet 5.5 9d51c74f56 Rig sprite: slightly top-down view like the game's machines
Top face with vents and an indicator, lit left edge, darker right side,
front with three card bays and a power port, two feet, rounded outline.
The cell-centre check still passes, so nothing can sit under it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 10:05:06 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 a2a4d12ad3 Fix item shapes: mod sprites need an opaque pixel at the centre of every cell
The game decides which cells an item occupies by the alpha of one pixel at
the centre of each 16x16 cell. The rig's rack bays left gaps exactly on the
centre rows, so 8 of 9 cells counted as empty and other items were placed
underneath it; the terminal's stand did the same. The rig gets a solid
back plate, the terminal's stand is widened, and art/sprites.py now checks
every cell the way the game does and refuses to write a sprite with a hole.
Verified in game: new rigs are 3x3 solid, new terminals 2x2 solid.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 10:01:16 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 1841338fbb Entry upgrade goes under the game's Service group
Uses the game's own "Service" card key like Probably Automated instead of
a custom group label, and the terminal as its icon.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 09:53:13 +08:00
ZHU MINCHAOandClaude Opus 5.5 19d728a079 Rename: coin PSC, exchange Poinbase, entry upgrade Web3 Governance Community
The entry network upgrade is the gateway to the whole mod, not only
mining: it now delivers the trading terminal and an RZX 50; rigs are
bought from Dr. Jackson, who always stocks one while the player has none.
The upgrade id changes (unreleased, no migration).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 09:36:12 +08:00
ZHU MINCHAOandClaude Opus 5.5 a101b58f1c Dr. Jackson stocks mining hardware
Uses the game's inventor stock hook (his shop at night and his weekly visit
to the player's store) and his own table placement, so prices are item value
plus his markup. A rig if the player has none (30% otherwise), two basic
cards every time, advanced cards from day 10 (60%, a second at 30%),
flagships from day 30 (25%) or always during his special stock from day 20.
New, genuine cards only; only after Mining Access is unlocked. A test entry
in the dev panel (F9) restocks the counter the way his shop does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 09:27:28 +08:00
ZHU MINCHAOandClaude Opus 5.5 79d4c686a0 Rig: game module bay with damped, capped effects
The rig gets the game's universal module bay (module adjacency included).
The machine's summed performance, efficiency and quality percentages are
divided by 4, like the ratios vanilla machines use, and capped: hashrate
at most +20%, power saving at most 25%, card wear at most -30%. Performance
also raises wear and burn-out chance by the same amount; negative
efficiency (overclock module, neural cores) raises power draw. Replaces the
planned mod-specific overclock module. Tested in game.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 09:16:46 +08:00
ZHU MINCHAOandClaude Opus 5.5 750b26e4b3 Mod: mining rig, graphics cards, trading terminal, nightly settlement
First playable slice, tested in game on the test save:
- Network upgrade "Mining Access" (300) delivers a trading terminal, a
  mining rig and an RZX 50.
- The rig is a machine with a battery slot and four card slots; each night
  it draws its total power from the battery and its cards mine PSCoin.
  Cards show hashrate, power draw and condition, wear every night and can
  burn out. All state lives on item tags or in the mod save data.
- Trading terminal with wallet, trade (four pairs, deposit credits as CRC,
  withdraw CRC through the compliance desk) and report pages.
- Nightly log lines; exchange opening and halving news on the paper.
- English and Chinese text; sprites generated by art/sprites.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 09:11:46 +08:00
ZHU MINCHAOandClaude Opus 5.5 efc58888f3 Domain: market, stablecoins, compliant cash-out with AML
Market: PSCoin reference price with sentiment, anchor shifts from game
events (blackout, crackdown), daily volatility, NPC whales, a day-average
mark price, and side pairs pulled toward the reference by arbitrage.
Stablecoins: CRC depeg and haircut, CRT depeg and freeze chance by black
market reputation, CRA staking subsidy, warnings and the three-day spiral.
Exchange: CRC cash-out at market price, AML hit chance from size, 7-day
total, taint ratio and mixer/flag; light hits confiscate the tainted part,
heavy hits also report it as fencing; tax only on gains.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 08:55:31 +08:00
ZHU MINCHAOandClaude Opus 5.5 ce3bed1467 Domain core: seeded RNG, asset registry, wallets, AMM pairs, mining
Pure logic layer with no game references: xoshiro128** RNG with savable
state, asset registry (PSC, CRC, CRT, CRA, SPARK, Ponero), wallets whose
taint and cost basis move with transfers, constant-product pools with
nightly reversion, and mining (Probidia/PMD GPUs, RatDigg ASICs, network
hash response, halving, wear and sudden death). 35 checks pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 08:52:32 +08:00